public static void SetBlocks() { Blocks.Air = new Block(new ushort[]{0}, new ushort[]{0}); Blocks.Stone = new Block(new ushort[]{1}, new ushort[]{0, 1, 2, 3, 4, 5, 6}); Blocks.GrassBlock = new Block(new ushort[]{2}, new ushort[]{0}); Blocks.Dirt = new Block(new ushort[]{3}, new ushort[]{0, 1, 2}); Blocks.Cobblestone = new Block(new ushort[]{4}, new ushort[]{0}); Blocks.WoodPlanks = new Block(new ushort[]{5}, new ushort[]{0, 1, 2, 3, 4, 5}); Blocks.Sapling = new Block(new ushort[]{6}, new ushort[]{0}); Blocks.Bedrock = new Block(new ushort[]{7}, new ushort[]{0}); Blocks.Water = new Block(new ushort[]{8}, new ushort[]{0}); Blocks.StationaryWater = new Block(new ushort[]{9}, new ushort[]{0}); Blocks.Lava = new Block(new ushort[]{10}, new ushort[]{0}); Blocks.StationaryLava = new Block(new ushort[]{11}, new ushort[]{0}); Blocks.Sand = new Block(new ushort[]{12}, new ushort[]{0, 1}); Blocks.Gravel = new Block(new ushort[]{13}, new ushort[]{0}); Blocks.GoldOre = new Block(new ushort[]{14}, new ushort[]{0}); Blocks.IronOre = new Block(new ushort[]{15}, new ushort[]{0}); Blocks.CoalOre = new Block(new ushort[]{16}, new ushort[]{0}); Blocks.Wood = new Block(new ushort[]{17}, new ushort[]{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}); Blocks.Leaves = new Block(new ushort[]{18}, new ushort[]{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}); Blocks.Sponge = new Block(new ushort[]{19}, new ushort[]{0, 1}); Blocks.Glass = new Block(new ushort[]{20}, new ushort[]{0}); Blocks.LapisLazuliOre = new Block(new ushort[]{21}, new ushort[]{0}); Blocks.LapisLazuliBlock = new Block(new ushort[]{22}, new ushort[]{0}); Blocks.Dispenser = new Block(new ushort[]{23}, new ushort[]{0}); Blocks.Sandstone = new Block(new ushort[]{24}, new ushort[]{0, 1, 2}); Blocks.NoteBlock = new Block(new ushort[]{25}, new ushort[]{0}); Blocks.Bed = new Block(new ushort[]{26}, new ushort[]{0}); Blocks.PoweredRail = new Block(new ushort[]{27}, new ushort[]{0}); Blocks.DetectorRail = new Block(new ushort[]{28}, new ushort[]{0}); Blocks.StickyPiston = new Block(new ushort[]{29}, new ushort[]{0}); Blocks.Cobweb = new Block(new ushort[]{30}, new ushort[]{0}); Blocks.Grass = new Block(new ushort[]{31}, new ushort[]{0, 1, 2}); Blocks.DeadBush = new Block(new ushort[]{32}, new ushort[]{0}); Blocks.Piston = new Block(new ushort[]{33}, new ushort[]{0}); Blocks.PistonHead = new Block(new ushort[]{34}, new ushort[]{0}); Blocks.Wool = new Block(new ushort[]{35}, new ushort[]{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}); Blocks.BlockMovedByPiston = new Block(new ushort[]{36}, new ushort[]{0}); Blocks.Dandelion = new Block(new ushort[]{37}, new ushort[]{0}); Blocks.Poppy = new Block(new ushort[]{38}, new ushort[]{0, 1, 2, 3, 4, 5, 6, 7, 8}); Blocks.BrownMushroom = new Block(new ushort[]{39}, new ushort[]{0}); Blocks.RedMushroom = new Block(new ushort[]{40}, new ushort[]{0}); Blocks.BlockOfGold = new Block(new ushort[]{41}, new ushort[]{0}); Blocks.BlockOfIron = new Block(new ushort[]{42}, new ushort[]{0}); Blocks.DoubleStoneSlab = new Block(new ushort[]{43}, new ushort[]{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 15}); Blocks.StoneSlab = new Block(new ushort[]{44}, new ushort[]{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}); Blocks.Bricks = new Block(new ushort[]{45}, new ushort[]{0}); Blocks.TNT = new Block(new ushort[]{46}, new ushort[]{0, 1}); Blocks.Bookshelf = new Block(new ushort[]{47}, new ushort[]{0}); Blocks.MossStone = new Block(new