Пример #1
0
        private static void GameObjectOnOnDelete(GameObject sender, EventArgs args)
        {
            if (!(sender is Obj_AI_Minion))
            {
                return;
            }

            var obj = (Obj_AI_Minion)sender;

            switch (obj.BaseSkinName.ToLower())
            {
            case "sru_baron":
                Baron = null;
                return;

            case "sru_dragon":
                Dragon = null;
                return;

            case "sru_blue":
                BlueBuffs.RemoveAll(x => x.NetworkId == obj.NetworkId);
                return;

            case "sru_red":
                RedBuffs.RemoveAll(x => x.NetworkId == obj.NetworkId);
                return;
            }
        }
Пример #2
0
        /// <summary>
        ///     Fired when the game is updated.
        /// </summary>
        /// <param name="args">The <see cref="EventArgs" /> instance containing the event data.</param>
        private static void GameOnOnUpdate(EventArgs args)
        {
            if (Baron != null && (Baron.IsDead || !Baron.IsValid))
            {
                Baron = null;

                OnObjectiveDead?.Invoke(Baron, ObjectiveType.Baron);
            }

            if (Dragon != null && (Dragon.IsDead || !Dragon.IsValid))
            {
                Dragon = null;

                OnObjectiveDead?.Invoke(Dragon, ObjectiveType.Dragon);
            }

            foreach (var blue in BlueBuffs.ToArray().Where(x => x.IsDead || !x.IsValid))
            {
                BlueBuffs.RemoveAll(x => x.NetworkId == blue.NetworkId);

                OnObjectiveDead?.Invoke(blue, ObjectiveType.Blue);
            }

            foreach (var red in RedBuffs.ToArray().Where(x => x.IsDead || !x.IsValid))
            {
                RedBuffs.RemoveAll(x => x.NetworkId == red.NetworkId);

                OnObjectiveDead?.Invoke(red, ObjectiveType.Red);
            }
        }