public List <Road> GetAllRoadsForPlayer(string playerId) { List <Road> roads = new List <Road>(); foreach (Edge edge in boardGrid.GetEdgesAsList()) { if (edge.road.ownerId == playerId) { roads.Add(edge.road); } } return(roads); }
public List <Road> GetAllRoadsForPlayer(string playerId) { List <Road> roads = new List <Road>(); foreach (Edge edge in boardGrid.GetEdgesAsList()) { if (edge.road.ownerId == playerId) { roads.Add(edge.road); } } return(roads); }