ushort[]{48}, new ushort[]{0}); Blocks.Obsidian = new Block(new ushort[]{49}, new ushort[]{0}); Blocks.Torch = new Block(new ushort[]{50}, new ushort[]{0, 1, 2, 3, 4}); Blocks.Fire = new Block(new ushort[]{51}, new ushort[]{0}); Blocks.MonsterSpawner = new Block(new ushort[]{52}, new ushort[]{0}); Blocks.OakWoodStairs = new Block(new ushort[]{53}, new ushort[]{0}); Blocks.Chest = new Block(new ushort[]{54}, new ushort[]{0}); Blocks.RedstoneWire = new Block(new ushort[]{55}, new ushort[]{0}); Blocks.DiamondOre = new Block(new ushort[]{56}, new ushort[]{0}); Blocks.BlockOfDiamond = new Block(new ushort[]{57}, new ushort[]{0}); Blocks.CraftingTable = new Block(new ushort[]{58}, new ushort[]{0}); Blocks.Wheat = new Block(new ushort[]{59}, new ushort[]{0}); Blocks.Farmland = new Block(new ushort[]{60}, new ushort[]{0}); Blocks.Furnace = new Block(new ushort[]{61}, new ushort[]{0}); Blocks.BurningFurnace = new Block(new ushort[]{62}, new ushort[]{0}); Blocks.StandingSign = new Block(new ushort[]{63}, new ushort[]{0}); Blocks.OakDoor = new Block(new ushort[]{64}, new ushort[]{0}); Blocks.Ladder = new Block(new ushort[]{65}, new ushort[]{0}); Blocks.Rail = new Block(new ushort[]{66}, new ushort[]{0}); Blocks.CobblestoneStairs = new Block(new ushort[]{67}, new ushort[]{0}); Blocks.WallSign = new Block(new ushort[]{68}, new ushort[]{0}); Blocks.Lever = new Block(new ushort[]{69}, new ushort[]{0}); Blocks.StonePressurePlate = new Block(new ushort[]{70}, new ushort[]{0}); Blocks.IronDoor = new Block(new ushort[]{71}, new ushort[]{0}); Blocks.WoodenPressurePlate = new Block(new ushort[]{72}, new ushort[]{0}); Blocks.RedstoneOre = new Block(new ushort[]{73}, new ushort[]{0}); Blocks.GlowingRedstoneOre = new Block(new ushort[]{74}, new ushort[]{0}); Blocks.RedstoneTorch(inactive) = new Block(new ushort[]{75}, new ushort[]{0, 1, 2, 3, 4}); Blocks.RedstoneTorch(active) = new Block(new ushort[]{76}, new ushort[]{0, 1, 2, 3, 4}); Blocks.StoneButton = new Block(new ushort[]{77}, new ushort[]{0}); Blocks.Snow(layer) = new Block(new ushort[]{78}, new ushort[]{0, 1, 2, 3, 4, 5, 6, 7}); Blocks.Ice = new Block(new ushort[]{79}, new ushort[]{0}); Blocks.Snow = new Block(new ushort[]{80}, new ushort[]{0}); Blocks.Cactus = new Block(new ushort[]{81}, new ushort[]{0}); Blocks.Clay = new Block(new ushort[]{82}, new ushort[]{0}); Blocks.SugarCane = new Block(new ushort[]{83}, new ushort[]{0}); Blocks.Jukebox = new Block(new ushort[]{84}, new ushort[]{0, 1}); Blocks.OakFence = new Block(new ushort[]{85}, new ushort[]{0}); Blocks.Pumpkin = new Block(new ushort[]{86}, new ushort[]{0}); Blocks.Netherrack = new Block(new ushort[]{87}, new ushort[]{0}); Blocks.SoulSand = new Block(new ushort[]{88}, new ushort[]{0}); Blocks.Glowstone = new Block(new ushort[]{89}, new ushort[]{0}); Blocks.NetherPortal = new Block(new ushort[]{90}, new ushort[]{0}); Blocks.JackO'Lantern = new Block(new ushort[]{91}, new ushort[]{0}); Blocks.Cake = new Block(new ushort[]{92}, new ushort[]{0}); Blocks.RedstoneRepeater(inactive) = new Block(new ushort[]{93}, new ushort[]{0}); Blocks.RedstoneRepeater(active) = new Block(new ushort[]{94}, new ushort[]{0}); Blocks.StainedGlass = new Block(new ushort[]{95}, new ushort[]{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}); Blocks.Trapdoor = new Block(new ushort[]{96}, new ushort[]{0}); Blocks.MonsterEgg = new Block(new ushort[]{97}, new ushort[]{0, 1, 2, 3, 4, 5}); Blocks.StoneBricks = new Block(new ushort[]{98}, new ushort[]{0, 