public override ImageData Read(IBinaryStream stream, ImageMetaData info) { using (var bmp = OpenEncrypted(stream)) return(Bmp.Read(bmp, info)); }
public void Dispose() { Bmp.UnlockBits(Lock); }
public override ImageData Read(IBinaryStream file, ImageMetaData info) { using (var bmp = OpenCompressed(file)) return(Bmp.Read(bmp, info)); }
public override ImageData Read(IBinaryStream file, ImageMetaData info) { using (var input = OpenGtoStream(file)) return(Bmp.Read(input, info)); }
public void Fetch(string[] commandStrings) { #region MapData // commandStrings[1] = pseudo#classe#pvp:spirit:spiritLvl#village#MaskColors#map_position#orientation#level#action#waypoint#TotalPdv#CurrentPdv#rang | separateur entre plusieurs joueurs // pvp=0 donc mode pvp off, si pvp = 1 mode pvp on string[] playersInfos = commandStrings[1].Split('|'); foreach (string t in playersInfos) { string[] states = t.Split('#'); string actorName = states[0]; Enums.ActorClass.ClassName className = (Enums.ActorClass.ClassName)Enum.Parse(typeof(Enums.ActorClass.ClassName), states[1]); bool pvpEnabled = states[2].Split(':')[0] == "1"; Enums.Spirit.Name spirit = (Enums.Spirit.Name)Enum.Parse(typeof(Enums.Spirit.Name), states[2].Split(':')[1]); int spiritLevel = int.Parse(states[2].Split(':')[2]); Enums.HiddenVillage.Names hiddenVillage = (Enums.HiddenVillage.Names)Enum.Parse(typeof(Enums.HiddenVillage.Names), states[3]); string maskColors = states[4]; Point mapPoint = new Point(int.Parse(states[5].Split('/')[0]), int.Parse(states[5].Split('/')[1])); int orientation = int.Parse(states[6]); int level = int.Parse(states[7]); Enums.AnimatedActions.Name action = (Enums.AnimatedActions.Name)Enum.Parse(typeof(Enums.AnimatedActions.Name), states[8]); string waypoint = states[9]; int maxHealth = int.Parse(states[10]); int currentHealth = int.Parse(states[11]); // cette valeur n'est pas utilisé dans le jeu puisque le rang n'est pas encore affiché, il faut prévoir un truc pour montrer les rang de chaque joueur, ou pas si le rang dois etre caché, ptet que le rang est caché mais permet d'afficher le joueur avec un ora spécial Enums.Rang.official officialRang = (Enums.Rang.official)Enum.Parse(typeof(Enums.Rang.official), states[12]); // supprimer tout les anciennes instances qui correspond a ce joueur pour eviter un doublons ou une erreur de la part du serveur ou client s'il n'envoie pas la cmd de deconnexion du joeur au abonnés if (CommonCode.AllActorsInMap.Count(i => ((Actor)i.tag).pseudo == actorName) > 0) { Bmp allPlayers = CommonCode.AllActorsInMap.Find(f => ((Actor)f.tag).pseudo == actorName); allPlayers.visible = false; CommonCode.AllActorsInMap.Remove(allPlayers); CommonCode.AllActorsInMap.RemoveAll(i => ((Actor)i.tag).pseudo == actorName); } // affichage du personnage + position + orientation Bmp ibPlayers = new Bmp(@"gfx\general\classes\" + className + ".dat", Point.Empty, "Player_" + actorName, Manager.TypeGfx.Obj, true, 1, SpriteSheet.GetSpriteSheet(className.ToString(), CommonCode.ConvertToClockWizeOrientation(orientation))); ibPlayers.point = new Point((mapPoint.X * 30) + 15 - (ibPlayers.rectangle.Width / 2), (mapPoint.Y * 30) - (ibPlayers.rectangle.Height) + 15); ibPlayers.MouseOver += CommonCode.ibPlayers_MouseOver; ibPlayers.MouseOut += CommonCode.ibPlayers_MouseOut; ibPlayers.MouseMove += CommonCode.CursorHand_MouseMove; ibPlayers.MouseClic += CommonCode.ibPlayers_MouseClic; CommonCode.VerticalSyncZindex(ibPlayers); ibPlayers.TypeGfx = Manager.TypeGfx.Obj; Manager.manager.GfxObjList.Add(ibPlayers); ibPlayers.tag = CommonCode.MyPlayerInfo.instance.pseudo != actorName ? new Actor(actorName, level, !pvpEnabled ? Enums.Spirit.Name.neutral : spirit, className, pvpEnabled, !pvpEnabled ? 0 : spiritLevel, hiddenVillage, maskColors, orientation, action, waypoint) : CommonCode.MyPlayerInfo.instance.ibPlayer.tag; Actor actor = (Actor)ibPlayers.tag; actor.realPosition = mapPoint; actor.officialRang = officialRang; // affichage des ailles if (actor.pvpEnabled) { if (actor.spirit != Enums.Spirit.Name.neutral) { Bmp _spirit = new Bmp(@"gfx\general\obj\2\" + actor.spirit + @"\" + actor.spiritLevel + ".dat", Point.Empty, "spirit_" + ibPlayers.name, Manager.TypeGfx.Obj, false, 1); _spirit.point = new Point((ibPlayers.rectangle.Width / 2) - (_spirit.rectangle.Width / 2), -_spirit.rectangle.Height); ibPlayers.Child.Add(_spirit); Txt lPseudo = new Txt(actor.pseudo, Point.Empty, "lPseudo_" + ibPlayers.name, Manager.TypeGfx.Obj, false, new Font("Verdana", 10, FontStyle.Regular), Brushes.Red); lPseudo.point = new Point((ibPlayers.rectangle.Width / 2) - (TextRenderer.MeasureText(lPseudo.Text, lPseudo.font).Width / 2) + 5, -_spirit.rectangle.Height - 15); ibPlayers.Child.Add(lPseudo); Txt lLvlSpirit = new Txt(actor.spiritLevel.ToString(), Point.Empty, "lLvlSpirit_" + ibPlayers.name, Manager.TypeGfx.Obj, false, new Font("Verdana", 10, FontStyle.Bold), Brushes.Red); lLvlSpirit.point = new Point((ibPlayers.rectangle.Width / 2) - (TextRenderer.MeasureText(lLvlSpirit.Text, lLvlSpirit.font).Width / 2) + 2, -_spirit.rectangle.Y - (_spirit.rectangle.Height / 2) - (TextRenderer.MeasureText(lLvlSpirit.Text, lLvlSpirit.font).Height / 2)); ibPlayers.Child.Add(lLvlSpirit); Bmp village = new Bmp(@"gfx\general\obj\1\pays_thumbs.dat", Point.Empty, "village_" + actor.hiddenVillage, Manager.TypeGfx.Obj, false, 1, SpriteSheet.GetSpriteSheet("pays_" + actor.hiddenVillage + "_thumbs", 0)); village.point = new Point((ibPlayers.rectangle.Width / 2) - (village.rectangle.Width / 2), lPseudo.point.Y - village.rectangle.Height + 2); ibPlayers.Child.Add(village); } } else { Txt lPseudo = new Txt(actor.pseudo, Point.Empty, "lPseudo_" + ibPlayers.name, Manager.TypeGfx.Obj, false, new Font("Verdana", 10, FontStyle.Regular), Brushes.Red); lPseudo.point = new Point((ibPlayers.rectangle.Width / 2) - (TextRenderer.MeasureText(lPseudo.Text, lPseudo.font).Width / 2) + 5, -15); ibPlayers.Child.Add(lPseudo); Bmp village = new Bmp(@"gfx\general\obj\1\pays_thumbs.dat", Point.Empty, "village_" + actor.hiddenVillage, Manager.TypeGfx.Obj, false, 1, SpriteSheet.GetSpriteSheet("pays_" + actor.hiddenVillage + "_thumbs", 0)); village.point = new Point((ibPlayers.rectangle.Width / 2) - (village.rectangle.Width / 2), lPseudo.point.Y - village.rectangle.Height + 2); ibPlayers.Child.Add(village); } // coloriage du personnage et attachement du maskColor au personnage CommonCode.ApplyMaskColorToClasse(ibPlayers); // pointeur vers l'image ibplayer de notre joueur s'il s'agit de son personnage if (CommonCode.MyPlayerInfo.instance.pseudo == actor.pseudo) { CommonCode.MyPlayerInfo.instance.ibPlayer = ibPlayers; } // ajout du personnage dans la liste des joueurs CommonCode.AllActorsInMap.Add(ibPlayers); // lancement de l'animation de mouvement si le joueur a un waypoint if (actor.wayPoint.Count > 0) { //mouvement du personnage // thread a part Thread tAnimAction = new Thread(() => CommonCode.AnimAction(ibPlayers, actor.wayPoint, actor.wayPoint.Count > 5 ? 20 : 50)); tAnimAction.Start(); } // affectation des pdv actor.maxHealth = maxHealth; actor.currentHealth = currentHealth; } #endregion }
