private void MainWindow_Loaded(object sender, RoutedEventArgs _e) { #if !DEBUG WTF.SuppressScriptErrors(true); WTF.Navigate(App.Current.Resources["urlApiStatistics"].ToString()); #endif #if ENABLE_BLUR UIHelper.SetOwnerTransparency(Config.BackgroundA); //开启Blur透明效果 BlurHelper.EnableBlur(this); AllowsTransparency = true; #endif //刷新一下界面 Reset(); //开始获取公告 new MOTDGetter().RunAsync((r) => { textBoxGG.Text = r.Header + r.Separator + r.Message; }); //检测更新 new UpdateChecker().RunAsync((r) => { if (r.NeedUpdate) { new UpdateNoticeWindow(r) { Owner = this }.ShowDialog(); } }); //哦,如果是第一次启动本软件,那么就显示一下提示吧! Task.Run(() => { Thread.Sleep(1000); Dispatcher.Invoke(() => { if (Properties.Settings.Default.IsFirstLaunch) { var aboutPanel = new FastPanel(this.GridMain, new AboutPanel()); aboutPanel.Display(); } }); }); #if PAID_VERSION BtnDonate.Content = App.Current.Resources["btnAccountInfo"]; LanguageHelper.LanguageChanged += (s, e) => { BtnDonate.Content = App.Current.Resources["btnAccountInfo"]; }; #endif }
private void Window_Loaded(object sender, RoutedEventArgs e) { BlurHelper.MakeBlur(this); DownloadText.Text = $"{Application.Current.Resources["application.downloadingdatas"]}"; Timer StartTimer = new Timer() { Interval = 1000 }; StartTimer.Start(); StartTimer.Elapsed += (Sender, args) => { var proc = Process.GetProcessesByName("Launchwares"); if (proc.Length == 0) { _Client.GetFiles(); StartTimer.Stop(); } }; StartTimer.Start(); }
private void OnLoaded(object sender, RoutedEventArgs routedEventArgs) { _blurHelper = new BlurHelper(HeaderBlurBg, false); ComparisonFiltersList.SelectedIndex = (int)_viewModel.ComparisonFilter; var index = (int)_viewModel.StatusFilter; index = index > 4 ? index - 1 : index; StatusFiltersList.SelectedIndex = index - 1; SortOptionsList.SelectedIndex = (int)_viewModel.ComparisonSorting; FilterStatusComboBox.SelectedIndex = (int)_viewModel.StatusFilterTarget; // Get scrollviewer _myScrollViewer = GridView.GetFirstDescendantOfType <ScrollViewer>(); _scrollProperties = ElementCompositionPreview.GetScrollViewerManipulationPropertySet(_myScrollViewer); // Setup the expression var scrollPropSet = _scrollProperties.GetSpecializedReference <ManipulationPropertySetReferenceNode>(); var startOffset = ExpressionValues.Constant.CreateConstantScalar("startOffset", 0.0f); var parallaxValue = 0.7f; var parallax = (scrollPropSet.Translation.Y + startOffset); _parallaxExpression = parallax * parallaxValue - parallax / 1.11f; _lastColumns = (int)(GridView.ActualWidth / 380.0f); _isWide = Root.ActualWidth > 1205; UpdateVisualStates(); _viewModel.CurrentItems.CollectionChanged += async(o, args) => { await Task.Delay(500); _myScrollViewer.ChangeView(null, _myScrollViewer.VerticalOffset + 4, null); }; }
public void OnInitialize(DeviceContextHolder holder) { _effect = holder.GetEffect <EffectPpDarkSslr>(); _effect.FxNoiseMap.SetResource(holder.GetRandomTexture(16, 16)); _blurHelper = holder.GetHelper <BlurHelper>(); }
private void OnLoaded(object sender, RoutedEventArgs routedEventArgs) { UpdatePivotHeaderSizes(); SizeChanged += OnSizeChanged; _overlayBlurHelper = new BlurHelper(LoadingOverlay, false); }
