Пример #1
0
    public CellData [] Expand()
    {
        CellData[] toReturn  = new CellData[8];
        BoardData  boardData = BoardData.Get();
        int        columns   = boardData.GetColumns();
        int        rows      = boardData.GetRows();

        //Up
        toReturn[0] = this.GetX() < (columns - 1) ? boardData.GetCellDataAt(this.GetX() + 1, this.GetY()) : null;
        //Right
        toReturn[1] = this.GetY() < (rows - 1)    ? boardData.GetCellDataAt(this.GetX(), this.GetY() + 1) : null;
        //Down
        toReturn[2] = this.GetX() > 0           ? boardData.GetCellDataAt(this.GetX() - 1, this.GetY()) : null;
        //Left
        toReturn[3] = this.GetY() > 0           ? boardData.GetCellDataAt(this.GetX(), this.GetY() - 1) : null;
        //UpRight
        toReturn[4] = !(toReturn[0] is null) && !(toReturn[1] is null) ? boardData.GetCellDataAt(this.GetX() + 1, this.GetY() + 1) : null;
        //RightDown
        toReturn[5] = !(toReturn[1] is null) && !(toReturn[2] is null) ? boardData.GetCellDataAt(this.GetX() - 1, this.GetY() + 1) : null;
        //LeftDown
        toReturn[6] = !(toReturn[2] is null) && !(toReturn[3] is null) ? boardData.GetCellDataAt(this.GetX() - 1, this.GetY() - 1) : null;
        //UpLeft
        toReturn[7] = !(toReturn[0] is null) && !(toReturn[3] is null) ? boardData.GetCellDataAt(this.GetX() + 1, this.GetY() - 1) : null;

        return(toReturn);
    }
Пример #2
0
    public static CellData operator --(CellData thisCell)
    {
        BoardData boardData = BoardData.Get();
        int       columns   = boardData.GetColumns();
        int       rows      = boardData.GetRows();
        int       newX      = thisCell.GetX();
        int       newY      = thisCell.GetY();

        --newY;
        if (newY < 0)
        {
            newY = rows - 1;
            --newX;
        }

        return(boardData.GetCellDataAt(newX, newY));
    }
Пример #3
0
    private void HideCells()
    {
        BoardData boardData  = BoardData.Get();
        int       maxColumns = boardData.GetColumns();
        int       maxRows    = boardData.GetRows();

        CellData firstNonPlayerCell = boardData.GetBoardCenterCell();
        CellData lastCellOnBoard    = boardData.GetCellDataAt(maxColumns - 1, maxRows - 1);

        --firstNonPlayerCell;

        while (firstNonPlayerCell != lastCellOnBoard)
        {
            firstNonPlayerCell.GetVisibleItem().Hide();
            ++firstNonPlayerCell;
        }

        lastCellOnBoard.GetVisibleItem().Hide();
    }