static ImageFormatService() { imageFormat = new IImageFormat[] { GetImageFormat("PNG", "png", true, Png.IsValid, Png.Read, (stream, image) => Png.Write(stream, image)), GetImageFormat("BMP", "bmp", true, Bmp.IsValid, Bmp.Read, (stream, image) => Bmp.Write(stream, image)), GetImageFormat("TIFF", "tiff", true, Tiff.IsValid, Tiff.Read, (stream, image) => Tiff.Write(stream, image)), GetImageFormat("FAC", "fac", true, Imgd.IsFac, s => Imgd.ReadAsFac(s), (stream, images) => Imgd.WriteAsFac(stream, images.Select(x => x.AsImgd()))), GetImageFormat("IMGD", "imd", true, Imgd.IsValid, Imgd.Read, (stream, image) => image.AsImgd().Write(stream)), GetImageFormat("IMGZ", "imz", true, Imgz.IsValid, s => Imgz.Read(s), (stream, images) => Imgz.Write(stream, images.Select(x => x.AsImgd()))), GetImageFormat("Font ARC", "arc", false, FontsArc.IsValid, s => { var fonts = FontsArc.Read(s); return(new[] { fonts.FontCmd.Image1, fonts.FontCmd.Image2, fonts.FontHelp.Image1, fonts.FontHelp.Image2, fonts.FontMenu.Image1, fonts.FontMenu.Image2, fonts.FontMes.Image1, fonts.FontMes.Image2, fonts.FontNumeral.Image1, fonts.FontNumeral.Image2, fonts.FontIcon, }); }, (stream, images) => throw new NotImplementedException()), GetImageFormat("TIM2", "tm2", false, Tm2.IsValid, s => Tm2.Read(s), (stream, images) => throw new NotImplementedException()), GetImageFormat("KH2TIM", "tex", false, _ => true, s => ModelTexture.Read(s).Images.Cast <IImageRead>(), (stream, images) => throw new NotImplementedException()), };
public void Fetch(string[] commandStrings) { // il faut voir le rawdata reçu si ca correspond vraiment a la longeur demandé et associé au variables ? #region reception des données du joueur qui a été selectionné dans la liste des joueurs /*_actor.Pseudo + "#"_actor.ClasseName + "#" + _actor.Spirit + "#" + _actor.SpiritLvl + * "#" + _actor.Pvp + "#" + _actor.village + "#" + _actor.MaskColors + "#" + * _actor.Orientation + "#" + _actor.Level + "#" + _actor.map + "#" + _actor.rang + "#" + * _actor.currentHealth + "#" + _actor.totalHealth + "#" + _actor.xp + "#" + totalXp + "#" + * _actor.doton + "#" + _actor.katon + "#" + _actor.futon + "#" + _actor.raiton + "#" + * _actor.suiton + "#" + MainClass.chakralvl2 + "#" + MainClass.chakralvl3 + "#" + * MainClass.chakralvl4 + "#" + MainClass.chakralvl5 + "#" + MainClass.chakralvl6 + "#" + * _actor.usingDoton + "#" + _actor.usingKaton + "#" + _actor.usingFuton + "#" + * _actor.usingRaiton + "#" + _actor.usingSuiton + "#" + _actor.equipedDoton + "#" + * _actor.equipedKaton + "#" + _actor.equipedFuton + "#" + _actor.equipedRaiton + "#" + * _actor.suitonEquiped + "#" + _actor.original_Pc + "#" + _actor.original_Pm + "#" + * _actor.pe + "#" + _actor.cd + "#" + _actor.invoc + "#" + _actor.Initiative + "#" + * _actor.job1 + "#" + _actor.job2 + "#" + _actor.specialite1 + "#" + _actor.specialite2 + "#" + * _actor.TotalPoid + "#" + _actor.CurrentPoid + "#" + _actor.Ryo + "#" + * _actor.resiDotonPercent + "#" + _actor.resiKatonPercent + "#" + _actor.resiFutonPercent + * "#" + _actor.resiRaitonPercent + "#" + _actor.resiSuitonPercent + "#" + _actor.dodgePC + * "#" + _actor.dodgePM + "#" + _actor.dodgePE + "#" + _actor.dodgeCD + "#" + _actor.removePC + * "#" + _actor.removePM + "#" + _actor.removePE + "#" + _actor.removeCD + "#" + _actor.escape + * "#" + _actor.blocage + "#" + _sorts + "#" + _actor.resiDotonFix + "#" + _actor.resiKatonFix + * "#" + _actor.resiFutonFix + "#" + _actor.resiRaitonFix + "#" + _actor.resiSuitonFix + "#" + * _actor.resiFix + "#" + _actor.domDotonFix + "#" + _actor.domKatonFix + "#" + * _actor.domFutonFix + "#" + _actor.domRaitonFix + "#" + _actor.domSuitonFix + "#" + * _actor.domFix + "#" + _actor.power + "#" + _actor.powerEquiped + "•" + quete + "•" + * _actor.spellPointLeft;*/ string[] states = commandStrings[1].Split('#'); string actorName = states[0]; Enums.ActorClass.ClassName className = (Enums.ActorClass.ClassName)Enum.Parse(typeof(Enums.ActorClass.ClassName), states[1]); Enums.Spirit.Name spirit = (Enums.Spirit.Name)Enum.Parse(typeof(Enums.Spirit.Name), states[2]); int spiritLevel = int.Parse(states[3]); bool pvpEnabled = bool.Parse(states[4]); Enums.HiddenVillage.Names hiddenVillage = (Enums.HiddenVillage.Names)Enum.Parse(typeof(Enums.HiddenVillage.Names), states[5]); string maskColorsString = states[6]; int orientation = int.Parse(states[7]); int level = int.Parse(states[8]); string map = states[9]; Enums.Rang.official officialRang = (Enums.Rang.official)Enum.Parse(typeof(Enums.Rang.official), states[10]); int currentHealth = int.Parse(states[11]); int maxHealth = int.Parse(states[12]); int currentXp = int.Parse(states[13]); int maxXp = int.Parse(states[14]); int doton = int.Parse(states[15]); int katon = int.Parse(states[16]); int futon = int.Parse(states[17]); int raiton = int.Parse(states[18]); int suiton = int.Parse(states[19]); int chakra1Level = int.Parse(states[20]); int chakra2Level = int.Parse(states[21]); int chakra3Level = int.Parse(states[22]); int chakra4Level = int.Parse(states[23]); int chakra5Level = int.Parse(states[24]); int usingDoton = int.Parse(states[25]); int usingKaton = int.Parse(states[26]); int usingFuton = int.Parse(states[27]); int usingRaiton = int.Parse(states[28]); int usingSuiton = int.Parse(states[29]); int equipedDoton = int.Parse(states[30]); int equipedKaton = int.Parse(states[31]); int equipedFuton = int.Parse(states[32]); int equipedRaiton = int.Parse(states[33]); int equipedSuiton = int.Parse(states[34]); int pc = int.Parse(states[35]); int pm = int.Parse(states[36]); int pe = int.Parse(states[37]); int cd = int.Parse(states[38]); int summons = int.Parse(states[39]); int initiative = int.Parse(states[40]); string job1 = states[41]; string job2 = states[42]; string specialty1 = states[43]; string specialty2 = states[44]; int maxWeight = int.Parse(states[45]); int currentWeight = int.Parse(states[46]); int ryo = int.Parse(states[47]); int resiDotonPercent = int.Parse(states[48]); int resiKatonPercent = int.Parse(states[49]); int resiFutonPercent = int.Parse(states[50]); int resiRaitonPercent = int.Parse(states[51]); int resiSuitonPercent = int.Parse(states[52]); int dodgePc = int.Parse(states[53]); int dodgePm = int.Parse(states[54]); int dodgePe = int.Parse(states[55]); int dodgeCd = int.Parse(states[56]); int removePc = int.Parse(states[57]); int removePm = int.Parse(states[58]); int removePe = int.Parse(states[59]); int removeCd = int.Parse(states[60]); int escape = int.Parse(states[61]); int blocage = int.Parse(states[62]); string[] spellsString = states[63].Split('/'); int resiDotonFix = int.Parse(states[64]); int resiKatonFix = int.Parse(states[65]); int resiFutonFix = int.Parse(states[66]); int resiRaitonFix = int.Parse(states[67]); int resiSuitonFix = int.Parse(states[68]); int resiFix = int.Parse(states[69]); int domDotonFix = int.Parse(states[70]); int domKatonFix = int.Parse(states[71]); int domFutonFix = int.Parse(states[72]); int domRaitonFix = int.Parse(states[73]); int domSuitonFix = int.Parse(states[74]); int domFix = int.Parse(states[75]); int power = int.Parse(states[76]); int equipedPower = int.Parse(states[77]); string questString = commandStrings[2]; int spellPointsLeft = int.Parse(commandStrings[3]); HudHandle.DrawHud(); new System.Threading.Thread(() => { #region on affiche une fenetre de chargement // compteur pour voir si le temps passé est sufisant pour voir le chargement, si non on oblige le joueur a patienter le reste du temps détérminé pour l'animation qui est de 300 miliseconds Benchmark.Start(); Bmp loadingParent = new Bmp(@"gfx\general\artwork\loading\naruto.dat", new Point(0, 0), "__loadingParent", Manager.TypeGfx.Bgr, true, 1) { zindex = 100 }; Manager.manager.GfxTopList.Add(loadingParent); // barre de chargement Bmp loadingGif = new Bmp(@"gfx\general\obj\1\loading1.dat", Point.Empty, "__loadingGif", Manager.TypeGfx.Bgr, true); loadingGif.point = new Point((ScreenManager.WindowWidth / 2) - (loadingGif.rectangle.Width / 2), ScreenManager.WindowHeight - 50); loadingParent.Child.Add(loadingGif); Txt loadingLabel = new Txt(CommonCode.TranslateText(187), Point.Empty, "__loadingLabel", Manager.TypeGfx.Top, true, new Font("Verdana", 10, FontStyle.Bold), Brushes.White); loadingLabel.point = new Point((ScreenManager.WindowWidth / 2) - (TextRenderer.MeasureText(loadingLabel.Text, loadingLabel.font).Width / 2), 610); loadingParent.Child.Add(loadingLabel); Anim loadingSystemStart = new Anim(15, 1); for (int cnt = 0; cnt < 15; cnt++) { loadingSystemStart.AddCell(@"gfx\general\obj\1\LoadingSystem.dat", 0, 300 + (cnt * 12), 550, 25 + (cnt * 2), 25 + (cnt * 2), 0.1F * (Convert.ToSingle(cnt)), 15); } loadingSystemStart.AddCell(@"gfx\general\obj\1\LoadingSystem.dat", 0, 300 + (15 * 12), 550, 25 + (15 * 2), 25 + (15 * 2), 0.1F * (Convert.ToSingle(15)), 15); loadingSystemStart.Ini(Manager.TypeGfx.Top, "__LoadingSystemStart", true); loadingSystemStart.AutoResetAnim = false; loadingSystemStart.Start(); loadingParent.Child.Add(loadingSystemStart); ///////////////////////////////////////////////////////////// CommonCode.MyPlayerInfo.instance.ibPlayer = new Bmp { tag = new Actor() }; Actor actor = (Actor)CommonCode.MyPlayerInfo.instance.ibPlayer.tag; actor.pseudo = actorName; actor.className = className; actor.spirit = spirit; actor.spiritLevel = spiritLevel; actor.pvpEnabled = pvpEnabled; actor.hiddenVillage = hiddenVillage; actor.maskColorString = maskColorsString; actor.directionLook = orientation; actor.level = level; actor.map = map; actor.officialRang = officialRang; actor.currentHealth = currentHealth; actor.maxHealth = maxHealth; actor.currentXp = currentXp; actor.maxXp = maxXp; actor.doton = doton; actor.katon = katon; actor.futon = futon; actor.raiton = raiton; actor.suiton = suiton; // association des données des chakralvl2,3,4,5 CommonCode.chakra1Level = chakra1Level; CommonCode.chakra2Level = chakra2Level; CommonCode.chakra3Level = chakra3Level; CommonCode.chakra4Level = chakra4Level; CommonCode.chakra5Level = chakra5Level; actor.usingDoton = usingDoton; actor.usingKaton = usingKaton; actor.usingFuton = usingFuton; actor.usingRaiton = usingRaiton; actor.usingSuiton = usingSuiton; actor.equipedDoton = equipedDoton; actor.equipedKaton = equipedKaton; actor.equipedFuton = equipedFuton; actor.equipedRaiton = equipedRaiton; actor.equipedSuiton = equipedSuiton; actor.originalPc = pc; actor.originalPm = pm; actor.pe = pe; actor.cd = cd; actor.summons = summons; actor.initiative = initiative; actor.job1 = job1; actor.job2 = job2; actor.specialty1 = specialty1; actor.specialty2 = specialty2; actor.maxWeight = maxWeight; actor.currentWeight = currentWeight; actor.ryo = ryo; actor.resiDotonPercent = resiDotonPercent; actor.resiKatonPercent = resiKatonPercent; actor.resiFutonPercent = resiFutonPercent; actor.resiRaitonPercent = resiRaitonPercent; actor.resiSuitonPercent = resiSuitonPercent; actor.dodgePc = dodgePc; actor.dodgePm = dodgePm; actor.dodgePe = dodgePe; actor.dodgeCd = dodgeCd; actor.removePc = removePc; actor.removePm = removePm; actor.removePe = removePe; actor.removeCd = removeCd; actor.escape = escape; actor.blocage = blocage; if (spellsString.Length > 0) { foreach (string t in spellsString) { Actor.SpellsInformations infoSorts = new Actor.SpellsInformations { sortID = Convert.ToInt32(t.Split(':')[0]), emplacement = Convert.ToInt32(t.Split(':')[1]), level = Convert.ToInt32(t.Split(':')[2]), colorSort = Convert.ToInt32(t.Split(':')[3]) }; actor.spells.Add(infoSorts); } } actor.resiDotonFix = resiDotonFix; actor.resiKatonFix = resiKatonFix; actor.resiFutonFix = resiFutonFix; actor.resiRaitonFix = resiRaitonFix; actor.resiSuitonFix = resiSuitonFix; actor.resiFix = resiFix; // supression des sorts s'il sont déja été affiché avant if (HudHandle.all_sorts.Child.Count > 0) { HudHandle.all_sorts.Child.Clear(); } // affichage des sorts foreach (Actor.SpellsInformations t in actor.spells) { Bmp spell = new Bmp(@"gfx\general\obj\1\spells.dat", new Point(spells.spellPositions[t.emplacement].X, spells.spellPositions[t.emplacement].Y), "__spell", Manager.TypeGfx.Top, true, 1, SpriteSheet.GetSpriteSheet(t.sortID + "_spell", 0)) { tag = t }; // attachement des infos du sort au tag de l'image spell.MouseMove += MMORPG.Battle.