void Start() { blueGagNodePrefab = ResourceNodeToSpawnPrefab.GetComponent <BlueGagNode>(); blueGagNodePrefab.Spawner = this; //Maybe crate Init Method --> also this is connected to prefab Mayeb do this afther instantiate and conect to clone InvokeRepeating("SpawnBlueGag", 0, seconds); }
private void OnTriggerExit2D(Collider2D collision) { //Debug.Log("PickAxe ENTER -> " + collision.name); if (collision.tag == "BlueGag") // TODO This needs to be changes to somthing less hard coded --> maybe check the layer insted? OR Add targets for pickaxe to check against { inRangeOfGagNode = false; GagNode = null; node = null; } }
private void OnTriggerEnter2D(Collider2D collision) { //Debug.Log("PickAxe ENTER -> " + collision.name); if (collision.tag == "BlueGag") // TODO This needs to be changes to somthing less hard coded --> maybe check the layer insted? OR Add targets for pickaxe to check against { Debug.Log("Inrage of GagNode !!!!!!!!!!"); inRangeOfGagNode = true; GagNode = collision.gameObject; node = GagNode.GetComponent <BlueGagNode>(); } }