public void StartNewRound(bool isTie = false) { StateHandler.Instance.StartRound(); round++; if (!isTie) { if (isPlayerOnesTurn) { playerOne_Score++; } else { playerTwo_Score++; } } scoreText.text = "Score \n" + playerOne_Score + "|" + playerTwo_Score; if (playerOne_Score >= 3 || playerTwo_Score >= 3) { return; } boardGenerator.ResetBoard(); turn = 0; StartNewTurn(); }