__spell_MouseMove; spell.MouseOut += CommonCode.CursorDefault_MouseOut; spell.MouseClic += MMORPG.Battle.__spell_MouseClic; HudHandle.all_sorts.Child.Add(spell); } actor.domDotonFix = domDotonFix; actor.domKatonFix = domKatonFix; actor.domFutonFix = domFutonFix; actor.domRaitonFix = domRaitonFix; actor.domSuitonFix = domSuitonFix; actor.domFix = domFix; actor.power = power; actor.equipedPower = equipedPower; CommonCode.CurMap = actor.map; Benchmark.End(); System.Threading.Thread.Sleep(225); loadingLabel.Text = CommonCode.TranslateText(188); loadingLabel.point = new Point((ScreenManager.WindowWidth / 2) - (TextRenderer.MeasureText(loadingLabel.Text, loadingLabel.font).Width / 2), 610); ////////////////// mode designe loadingSystemStart.Visible(false); loadingParent.Child.Remove(loadingSystemStart); Anim loadingSystemEnd = new Anim(15, 1); for (int cnt = 0; cnt < 15; cnt++) { loadingSystemEnd.AddCell(@"gfx\general\obj\1\LoadingSystem.dat", 0, loadingSystemStart.img.point.X + (cnt * 12), 550, 25 + ((15 - cnt) * 2), 25 + ((15 - cnt) * 2), 0.1F * (Convert.ToSingle(15 - cnt)), 15); } loadingSystemEnd.Ini(Manager.TypeGfx.Top, "__LoadingSystemEnd", true); loadingSystemEnd.AutoResetAnim = false; loadingSystemEnd.Start(); loadingParent.Child.Add(loadingSystemEnd); Anim loadingGfxStart = new Anim(15, 1); for (int cnt = 0; cnt < 15; cnt++) { loadingGfxStart.AddCell(@"gfx\general\obj\1\GrayPaletteColor.dat", 0, 300 + (cnt * 12), 550, 25 + (cnt * 2), 25 + (cnt * 2), 0.1F * (Convert.ToSingle(cnt)), 15); } loadingGfxStart.AddCell(@"gfx\general\obj\1\paletteColor.dat", 0, 300 + (15 * 12), 550, 25 + (15 * 2), 25 + (15 * 2), 0.1F * (Convert.ToSingle(15)), 15); loadingGfxStart.Ini(Manager.TypeGfx.Top, "__paletteColor", true); loadingGfxStart.AutoResetAnim = false; loadingGfxStart.Start(); loadingParent.Child.Add(loadingGfxStart); loadingLabel.Text = CommonCode.TranslateText(189); loadingLabel.point = new Point((ScreenManager.WindowWidth / 2) - (TextRenderer.MeasureText(loadingLabel.Text, loadingLabel.font).Width / 2), 610); ///////////////// affichage des composants du tableau stats // affichage de l'avatar MenuStats.ThumbsAvatar = new Bmp(@"gfx\general\classes\" + actor.className + ".dat", new Point(15, 10), "ThumbsAvatar", Manager.TypeGfx.Top, true, 1, SpriteSheet.GetSpriteSheet("avatar_" + actor.className, 0)) { tag = CommonCode.MyPlayerInfo.instance.ibPlayer.tag }; CommonCode.ApplyMaskColorToClasse(MenuStats.ThumbsAvatar); MenuStats.StatsImg.Child.Add(MenuStats.ThumbsAvatar); // affichage du nom du personnage MenuStats.StatsPlayerName.Text = actor.pseudo[0].ToString().ToUpper() + actor.pseudo.Substring(1, actor.pseudo.Length - 1); // level MenuStats.StatsLevel.Text = CommonCode.TranslateText(50) + " " + actor.level; // affichage du rang général MenuStats.Rang.Text = CommonCode.officialRangToCurrentLangTranslation(actor.officialRang); // affichage du level Pvp MenuStats.LevelPvp.Text = actor.spiritLevel.ToString(); // affichage du grade Pvp if (spirit != Enums.Spirit.Name.neutral) { MenuStats.GradePvp = new Bmp(@"gfx\general\obj\2\" + actor.spirit + @"\" + MenuStats.LevelPvp.Text + ".dat", new Point(276 + (15 - Convert.ToInt16(MenuStats.LevelPvp.Text)), 2), new Size(40 + Convert.ToInt16(MenuStats.LevelPvp.Text), 20 + Convert.ToInt16(MenuStats.LevelPvp.Text)), "PlayerStats." + actor.spirit, Manager.TypeGfx.Top, true, 1); MenuStats.StatsImg.Child.Add(MenuStats.GradePvp); } // update des pdv,Pc HudHandle.UpdateHealth(); HudHandle.UpdatePc(); HudHandle.UpdatePm(); MenuStats.Flag = new Bmp(@"gfx\general\obj\1\pays_thumbs.dat", new Point(240, 8), "__Flag", Manager.TypeGfx.Top, true, 1, SpriteSheet.GetSpriteSheet("pays_" + actor.hiddenVillage + "_thumbs", 0)); MenuStats.StatsImg.Child.Add(MenuStats.Flag); MenuStats.LFlag.Text = hiddenVillage.ToString(); MenuStats.Fusion1.Text = CommonCode.TranslateText(75); MenuStats.Fusion2.Text = CommonCode.TranslateText(75); MenuStats.NiveauGaugeTxt.Text = CommonCode.TranslateText(50) + " " + actor.level; // NiveauGaugeRecPercent, barre de progression du niveau // calcule du pourcentage du niveau en progression int currentProgressLevel = actor.currentXp; int totalProgressLevel = actor.maxXp; int percentProgressLevel; if (totalProgressLevel != 0) { percentProgressLevel = (currentProgressLevel * 100) / totalProgressLevel; } else { percentProgressLevel = 100; } MenuStats.NiveauGaugeRecPercent.size.Width = (258 * percentProgressLevel) / 100; // affichage du label progression lvl MenuStats.NiveauGaugeTxtCurrent.Text = currentProgressLevel + "/" + totalProgressLevel + " (" + percentProgressLevel + "%)"; MenuStats.NiveauGaugeTxtCurrent.point = new Point(MenuStats.NiveauGaugeRec2.point.X + (MenuStats.NiveauGaugeRec2.size.Width / 2) - (TextRenderer.MeasureText(MenuStats.NiveauGaugeTxtCurrent.Text, MenuStats.NiveauGaugeTxtCurrent.font).Width / 2), MenuStats.NiveauGaugeRec2.point.Y); // raffrechissement du text pour des mesures de changement de langue MenuStats.AffiniteElementaireTxt.Text = CommonCode.TranslateText(76); MenuStats.terreStats.Text = "(" + CommonCode.TranslateText(77) + ")"; MenuStats.FeuStats.Text = "(" + CommonCode.TranslateText(78) + ")"; MenuStats.VentStats.Text = "(" + CommonCode.TranslateText(79) + ")"; MenuStats.FoudreStats.Text = "(" + CommonCode.TranslateText(80) + ")"; MenuStats.EauStats.Text = "(" + CommonCode.TranslateText(81) + ")"; MenuStats.TerrePuissance.Text = "(" + actor.doton + "+" + actor.equipedDoton + ")=" + (actor.doton + actor.equipedDoton); MenuStats.FeuPuissance.Text = "(" + actor.katon + "+" + actor.equipedKaton + ")=" + (actor.katon + actor.equipedKaton); MenuStats.VentPuissance.Text = "(" + actor.futon + "+" + actor.equipedFuton + ")=" + (actor.futon + actor.equipedFuton); MenuStats.FoudrePuissance.Text = "(" + actor.raiton + "+" + actor.equipedRaiton + ")=" + (actor.raiton + actor.equipedRaiton); MenuStats.EauPuissance.Text = "(" + actor.suiton + "+" + actor.equipedSuiton + ")=" + (actor.suiton + actor.equipedSuiton); MenuStats.Lvl1RegleTxt.Text = CommonCode.TranslateText(82); MenuStats.Lvl2RegleTxt.Text = CommonCode.TranslateText(83); MenuStats.Lvl3RegleTxt.Text = CommonCode.TranslateText(84); MenuStats.Lvl4RegleTxt.Text = CommonCode.TranslateText(85); MenuStats.Lvl5RegleTxt.Text = CommonCode.TranslateText(86); MenuStats.Lvl6RegleTxt.Text = CommonCode.TranslateText(87); // affichage de la gauge lvl chakra selon les points MenuStats.Lvl2ReglePts.Text = CommonCode.chakra1Level.ToString(); MenuStats.Lvl3ReglePts.Text = CommonCode.chakra2Level.ToString(); MenuStats.Lvl4ReglePts.Text = CommonCode.chakra3Level.ToString(); MenuStats.Lvl5ReglePts.Text = CommonCode.chakra4Level.ToString(); MenuStats.Lvl6ReglePts.Text = CommonCode.chakra5Level.ToString(); // modification du lvl de l'utilisation de l'element CommonCode.UpdateUsingElement(Enums.Chakra.Element.doton, actor.usingDoton); CommonCode.UpdateUsingElement(Enums.Chakra.Element.katon, actor.usingKaton); CommonCode.UpdateUsingElement(Enums.Chakra.Element.futon, actor.usingFuton); CommonCode.UpdateUsingElement(Enums.Chakra.Element.raiton, actor.usingRaiton); CommonCode.UpdateUsingElement(Enums.Chakra.Element.suiton, actor.equipedSuiton); MenuStats.DotonLvl.Text = actor.usingDoton.ToString(); MenuStats.KatonLvl.Text = actor.usingKaton.ToString(); MenuStats.FutonLvl.Text = actor.usingFuton.ToString(); MenuStats.RaitonLvl.Text = actor.usingRaiton.ToString(); MenuStats.SuitonLvl.Text = actor.usingSuiton.ToString(); // bar de vie selon les pdv 11 current, 12 total int totalPdv = actor.maxHealth; int currentPdv = actor.currentHealth; int x = 0; if (totalPdv != 0) { x = (currentPdv * 100) / totalPdv; } MenuStats.VieBar.size.Width = (236 * x) / 100; // point de vie dans Menustats MenuStats.VieLabel.Text = CommonCode.TranslateText(88); MenuStats.ViePts.Text = currentPdv + " / " + totalPdv + " (" + x + "%)"; MenuStats.PC.Text = actor.originalPc.ToString(); MenuStats.PM.Text = actor.originalPm.ToString(); MenuStats.PE.Text = actor.pe.ToString(); MenuStats.CD.Text = actor.cd.ToString(); MenuStats.Invoc.Text = actor.summons.ToString(); MenuStats.Initiative.Text = actor.initiative.ToString(); MenuStats.Puissance.Text = (actor.power + actor.equipedPower).ToString(); MenuStats.DomFix.Text = actor.domFix.ToString(); MenuStats.Job1Label.Text = CommonCode.TranslateText(95) + " 1"; MenuStats.Specialite1Label.Text = CommonCode.TranslateText(96) + " 1"; MenuStats.Job2Labe1.Text = CommonCode.TranslateText(95) + " 2"; MenuStats.Specialite2Label.Text = CommonCode.TranslateText(96) + " 2"; //////// playerData[41] = job1 //////// playerdata[42] = job2 //////// playerdata[43] = specialite1 //////// playerdata[44] = specialite2 MenuStats.PoidLabel.Text = CommonCode.TranslateText(97); int totalPoid = actor.maxWeight; int currentPoid = actor.currentWeight; int percentPoid = (currentPoid * 100) / totalPoid; MenuStats.PoidRec.size.Width = (116 * percentPoid) / 100; MenuStats.Poid.Text = currentPoid + " / " + totalPoid + " (" + percentPoid + "%)"; MenuStats.Poid.point.X = MenuStats.PoidRec.point.X + 58 - (TextRenderer.MeasureText(MenuStats.Poid.Text, MenuStats.Poid.font).Width / 2); MenuStats.Ryo.Text = CommonCode.MoneyThousendSeparation(actor.ryo.ToString()); MenuStats.resiDotonTxt.Text = actor.resiDotonPercent + "%"; MenuStats.resiKatonTxt.Text = actor.resiKatonPercent + "%"; MenuStats.resiFutonTxt.Text = actor.resiFutonPercent + "%"; MenuStats.resiRaitonTxt.Text = actor.resiRaitonPercent + "%"; MenuStats.resiSuitonTxt.Text = actor.resiSuitonPercent + "%"; MenuStats.__esquivePC_Txt.Text = actor.dodgePc.ToString(); MenuStats.__esquivePM_Txt.Text = actor.dodgePm.ToString(); MenuStats.__retraitPC_Txt.Text = actor.removePc.ToString(); MenuStats.__retraitPM_Txt.Text = actor.removePm.ToString(); // quete // convertir la list de quete en string if (questString != "") { for (int cnt = 0; cnt < questString.Split('/').Length; cnt++) { string quest = questString.Split('/')[cnt]; Actor.QuestInformations qi = new Actor.QuestInformations { nom_quete = quest.Split(':')[0], totalSteps = Convert.ToInt16(quest.Split(':')[1]), currentStep = Convert.ToInt16(quest.Split(':')[2]), submited = Convert.ToBoolean(quest.Split(':')[3]) }; actor.Quests.Add(qi); } } // verification si le joueur été en combat pour le rediriger vers ce joueur /*if (commandStrings[3] == "inBattle") * { * common1.MyPlayerInfo.instance.pseudo = pi.pseudo; * common1.MyPlayerInfo.instance.Event = "inBattle"; * }*/ actor.spellPointLeft = spellPointsLeft; ///// effacement du menu loading loadingLabel.Text = CommonCode.TranslateText(190); loadingLabel.point = new Point((ScreenManager.WindowWidth / 2) - (TextRenderer.MeasureText(loadingLabel.Text, loadingLabel.font).Width / 2), 610); System.Threading.Thread.Sleep(2000); // changement de map Manager.manager.mainForm.BeginInvoke((Action)(() => { CommonCode.ChangeMap(actor.map); // affichage du hud Manager.manager.GfxTopList.Remove(loadingParent); // enlever l'image d'avant plant qui empeche de voir la map MainForm.chatBox.Show(); HudHandle.HudVisibility(true); MainForm.drawSpellStatesMenuOnce(); HudHandle.chatBoxRefreshHandler(); HudHandle.recalibrateChatBoxPosition(); })); #endregion }).Start(); #endregion }
void DefaultCursor(Bmp bmp, MouseEventArgs e) { CommonCode.CursorDefault_MouseOut(null, null); }
public void Fetch(string[] commandStrings) { #region // connexion d'un joueur // pseudo#classe#pvp:spirit:spiritLvl#village#MaskColors#map_position#orientation#level#action#waypoint - separateur entre plusieurs joueurs // pvp=0 donc mode pvp off, si pvp = 1 mode pvp on string[] data = commandStrings[1].Split('#'); string playerName = data[0]; Enums.ActorClass.ClassName className = (Enums.ActorClass.ClassName)Enum.Parse(typeof(Enums.ActorClass.ClassName), data[1]); bool pvpEnabled = bool.Parse(data[2].Split(':')[0]); Enums.Spirit.Name spirit = (Enums.Spirit.Name)Enum.Parse(typeof(Enums.Spirit.Name), data[2].Split(':')[1]); int spiritLevel = int.Parse(data[2].Split(':')[2]); Enums.HiddenVillage.Names hiddenVillage = (Enums.HiddenVillage.Names)Enum.Parse(typeof(Enums.HiddenVillage.Names), data[3]); string maskColorsString = data[4]; string[] maskColors = maskColorsString.Split('/'); Point mapPosition = new Point(Convert.ToInt16(data[5].Split('/')[0]), Convert.ToInt16(data[5].Split('/')[1])); int directionLook = int.Parse(data[6]); int level = int.Parse(data[7]); Enums.AnimatedActions.Name animatedAction = (data[8] != "") ? (Enums.AnimatedActions.Name)Enum.Parse(typeof(Enums.AnimatedActions.Name), data[8]) : Enums.AnimatedActions.Name.idle; string waypoint = data[9]; // verifier si le personnage est deja present pour ne pas créer un doublons, si par erreur le serveur n'envoie pas une cmd de deconnexion du client ou SessionZero if (CommonCode.AllActorsInMap.Exists(f => ((Actor)f.tag).pseudo == playerName && ((Actor)f.tag).pseudo != CommonCode.MyPlayerInfo.instance.pseudo)) { Bmp tmpBmp = CommonCode.AllActorsInMap.Find(f => ((Actor)f.tag).pseudo == playerName); tmpBmp.visible = false; Manager.manager.GfxObjList.RemoveAll(f => f != null && f.GetType() == typeof(Bmp) && f.Tag() != null && f.Tag().GetType() == typeof(Actor) && ((Actor)f.Tag()).pseudo == playerName); CommonCode.AllActorsInMap.Remove(CommonCode.AllActorsInMap.Find(f => ((Actor)f.tag).pseudo == playerName)); } // affichage du personnage + position + orientation Bmp ibPlayers = new Bmp(@"gfx\general\classes\" + className + ".dat", Point.Empty, "Player_" + playerName, 0, true, 1, SpriteSheet.GetSpriteSheet(className.ToString(), CommonCode.ConvertToClockWizeOrientation(directionLook))); ibPlayers.MouseOver += CommonCode.ibPlayers_MouseOver; ibPlayers.MouseOut += CommonCode.ibPlayers_MouseOut; ibPlayers.MouseMove += CommonCode.CursorHand_MouseMove; ibPlayers.MouseClic += CommonCode.ibPlayers_MouseClic; Manager.manager.GfxObjList.Add(ibPlayers); // attachement des données ibPlayers.tag = new Actor(playerName, level, !pvpEnabled ? Enums.Spirit.Name.neutral : spirit, className, pvpEnabled, !pvpEnabled ? 0 : spiritLevel, hiddenVillage, maskColorsString, directionLook, animatedAction, waypoint); Actor pi = (Actor)ibPlayers.tag; pi.realPosition = mapPosition; CommonCode.AdjustPositionAndDirection(ibPlayers, new Point(mapPosition.X * 30, mapPosition.Y * 30)); CommonCode.VerticalSyncZindex(ibPlayers); // affichage des ailles if (pi.pvpEnabled) { if (pi.spirit != Enums.Spirit.Name.neutral) { Bmp spiritBmp = new Bmp(@"gfx\general\obj\2\" + pi.spirit + @"\" + pi.spiritLevel + ".dat", Point.Empty, "spirit_" + ibPlayers.name, Manager.TypeGfx.Obj, false, 1); spiritBmp.point = new Point((ibPlayers.rectangle.Width / 2) - (spiritBmp.rectangle.Width / 2), -spiritBmp.rectangle.Height); ibPlayers.Child.Add(spiritBmp); Txt lPseudo = new Txt(pi.pseudo, Point.Empty, "lPseudo_" + ibPlayers.name, Manager.TypeGfx.Obj, false, new Font("Verdana", 10, FontStyle.Regular), Brushes.Red); lPseudo.point = new Point((ibPlayers.rectangle.Width / 2) - (TextRenderer.MeasureText(lPseudo.Text, lPseudo.font).Width / 2) + 5, -spiritBmp.rectangle.Height - 15); ibPlayers.Child.Add(lPseudo); Txt lLvlSpirit = new Txt(pi.spiritLevel.ToString(), Point.Empty, "lLvlSpirit_" + ibPlayers.name, Manager.TypeGfx.Obj, false, new Font("Verdana", 10, FontStyle.Bold), Brushes.Red); lLvlSpirit.point = new Point((ibPlayers.rectangle.Width / 2) - (TextRenderer.MeasureText(lLvlSpirit.Text, lLvlSpirit.font).Width / 2) + 2, -spiritBmp.rectangle.Y - (spiritBmp.rectangle.Height / 2) - (TextRenderer.MeasureText(lLvlSpirit.Text, lLvlSpirit.font).Height / 2)); ibPlayers.Child.Add(lLvlSpirit); Bmp village = new Bmp(@"gfx\general\obj\1\pays_thumbs.dat", Point.Empty, "village_" + pi.hiddenVillage, Manager.TypeGfx.Obj, false, 1, SpriteSheet.GetSpriteSheet("pays_" + pi.hiddenVillage + "_thumbs", 0)); village.point = new Point((ibPlayers.rectangle.Width / 2) - (village.rectangle.Width / 2), lPseudo.point.Y - village.rectangle.Height + 2); ibPlayers.Child.Add(village); } } else { Txt lPseudo = new Txt(pi.pseudo, Point.Empty, "lPseudo_" + ibPlayers.name, Manager.TypeGfx.Obj, false, new Font("Verdana", 10, FontStyle.Regular), Brushes.Red); lPseudo.point = new Point((ibPlayers.rectangle.Width / 2) - (TextRenderer.MeasureText(lPseudo.Text, lPseudo.font).Width / 2) + 5, -15); ibPlayers.Child.Add(lPseudo); Bmp village = new Bmp(@"gfx\general\obj\1\pays_thumbs.dat", Point.Empty, "village_" + pi.hiddenVillage, Manager.TypeGfx.Obj, false, 1, SpriteSheet.GetSpriteSheet("pays_" + pi.hiddenVillage + "_thumbs", 0)); village.point = new Point((ibPlayers.rectangle.Width / 2) - (village.rectangle.Width / 2), lPseudo.point.Y - village.rectangle.Height + 2); ibPlayers.Child.Add(village); } // coloriage selon le MaskColors if (maskColors[0] != "null") { Color tmpColor = Color.FromArgb(Convert.ToInt16(maskColors[0].Split('-')[0]), Convert.ToInt16(maskColors[0].Split('-')[1]), Convert.ToInt16(maskColors[0].Split('-')[2])); CommonCode.SetPixelToClass(className, tmpColor, 1, ibPlayers); } if (maskColors[1] != "null") { Color tmpColor = Color.FromArgb(Convert.ToInt16(maskColors[1].Split('-')[0]), Convert.ToInt16(maskColors[1].Split('-')[1]), Convert.ToInt16(maskColors[1].Split('-')[2])); CommonCode.SetPixelToClass(className, tmpColor, 2, ibPlayers); } if (maskColors[2] != "null") { Color tmpColor = Color.FromArgb(Convert.ToInt16(maskColors[2].Split('-')[0]), Convert.ToInt16(maskColors[2].Split('-')[1]), Convert.ToInt16(maskColors[2].Split('-')[2])); CommonCode.SetPixelToClass(className, tmpColor, 3, ibPlayers); } // ajout du joueur dans la liste des joueurs CommonCode.ApplyMaskColorToClasse(ibPlayers); CommonCode.AllActorsInMap.Add(ibPlayers); #endregion }
static public void Mux(string[] fileNames, string outFile, int countPerLine) { List <Bmp> bmps = new List <Bmp>(); var lines = (fileNames.Length + countPerLine - 1) / countPerLine; var index = 0; for (var y = 0; y < lines; ++y) { for (var x = 0; x < countPerLine; ++x) { bmps.Add(Bmp.FromFile(fileNames[index])); index++; } } bool palettable = IsPalettable(bmps); List <RGBQUAD> colors = null; if (palettable) { // パレット統合 colors = CombinePalettes(bmps); if (colors.Count > 256) { palettable = false; } } if (palettable) { ushort biBitCount = 8; if (colors.Count <= 2) { biBitCount = 1; } if (colors.Count <= 16) { biBitCount = 4; } else { biBitCount = 8; } Bmp bmp = new Bmp(); bmp.bmih = bmps[0].bmih; var width = bmps[0].bmih.biWidth; var height = Math.Abs(bmps[0].bmih.biHeight); bmp.bmih.biWidth = width * countPerLine; bmp.bmih.biHeight = height * lines; bmp.bmih.biBitCount = biBitCount; if (bmp.bmih.biClrUsed == 0) { bmp.colorTable = new RGBQUAD[1 << biBitCount]; } else { bmp.bmih.biClrUsed = (uint)(colors.Count); bmp.colorTable = new RGBQUAD[bmp.bmih.biClrUsed]; } for (int i = 0; i < colors.Count; ++i) { bmp.colorTable[i] = colors[i]; } int lineStride = bmp.GetLineStride(); bmp.imageData = new byte[Math.Abs(lineStride * bmp.bmih.biHeight)]; index = 0; for (var y = 0; y < lines; ++y) { for (var x = 0; x < countPerLine; ++x) { bmp.Paste(x * width, y * height, bmps[index]); index++; } } bmp.ToFile(outFile); } else { throw new NotImplementedException(); } }