protected bool HdrPass(ShaderResourceView input, RenderTargetView output, Viewport viewport) { if (UseLensFlares) { // prepare effects if (_lensFlares == null) { _lensFlares = DeviceContextHolder.GetEffect <EffectPpLensFlares>(); } if (_hdr == null) { _hdr = DeviceContextHolder.GetEffect <EffectPpHdr>(); } if (_blur == null) { _blur = DeviceContextHolder.GetHelper <BlurHelper>(); } // filter bright areas by high threshold to downscaled buffer #1 DeviceContext.Rasterizer.SetViewports(_bufferH1.Viewport); DeviceContext.OutputMerger.SetTargets(_bufferH1.TargetView); DeviceContext.ClearRenderTargetView(_bufferH1.TargetView, ColorTransparent); DeviceContextHolder.PrepareQuad(_hdr.LayoutPT); _hdr.FxInputMap.SetResource(input); _hdr.TechBloomHighThreshold.DrawAllPasses(DeviceContext, 6); DeviceContext.Rasterizer.SetViewports(_bufferH2.Viewport); DeviceContext.OutputMerger.SetTargets(_bufferH2.TargetView); DeviceContext.ClearRenderTargetView(_bufferH2.TargetView, ColorTransparent); DeviceContextHolder.PrepareQuad(_lensFlares.LayoutPT); _lensFlares.FxInputMap.SetResource(_bufferH1.View); _lensFlares.TechGhosts.DrawAllPasses(DeviceContext, 6); // blur bright areas from buffer #1 to itself using downscaled buffer #3 as a temporary one _blur.Blur(DeviceContextHolder, _bufferH2, _bufferH1, 2f, 2); // combine original buffer and buffer #1 with blurred bright areas to buffer #2 DeviceContext.Rasterizer.SetViewports(viewport); DeviceContext.OutputMerger.SetTargets(output); _hdr.FxInputMap.SetResource(input); _hdr.FxBloomMap.SetResource(_bufferH2.View); GetHdrTechnique().DrawAllPasses(DeviceContext, 6); return(true); } if (UseBloom) { // prepare effects if (_hdr == null) { _hdr = DeviceContextHolder.GetEffect <EffectPpHdr>(); } if (_blur == null) { _blur = DeviceContextHolder.GetHelper <BlurHelper>(); } // filter bright areas by high threshold to downscaled buffer #1 DeviceContext.Rasterizer.SetViewports(_bufferH1.Viewport); DeviceContext.OutputMerger.SetTargets(_bufferH1.TargetView); DeviceContext.ClearRenderTargetView(_bufferH1.TargetView, ColorTransparent); DeviceContextHolder.PrepareQuad(_hdr.LayoutPT); _hdr.FxInputMap.SetResource(input); _hdr.TechBloomHighThreshold.DrawAllPasses(DeviceContext, 6); // blur bright areas from buffer #1 to itself using downscaled buffer #3 as a temporary one _blur.Blur(DeviceContextHolder, _bufferH1, _bufferH2, 0.5f * BloomRadiusMultiplier, 2); // combine original buffer and buffer #1 with blurred bright areas to buffer #2 DeviceContext.Rasterizer.SetViewports(viewport); DeviceContext.OutputMerger.SetTargets(output); _hdr.FxInputMap.SetResource(input); _hdr.FxBloomMap.SetResource(_bufferH1.View); GetHdrTechnique().DrawAllPasses(DeviceContext, 6); return(true); } if (ToneMapping != ToneMappingFn.None) { if (_hdr == null) { _hdr = DeviceContextHolder.GetEffect <EffectPpHdr>(); } DeviceContext.Rasterizer.SetViewports(viewport); DeviceContext.OutputMerger.SetTargets(output); DeviceContextHolder.PrepareQuad(_hdr.LayoutPT); _hdr.FxInputMap.SetResource(input); _hdr.FxBloomMap.SetResource(null); GetHdrTechnique().DrawAllPasses(DeviceContext, 6); return(true); } return(false); }
private void OnLoaded(object sender, RoutedEventArgs routedEventArgs) { _blur1 = new BlurHelper(LoadingOverlay, false); _blur2 = new BlurHelper(LoadingOverlayComments, false); }
public ProfilePage() { InitializeComponent(); ViewModel.PropertyChanged += ViewModelOnPropertyChanged; Loaded += (sender, args) => _overlayBlurHelper = new BlurHelper(LoadingOverlay, false); }
private void OnLoaded(object sender, RoutedEventArgs routedEventArgs) { _blur = new BlurHelper(LoadingOverlay, false); ClubsPivot.SelectedIndex = lastPivotIndex; _initialized = true; }
