protected override int GetTurnCost(Point at, Point move) { int cost = 1; BloodStream bs = map.IsInStream(at.X, at.Y); if (bs != null) { if (bs.Direction == BloodStreamDirection.EstWest) { if (move.X == -1) { cost -= 2; } else if (move.X == 1) { cost += 2; } } else if (bs.Direction == BloodStreamDirection.NorthSouth) { if (move.Y == 1) { cost -= 2; } else if (move.Y == -1) { cost += 2; } } else if (bs.Direction == BloodStreamDirection.SouthNorth) { if (move.Y == -1) { cost -= 2; } else if (move.Y == 1) { cost += 2; } } else if (bs.Direction == BloodStreamDirection.WestEst) { if (move.X == 1) { cost -= 2; } else if (move.X == -1) { cost += 2; } } } if (cost <= 0) { cost = 1; } return(cost); }
private int GetStreamDirection(MyAI _player, Point p) { BloodStream stream = _player.Tissue.IsInStream(p.X, p.Y); if (stream != null) { return((int)stream.Direction); } return(-1); }
protected virtual int GetTurnCost(Point at, Point move) { int cost = int.MaxValue; AreaEnum tipeArea = map[at.X, at.Y].AreaType; switch (tipeArea) { case AreaEnum.LowDensity: cost = 1; break; case AreaEnum.MediumDensity: cost = 2; break; case AreaEnum.HighDensity: cost = 3; break; } BloodStream bs = map.IsInStream(at.X, at.Y); if (bs != null) { if (bs.Direction == BloodStreamDirection.EstWest) { if (move.X == -1) { cost -= 2; } else if (move.X == 1) { cost += 2; } } else if (bs.Direction == BloodStreamDirection.NorthSouth) { if (move.Y == 1) { cost -= 2; } else if (move.Y == -1) { cost += 2; } } else if (bs.Direction == BloodStreamDirection.SouthNorth) { if (move.Y == -1) { cost -= 2; } else if (move.Y == 1) { cost += 2; } } else if (bs.Direction == BloodStreamDirection.WestEst) { if (move.X == 1) { cost -= 2; } else if (move.X == -1) { cost += 2; } } } if (cost <= 0) { cost = 1; } return(cost); }