public override ImageMetaData ReadMetaData(IBinaryStream file) { var header = file.ReadHeader(0x40); if (!header.AsciiEqual(4, "00\0\0")) { return(null); } var ykg = new YkgMetaData { DataOffset = header.ToUInt32(0x28), DataSize = header.ToUInt32(0x2C) }; if (0 == ykg.DataOffset) { ykg.DataOffset = header.ToUInt32(8); } if (ykg.DataOffset < 0x30) { return(null); } if (0 == ykg.DataSize) { ykg.DataSize = (uint)(file.Length - ykg.DataOffset); } ImageMetaData info = null; using (var reg = new StreamRegion(file.AsStream, ykg.DataOffset, ykg.DataSize, true)) using (var img = new BinaryStream(reg, file.Name)) { var img_header = img.ReadHeader(4); if (img_header.AsciiEqual("BM")) { img.Position = 0; info = Bmp.ReadMetaData(img); ykg.Format = YkgImage.Bmp; } else if (img_header.AsciiEqual("\x89PNG")) { img.Position = 0; info = Png.ReadMetaData(img); ykg.Format = YkgImage.Png; } else if (img_header.AsciiEqual("\x89GNP")) { using (var body = new StreamRegion(file.AsStream, ykg.DataOffset + 4, ykg.DataSize - 4, true)) using (var pre = new PrefixStream(PngPrefix, body)) using (var png = new BinaryStream(pre, file.Name)) info = Png.ReadMetaData(png); ykg.Format = YkgImage.Gnp; } } if (null == info) { return(null); } ykg.Width = info.Width; ykg.Height = info.Height; ykg.BPP = info.BPP; ykg.OffsetX = info.OffsetX; ykg.OffsetY = info.OffsetY; return(ykg); }
void SendBtn_MouseClic(Bmp bmp, MouseEventArgs e) { RichTextBoxEx ChatArea = MainForm.chatBox.Controls.Find("ChatArea", false)[0] as RichTextBoxEx; if (HudHandle.SelectedCanalTxt.Text == "P" && HudHandle.ChatTextBox.TextLength > CommonCode.MyPlayerInfo.instance.pseudo.Length && HudHandle.ChatTextBox.Text.Substring(0, CommonCode.MyPlayerInfo.instance.pseudo.Length) == CommonCode.MyPlayerInfo.instance.pseudo) { ChatArea.AppendText((ChatArea.Text == "") ? "" : "\n"); ChatArea.SelectionStart = ChatArea.TextLength; ChatArea.SelectionLength = 0; ChatArea.SelectionColor = Color.Red; ChatArea.AppendText(CommonCode.TranslateText(28)); ChatArea.SelectionColor = ChatArea.ForeColor; } else if (HudHandle.ChatTextBox.Text != "") { if (HudHandle.SelectedCanalTxt.Text == "P" && HudHandle.ChatTextBox.Text.Split('#').Count() == 2) { // affichage du texte envoyé en mp en chat general ChatArea.AppendText((ChatArea.Text == "") ? "" : "\n"); ChatArea.SelectionStart = ChatArea.TextLength; ChatArea.SelectionLength = 0; ChatArea.SelectionColor = Color.Green; // pour recuperer le reste du texte quand l'utilisateur ajoute un # qui s'ajoute a celui du pseudo#...# string tmpMsg = ""; if (HudHandle.ChatTextBox.Text.Split('#').Length >= 2) { for (int cnt = 1; cnt < HudHandle.ChatTextBox.Text.Split('#').Length; cnt++) { tmpMsg += HudHandle.ChatTextBox.Text.Split('#')[cnt] + "#"; } tmpMsg = tmpMsg.Substring(0, tmpMsg.Length - 1); } ///////////////////// l'heur ChatArea.SelectionStart = ChatArea.TextLength; ChatArea.SelectionLength = 0; ChatArea.SelectionColor = Color.Green; ChatArea.AppendText("[" + DateTime.Now.ToString("HH:mm:ss") + "] "); ////////////////////////////////////////////////////// ChatArea.AppendText(CommonCode.TranslateText(3) + " "); ChatArea.InsertLink(" " + HudHandle.ChatTextBox.Text.Split('#')[0]); ChatArea.AppendText(" : "); // recherche l'existance d'un lien dans le text if (tmpMsg.IndexOf("[l/]") != -1 && tmpMsg.IndexOf("[\\l]") != -1 && tmpMsg.Length > 12) { // le texte contiens un lien // affichage du texte qui precede la balise ouverture de lien ChatArea.AppendText(tmpMsg.Substring(0, tmpMsg.IndexOf("[l/]")) + " "); string tmpMsg2 = tmpMsg.Substring(tmpMsg.IndexOf("[l/]") + 4, tmpMsg.IndexOf("[\\l]") - tmpMsg.IndexOf("[l/]") - 4); ChatArea.InsertLink(tmpMsg2); int pos1 = tmpMsg.IndexOf("[\\l]") + 4; string str1 = tmpMsg.Substring(pos1, tmpMsg.Length - pos1); ChatArea.AppendText(str1); } else { ChatArea.AppendText(tmpMsg); } ChatArea.SelectionColor = ChatArea.ForeColor; } Network.SendMessage("cmd•ChatMessage•" + HudHandle.SelectedCanalTxt.Text + "•" + HudHandle.ChatTextBox.Text, true); // enregistrement des messages sur le chatlog MainForm.ChatLog.Add(HudHandle.ChatTextBox.Text + "•" + HudHandle.SelectedCanalTxt.Text); HudHandle.ChatTextBox.Text = ""; HudHandle.ChannelState("G"); } }
public Bitmap getImage() { Bmp bmp = new Bmp(0, 0, Bmp.Dot.getDot(Color.White)); int l = 0; int t = 0; string optionBmpLFile = null; foreach (string line in _pi.getDrawingScript()) { int[] prms = Utils.toInts(StringTools.tokenize(line, StringTools.DIGIT, true, true).ToArray()); if (prms.Length < 1) // ? 空行 { continue; } switch (prms[0]) { case 0: bmp.table.w = BMP_MARGIN + (l + prms[1]) * BMP_CELLSTEP + BMP_MARGIN_RB; bmp.table.h = BMP_MARGIN + (t + prms[2]) * BMP_CELLSTEP + BMP_MARGIN_RB; break; // 枠線 case 1: case 2: case 3: Utils.drawLine( bmp, BMP_MARGIN + (l + prms[1]) * BMP_CELLSTEP, BMP_MARGIN + (t + prms[2]) * BMP_CELLSTEP, BMP_MARGIN + (l + prms[3]) * BMP_CELLSTEP, BMP_MARGIN + (t + prms[4]) * BMP_CELLSTEP, Bmp.Dot.getDot(Color.Black), prms[0] - 1 ); break; // 対角線 case 4: Utils.drawLine( bmp, BMP_MARGIN + (l + prms[1]) * BMP_CELLSTEP, BMP_MARGIN + (t + prms[2]) * BMP_CELLSTEP, BMP_MARGIN + (l + prms[3]) * BMP_CELLSTEP, BMP_MARGIN + (t + prms[4]) * BMP_CELLSTEP, new Bmp.Dot(255, 255, 200, 200), 2 ); break; // 重複部分 case 5: bmp.fillRect( BMP_MARGIN + (l + prms[1]) * BMP_CELLSTEP, BMP_MARGIN + (t + prms[2]) * BMP_CELLSTEP, BMP_MARGIN + (l + prms[3]) * BMP_CELLSTEP, BMP_MARGIN + (t + prms[4]) * BMP_CELLSTEP, new Bmp.Dot(255, 255, 255, 200) ); break; // 座標原点変更 case 6: l = prms[1]; t = prms[2]; break; // 奇数部分 case 7: bmp.fillRect( BMP_MARGIN + (l + prms[1]) * BMP_CELLSTEP, BMP_MARGIN + (t + prms[2]) * BMP_CELLSTEP, BMP_MARGIN + (l + prms[3]) * BMP_CELLSTEP, BMP_MARGIN + (t + prms[4]) * BMP_CELLSTEP, new Bmp.Dot( 255, (255 + 255) / 2, (255 + 201) / 2, (255 + 14) / 2 ) ); break; // 偶数部分 case 8: bmp.fillRect( BMP_MARGIN + (l + prms[1]) * BMP_CELLSTEP, BMP_MARGIN + (t + prms[2]) * BMP_CELLSTEP, BMP_MARGIN + (l + prms[3]) * BMP_CELLSTEP, BMP_MARGIN + (t + prms[4]) * BMP_CELLSTEP, new Bmp.Dot( 255, (255 + 153) / 2, (255 + 217) / 2, (255 + 234) / 2 ) ); break; case 9: optionBmpLFile = "even_odd.bmp"; break; default: throw null; } } RectTable <int> csv = Utils.readDigCsvFile(_csvFile); RectTable <int> surfaceCsv = null; if (_surface != null) { surfaceCsv = Utils.readDigCsvFile(_surface.csvFile); } for (int x = 0; x < csv.w; x++) { for (int y = 0; y < csv.h; y++) { int dig = csv.get(x, y); Color color = _digitColor; if (surfaceCsv != null && surfaceCsv.get(x, y) != 0) { color = _surface.digitColor; } Utils.drawDigit( bmp, BMP_MARGIN + x * BMP_CELLSTEP + BMP_DIGIT_MARGIN, BMP_MARGIN + y * BMP_CELLSTEP + BMP_DIGIT_MARGIN, color, dig ); } } if (optionBmpLFile != null) { string file = Utils.lFileToResFile(optionBmpLFile); using (Bitmap optBmp = (Bitmap)Bitmap.FromFile(file)) { bmp.putOptionBmp(optBmp); } } return(bmp.getBitmap()); }
