protected virtual void OnPlayerRemoved(LobbyMember member) { // Destroy lobby if last member left if (!Config.KeepAliveWithZeroPlayers && Members.Count == 0) { Destroy(); Logger.Log(LogLevel.Info, string.Format("Lobby \"{0}\" destroyed due to last player leaving.", Name)); } // Notify others about the user who left Broadcast(MessageHelper.Create((short)MsfOpCodes.LobbyMemberLeft, member.Username)); }
public static void Log(LogLevel logLvl, object message) { _genericLogger.Log(logLvl, message); }