1, 2, 3}); Blocks.BrownMushroom(block) = new Block(new ushort[]{99}, new ushort[]{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 14, 15}); Blocks.RedMushroom(block) = new Block(new ushort[]{100}, new ushort[]{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 14, 15}); Blocks.IronBars = new Block(new ushort[]{101}, new ushort[]{0}); Blocks.GlassPane = new Block(new ushort[]{102}, new ushort[]{0}); Blocks.Melon = new Block(new ushort[]{103}, new ushort[]{0}); Blocks.PumpkinStem = new Block(new ushort[]{104}, new ushort[]{0}); Blocks.MelonStem = new Block(new ushort[]{105}, new ushort[]{0}); Blocks.Vines = new Block(new ushort[]{106}, new ushort[]{0}); Blocks.FenceGate = new Block(new ushort[]{107}, new ushort[]{0}); Blocks.BrickStairs = new Block(new ushort[]{108}, new ushort[]{0}); Blocks.StoneBrickStairs = new Block(new ushort[]{109}, new ushort[]{0}); Blocks.Mycelium = new Block(new ushort[]{110}, new ushort[]{0}); Blocks.LilyPad = new Block(new ushort[]{111}, new ushort[]{0}); Blocks.NetherBrick = new Block(new ushort[]{112}, new ushort[]{0}); Blocks.NetherBrickFence = new Block(new ushort[]{113}, new ushort[]{0}); Blocks.NetherBrickStairs = new Block(new ushort[]{114}, new ushort[]{0}); Blocks.NetherWart = new Block(new ushort[]{115}, new ushort[]{0}); Blocks.EnchantmentTable = new Block(new ushort[]{116}, new ushort[]{0}); Blocks.BrewingStand = new Block(new ushort[]{117}, new ushort[]{0}); Blocks.Cauldron = new Block(new ushort[]{118}, new ushort[]{0}); Blocks.EndPortal = new Block(new ushort[]{119}, new ushort[]{0}); Blocks.EndPortalFrame = new Block(new ushort[]{120}, new ushort[]{0}); Blocks.EndStone = new Block(new ushort[]{121}, new ushort[]{0}); Blocks.DragonEgg = new Block(new ushort[]{122}, new ushort[]{0}); Blocks.RedstoneLamp(inactive) = new Block(new ushort[]{123}, new ushort[]{0}); Blocks.RedstoneLamp(active) = new Block(new ushort[]{124}, new ushort[]{0}); Blocks.DoubleWoodenSlab = new Block(new ushort[]{125}, new ushort[]{0, 1, 2, 3, 4, 5}); Blocks.WoodenSlab = new Block(new ushort[]{126}, new ushort[]{0, 1, 2, 3, 4, 5, 8, 9, 10, 11, 12, 13}); Blocks.Cocoa = new Block(new ushort[]{127}, new ushort[]{0}); Blocks.SandstoneStairs = new Block(new ushort[]{128}, new ushort[]{0}); Blocks.EmeraldOre = new Block(new ushort[]{129}, new ushort[]{0}); Blocks.EnderChest = new Block(new ushort[]{130}, new ushort[]{0}); Blocks.TripwireHook = new Block(new ushort[]{131}, new ushort[]{0}); Blocks.Tripwire = new Block(new ushort[]{132}, new ushort[]{0}); Blocks.BlockOfEmerald = new Block(new ushort[]{133}, new ushort[]{0}); Blocks.SpruceWoodStairs = new Block(new ushort[]{134}, new ushort[]{0}); Blocks.BirchWoodStairs = new Block(new ushort[]{135}, new ushort[]{0}); Blocks.JungleWoodStairs = new Block(new ushort[]{136}, new ushort[]{0}); Blocks.CommandBlock = new Block(new ushort[]{137}, new ushort[]{0}); Blocks.Beacon = new Block(new ushort[]{138}, new ushort[]{0}); Blocks.CobblestoneWall = new Block(new ushort[]{139}, new ushort[]{0, 1}); Blocks.FlowerPot = new Block(new ushort[]{140}, new ushort[]{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13}); Blocks.Carrot = new Block(new ushort[]{141}, new ushort[]{0}); Blocks.Potato = new Block(new ushort[]{142}, new ushort[]{0}); Blocks.WoodenButton = new Block(new ushort[]{143}, new ushort[]{0}); Blocks.MobHead = new Block(new ushort[]{144}, new ushort[]{0, 1, 2, 3, 4}); Blocks.Anvil = new Block(new ushort[]{145}, new