public void Boold_On_Torso(Bullet bullet) { if (GameSettings.Instance.IsBloodOn) { _bloodFX.TorsoShotFX(bullet.hitInfo); } }
void TakeHit(Bullet b) { bloodFX.TorsoShotFX(b.hitInfo); playsplat.Instance.PlaySplatSound(); Debug.Log("hit eater"); Zanim.SetTrigger("TookHit"); iswalking = true; hitcount++; if (hitcount == 1) // gameObject.AddComponent<TimerBehavior>(); { StartCoroutine(StartGameIn18()); StartCoroutine(TriggerDeath()); KillTimer t = gameObject.transform.parent.transform.parent.gameObject.AddComponent <KillTimer>(); t.StartTimer(20); } }