protected override void DrawSceneToBuffer() { if (!UseSslr && !UseAo) { base.DrawSceneToBuffer(); return; } DrawPrepare(); if (_sslrHelper == null) { _sslrHelper = DeviceContextHolder.GetHelper <DarkSslrHelper>(); } if (_blurHelper == null) { _blurHelper = DeviceContextHolder.GetHelper <BlurHelper>(); } // Draw scene to G-buffer to get normals, depth and base reflection DeviceContext.Rasterizer.SetViewports(Viewport); DeviceContext.OutputMerger.SetTargets(DepthStencilView, _sslrBufferBaseReflection?.TargetView, _gBufferNormals.TargetView, _gBufferDepth.TargetView); DeviceContext.ClearDepthStencilView(DepthStencilView, DepthStencilClearFlags.Depth | DepthStencilClearFlags.Stencil, 1.0f, 0); DeviceContext.ClearRenderTargetView(_gBufferNormals.TargetView, (Color4) new Vector4(0.5f)); if (_sslrBufferBaseReflection != null) { DeviceContext.ClearRenderTargetView(_sslrBufferBaseReflection.TargetView, (Color4) new Vector4(0)); } DeviceContext.ClearRenderTargetView(_gBufferDepth.TargetView, (Color4) new Vector4(1f)); DeviceContext.OutputMerger.DepthStencilState = null; DeviceContext.OutputMerger.BlendState = null; DeviceContext.Rasterizer.State = null; if (ShowroomNode != null) { ShowroomNode.Draw(DeviceContextHolder, ActualCamera, SpecialRenderMode.GBuffer); } else { if (_mirror != null) { if (FlatMirror && !FlatMirrorBlurred) { _mirror.DrawReflection(DeviceContextHolder, ActualCamera, SpecialRenderMode.GBuffer); } else { _mirror.Draw(DeviceContextHolder, ActualCamera, SpecialRenderMode.GBuffer); } } } CarNode?.Draw(DeviceContextHolder, ActualCamera, SpecialRenderMode.GBuffer); // AO? if (UseAo) { var aoHelper = _aoHelper; if (aoHelper == null) { aoHelper = _aoHelper = GetAoHelper(); } if (AoType == AoType.Hbao) { UseSslr = true; SetInnerBuffer(_sslrBufferScene); DrawPreparedSceneToBuffer(); (aoHelper as HbaoHelper)?.Prepare(DeviceContextHolder, _sslrBufferScene.View); SetInnerBuffer(null); } aoHelper.Draw(DeviceContextHolder, _gBufferDepth.View, _gBufferNormals.View, ActualCamera, _aoBuffer.TargetView); aoHelper.Blur(DeviceContextHolder, _aoBuffer, InnerBuffer, Camera); var effect = Effect; effect.FxAoMap.SetResource(_aoBuffer.View); Effect.FxAoPower.Set(AoOpacity); effect.FxScreenSize.Set(new Vector4(Width, Height, 1f / Width, 1f / Height)); if (AoDebug) { DeviceContextHolder.GetHelper <CopyHelper>().Draw(DeviceContextHolder, _aoBuffer.View, InnerBuffer.TargetView); return; } } if (UseSslr && _sslrBufferBaseReflection != null) { // Draw actual scene to _sslrBufferScene SetInnerBuffer(_sslrBufferScene); DrawPreparedSceneToBuffer(); SetInnerBuffer(null); // Prepare SSLR and combine buffers #if SSLR_PARAMETRIZED if (_sslrParamsChanged) { _sslrParamsChanged = false; var effect = DeviceContextHolder.GetEffect <EffectPpDarkSslr>(); effect.FxStartFrom.Set(_sslrStartFrom); effect.FxFixMultiplier.Set(_sslrFixMultiplier); effect.FxOffset.Set(_sslrOffset); effect.FxGlowFix.Set(_sslrGrowFix); effect.FxDistanceThreshold.Set(_sslrDistanceThreshold); } #endif _sslrHelper.Draw(DeviceContextHolder, _gBufferDepth.View, _sslrBufferBaseReflection.View, _gBufferNormals.View, ActualCamera, _sslrBufferResult.TargetView); _blurHelper.BlurDarkSslr(DeviceContextHolder, _sslrBufferResult, InnerBuffer, (float)(2f * ResolutionMultiplier)); _sslrHelper.FinalStep(DeviceContextHolder, _sslrBufferScene.View, _sslrBufferResult.View, _sslrBufferBaseReflection.View, _gBufferNormals.View, ActualCamera, InnerBuffer.TargetView); } else { DrawPreparedSceneToBuffer(); } }