public override void PostDraw(SpriteBatch spriteBatch, Color lightColor) { Texture2D shield = mod.GetTexture("BlushieBoss/Shield"); float alpha; if (BlushieBoss.Timer < 60) { alpha = 0f; } else if (BlushieBoss.Timer < 120) { int temp = (BlushieBoss.Timer - 60) % 40; if (temp > 20) { temp = 40 - temp; } alpha = temp / 20f; } else if (BlushieBoss.Timer < 3600) { alpha = 1f; } else if (BlushieBoss.Timer < 3660) { int temp = (BlushieBoss.Timer - 3600) % 40; if (temp > 20) { temp = 40 - temp; } alpha = 1f - temp / 20f; } else { alpha = 0f; } alpha *= 0.5f; if (alpha > 0f) { spriteBatch.Draw(shield, npc.Center - Main.screenPosition - new Vector2(shield.Width / 2, shield.Height / 2), null, Color.White * alpha); } BlushieBoss.DrawBullets(spriteBatch); }
public override void PostDraw(SpriteBatch spriteBatch, Color lightColor) { if (BlushieBoss.Phase == 2 && BlushieBoss.Timer < 480) { Texture2D texture = mod.GetTexture("ChaosSpirit/DissonanceOrb"); Vector2 drawPos = npc.Center - Main.screenPosition; Vector2 origin = new Vector2(texture.Width / 2, texture.Height / 2); float rotation = 0.05f * BlushieBoss.Timer; spriteBatch.Draw(texture, drawPos, null, Color.White, rotation, origin, 0.5f, SpriteEffects.None, 0f); spriteBatch.Draw(texture, drawPos, null, Color.White, -rotation, origin, 0.5f, SpriteEffects.None, 0f); spriteBatch.Draw(texture, drawPos, null, Color.White, -rotation, origin, 0.25f, SpriteEffects.None, 0f); spriteBatch.Draw(texture, drawPos, null, Color.White, rotation, origin, 0.25f, SpriteEffects.None, 0f); spriteBatch.Draw(texture, drawPos, null, Color.White, -rotation, origin, 1f, SpriteEffects.None, 0f); spriteBatch.Draw(texture, drawPos, null, Color.White, rotation, origin, 1f, SpriteEffects.None, 0f); } else if (BlushieBoss.Phase != 3 || BlushieBoss.Phase3Attack == 0) { Texture2D shield = mod.GetTexture("Mounts/PurityShield"); spriteBatch.Draw(shield, npc.Center - Main.screenPosition - new Vector2(shield.Width / 2, shield.Height / 2), null, Color.White * 0.5f); } BlushieBoss.DrawBullets(spriteBatch); }