// Use this for initialization
    void Start()
    {
        gc = GameController.FindObjectOfType<GameController>();
        playerTag = GameObject.FindWithTag("Player");
        gorillasSit = GameObject.FindGameObjectsWithTag("GorillaSit");
        gorillasMoving = GameObject.FindGameObjectsWithTag("GorillaMove");
        ssl = GameObject.FindObjectOfType<ScreenShakeLanding>();

        cam = Camera.main;
        bf = cam.GetComponent<BloodFeeding>();
    }
    // Use this for initialization
    void Start()
    {
        //Debug.Log(gameObject.name);
        playerTag = GameObject.FindWithTag("Player");
        gorillasSit = GameObject.FindGameObjectsWithTag("GorillaSit");
        gorillasMoving = GameObject.FindGameObjectsWithTag("GorillaMove");
        //Debug.Log( gorillasMoving.Length );
        bf = GameObject.FindObjectOfType<BloodFeeding>();

        shader1 = Shader.Find("Custom/ToonBasicAdjusted");
        shader2 = Shader.Find("Toon/Basic");

        colourVariations = new ArrayList();
        colourVariations.Add(new Color(1, 0.5f, 0, 1));
        colourVariations.Add(new Color(1, 0.598f, 0, 1));
        colourVariations.Add(new Color(1, 0.635f, 0, 1));
        colourVariations.Add(new Color(1, 0.706f, 0, 1));
        colourVariations.Add(new Color(1, 0.764f, 0.188f, 1));
        colourVariations.Add(new Color(1, 0.804f, 0.33f, 1));
        colourVariations.Add(new Color(1, 0.902f, 0.671f, 1));
        colourVariations.Add(Color.white);

        //rend.material.shader = shader2;
    }