static ImageFormatService() { imageFormat = new IImageFormat[] { GetImageFormat("PNG", "png", true, Png.IsValid, Png.Read, (stream, image) => Png.Write(stream, image)), GetImageFormat("BMP", "bmp", true, Bmp.IsValid, Bmp.Read, (stream, image) => Bmp.Write(stream, image)), GetImageFormat("TIFF", "tiff", true, Tiff.IsValid, Tiff.Read, (stream, image) => Tiff.Write(stream, image)), GetImageFormat("IMGD", "imd", true, Imgd.IsValid, Imgd.Read, (stream, image) => image.AsImgd().Write(stream)), GetImageFormat("IMGZ", "imz", true, Imgz.IsValid, s => Imgz.Read(s), (stream, images) => Imgz.Write(stream, images.Select(x => x.AsImgd()))), GetImageFormat("TIM2", "tm2", false, Tm2.IsValid, s => Tm2.Read(s), (stream, images) => throw new NotImplementedException()), GetImageFormat("KH2TIM", "tex", true, _ => true, s => ModelTexture.Read(s).Images.Cast <IImageRead>(), (stream, images) => throw new NotImplementedException()), };
public override ImageData Read(IBinaryStream file, ImageMetaData info) { using (var bmp = OpenBitmapStream(file, file.Signature)) return(Bmp.Read(bmp, info)); }
static void client_Disconnected(string reason) { Enums.DisconnectReason.disconnectReason disconnectReason; if (!Enum.TryParse(reason, true, out disconnectReason)) { disconnectReason = DisconnectReason.disconnectReason.OTHER; } else { disconnectReason = (Enums.DisconnectReason.disconnectReason) Enum.Parse(typeof(Enums.DisconnectReason.disconnectReason), reason, true); } switch (disconnectReason) { case Enums.DisconnectReason.disconnectReason.HOST_UNREACHABLE: MessageBox.Show(CommonCode.TranslateText(2) + Environment.NewLine + reason, "Connexion", MessageBoxButtons.OK, MessageBoxIcon.Warning); MainForm.DrawDisconnectImg(true); GameStates.GameStateManager.ChangeState(new GameStates.LoginMap()); GameStates.GameStateManager.CheckState(); Disconnect(); break; case Enums.DisconnectReason.disconnectReason.USER_BANNED: DialogResult userBannedResult = MessageBox.Show(CommonCode.TranslateText(10), "Connexion", MessageBoxButtons.OK, MessageBoxIcon.Warning); if (userBannedResult == DialogResult.Yes) { System.Diagnostics.Process.Start(MainForm.url); } GameStates.GameStateManager.ChangeState(new GameStates.LoginMap()); GameStates.GameStateManager.CheckState(); MainForm.DrawDisconnectImg(true); Disconnect(); break; case Enums.DisconnectReason.disconnectReason.MAINTENANCE: MessageBox.Show(CommonCode.TranslateText(14), "Connexion", MessageBoxButtons.OK, MessageBoxIcon.Warning); MMORPG.GameStates.GameStateManager.ChangeState(new MMORPG.GameStates.LoginMap()); MMORPG.GameStates.GameStateManager.CheckState(); MainForm.DrawDisconnectImg(true); Disconnect(); break; case Enums.DisconnectReason.disconnectReason.RESTARTING: MessageBox.Show(CommonCode.TranslateText(15), "Connexion", MessageBoxButtons.OK, MessageBoxIcon.Warning); MMORPG.GameStates.GameStateManager.ChangeState(new MMORPG.GameStates.LoginMap()); MMORPG.GameStates.GameStateManager.CheckState(); MainForm.DrawDisconnectImg(true); Disconnect(); break; case Enums.DisconnectReason.disconnectReason.SHUTDOWN: MessageBox.Show(CommonCode.TranslateText(16), "Connexion", MessageBoxButtons.OK, MessageBoxIcon.Warning); MMORPG.GameStates.GameStateManager.ChangeState(new MMORPG.GameStates.LoginMap()); MMORPG.GameStates.GameStateManager.CheckState(); MainForm.DrawDisconnectImg(true); Disconnect(); break; case Enums.DisconnectReason.disconnectReason.WRONG_CREDENTIALS: MessageBox.Show(CommonCode.TranslateText(8), "Connexion", MessageBoxButtons.OK, MessageBoxIcon.Warning); MMORPG.GameStates.GameStateManager.ChangeState(new MMORPG.GameStates.LoginMap()); MMORPG.GameStates.GameStateManager.CheckState(); MainForm.DrawDisconnectImg(true); Disconnect(); break; case Enums.DisconnectReason.disconnectReason.IP_BANNED: DialogResult ipBannedResult = MessageBox.Show(CommonCode.TranslateText(17), "IP Banned", MessageBoxButtons.YesNo, MessageBoxIcon.Question); if (ipBannedResult == DialogResult.Yes) { System.Diagnostics.Process.Start(MainForm.url); } MMORPG.GameStates.GameStateManager.ChangeState(new MMORPG.GameStates.LoginMap()); MMORPG.GameStates.GameStateManager.CheckState(); MainForm.DrawDisconnectImg(true); Disconnect(); break; case Enums.DisconnectReason.disconnectReason.INVALID_TYPES: MessageBox.Show(CommonCode.TranslateText(31), "Connexion", MessageBoxButtons.OK, MessageBoxIcon.Warning); MMORPG.GameStates.GameStateManager.ChangeState(new MMORPG.GameStates.LoginMap()); MMORPG.GameStates.GameStateManager.CheckState(); MainForm.DrawDisconnectImg(true); Disconnect(); break; case DisconnectReason.disconnectReason.ANOTHER_USER_OVERRIDE_CONNEXION: // il faut tester ce mode MessageBox.Show(CommonCode.TranslateText(13) + Environment.NewLine + reason, "Connexion Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning); MMORPG.GameStates.GameStateManager.ChangeState(new MMORPG.GameStates.LoginMap()); MMORPG.GameStates.GameStateManager.CheckState(); Shutdown(); break; case DisconnectReason.disconnectReason.TIME_OUT: MessageBox.Show(CommonCode.TranslateText(193) + Environment.NewLine + reason, "Connexion Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning); MMORPG.GameStates.GameStateManager.ChangeState(new MMORPG.GameStates.LoginMap()); MMORPG.GameStates.GameStateManager.CheckState(); break; case Enums.DisconnectReason.disconnectReason.OTHER: MessageBox.Show(CommonCode.TranslateText(4) + Environment.NewLine + reason, "Connexion Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning); MMORPG.GameStates.GameStateManager.ChangeState(new MMORPG.GameStates.LoginMap()); MMORPG.GameStates.GameStateManager.CheckState(); Disconnect(); if (Manager.manager.mainForm.Controls.Find("username", false).Length == 0) { return; } TextBox username = Manager.manager.mainForm.Controls.Find("username", false)[0] as TextBox; username.Enabled = true; TextBox password = Manager.manager.mainForm.Controls.Find("password", false)[0] as TextBox; password.Enabled = true; Bmp ConnexionBtn = Manager.manager.GfxObjList.FindLast(f => f.Name() == "__ConnexionBtn") as Bmp; ConnexionBtn.visible = true; IGfx __connexionBtnLabel = Manager.manager.GfxObjList.Find(f => f.Name() == "__connexionBtnLabel"); if (__connexionBtnLabel != null) { Manager.manager.GfxObjList.Find(f => f.Name() == "__connexionBtnLabel").Visible(true); } break; } Battle.Clear(); Shutdown(); }