Пример #1
0
    public void DrawEndLineByMouse(BlueprintEntityPinType pinType)
    {
        if (_connectorOverlay == null || _connectorOverlay.Equals(null))
        {
            return;
        }
        _connectorOverlay.transform.position = Input.mousePosition;
        var connectorLineRenderer = lineRenderer;

        if (pinType == BlueprintEntityPinType.Out)
        {
            connectorLineRenderer.Points[1] = _connectorOverlay.anchoredPosition;
        }
        else
        {
            connectorLineRenderer.Points[0] = _connectorOverlay.anchoredPosition;
        }
        connectorLineRenderer.OnRebuildRequested();
        if (_flagShownConnectorLine == 2)
        {
            connectorLineRenderer.gameObject.SetActive(true);
        }
        else
        {
            ++_flagShownConnectorLine;
        }
        connectorLineRenderer = null;
        // updating remove button position
        UpdateRemoveButtonPosition();
    }
Пример #2
0
    Vector2 ComputeRealAnchoredPosition(RectTransform rect, RectTransform rectParent, BlueprintEntityPinType pinType)
    {
        var direction                    = pinType == BlueprintEntityPinType.In ? -1 : 1;
        var rect_anchoredPosition        = rect.anchoredPosition;
        var rectParent_anchoredPosition  = rectParent.anchoredPosition;
        var widthParent                  = rectParent.sizeDelta.x;
        var anchor_realAnchoredPositionX = rectParent_anchoredPosition.x + widthParent * rectParent.pivot.x * direction;
        var anchor_realAnchoredPositionY = rectParent_anchoredPosition.y + rect_anchoredPosition.y;
        var realAnchoredPosition         = new Vector2(anchor_realAnchoredPositionX, anchor_realAnchoredPositionY);

        return(realAnchoredPosition);
    }