ushort[]{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14}); Blocks.TrappedChest = new Block(new ushort[]{146}, new ushort[]{0}); Blocks.WeightedPressurePlate(Light) = new Block(new ushort[]{147}, new ushort[]{0}); Blocks.WeightedPressurePlate(Heavy) = new Block(new ushort[]{148}, new ushort[]{0}); Blocks.RedstoneComparator = new Block(new ushort[]{149}, new ushort[]{0}); Blocks.RedstoneComparator(deprecated) = new Block(new ushort[]{150}, new ushort[]{0}); Blocks.DaylightSensor = new Block(new ushort[]{151}, new ushort[]{0}); Blocks.BlockOfRedstone = new Block(new ushort[]{152}, new ushort[]{0}); Blocks.NetherQuartzOre = new Block(new ushort[]{153}, new ushort[]{0}); Blocks.Hopper = new Block(new ushort[]{154}, new ushort[]{0}); Blocks.BlockOfQuartz = new Block(new ushort[]{155}, new ushort[]{0, 1, 2, 3, 4}); Blocks.QuartzStairs = new Block(new ushort[]{156}, new ushort[]{0}); Blocks.ActivatorRail = new Block(new ushort[]{157}, new ushort[]{0}); Blocks.Dropper = new Block(new ushort[]{158}, new ushort[]{0}); Blocks.StainedClay = new Block(new ushort[]{159}, new ushort[]{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}); Blocks.StainedGlassPane = new Block(new ushort[]{160}, new ushort[]{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}); Blocks.Leaves(Acacia/DarkOak) = new Block(new ushort[]{161}, new ushort[]{0, 1, 4, 5, 8, 9, 12, 13}); Blocks.Wood(Acacia/DarkOak) = new Block(new ushort[]{162}, new ushort[]{0, 1, 4, 5, 8, 9, 12, 13}); Blocks.AcaciaWoodStairs = new Block(new ushort[]{163}, new ushort[]{0}); Blocks.DarkOakWoodStairs = new Block(new ushort[]{164}, new ushort[]{0}); Blocks.SlimeBlock = new Block(new ushort[]{165}, new ushort[]{0}); Blocks.Barrier = new Block(new ushort[]{166}, new ushort[]{0}); Blocks.IronTrapdoor = new Block(new ushort[]{167}, new ushort[]{0}); Blocks.Prismarine = new Block(new ushort[]{168}, new ushort[]{0, 1, 2}); Blocks.SeaLantern = new Block(new ushort[]{169}, new ushort[]{0}); Blocks.HayBale = new Block(new ushort[]{170}, new ushort[]{0}); Blocks.Carpet = new Block(new ushort[]{171}, new ushort[]{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}); Blocks.HardenedClay = new Block(new ushort[]{172}, new ushort[]{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}); Blocks.BlockOfCoal = new Block(new ushort[]{173}, new ushort[]{0}); Blocks.PackedIce = new Block(new ushort[]{174}, new ushort[]{0}); Blocks.LargeFlowers = new Block(new ushort[]{175}, new ushort[]{0, 1, 2, 3, 4, 5, 8}); Blocks.StandingBanner = new Block(new ushort[]{176}, new ushort[]{0}); Blocks.WallBanner = new Block(new ushort[]{177}, new ushort[]{0}); Blocks.InvertedDaylightSensor = new Block(new ushort[]{178}, new ushort[]{0}); Blocks.RedSandstone = new Block(new ushort[]{179}, new ushort[]{0, 1, 2}); Blocks.RedSandstoneStairs = new Block(new ushort[]{180}, new ushort[]{0}); Blocks.DoubleRedSandstoneSlab = new Block(new ushort[]{181}, new ushort[]{0, 8}); Blocks.RedSandstoneSlab = new Block(new ushort[]{182}, new ushort[]{0, 8}); Blocks.SpruceFenceGate = new Block(new ushort[]{183}, new ushort[]{0}); Blocks.BirchFenceGate = new Block(new ushort[]{184}, new ushort[]{0}); Blocks.JungleFenceGate = new Block(new ushort[]{185}, new ushort[]{0}); Blocks.DarkOakFenceGate = new Block(new ushort[]{186}, new ushort[]{0}); Blocks.AcaciaFenceGate = new Block(new ushort[]{187}, new ushort[]{0}); Blocks.SpruceFence = new Block(new ushort[]{188}, new ushort[]{0}); Blocks.BirchFence = new Block(new ushort[]{189}, new ushort[]{0}); Blocks.JungleFence = new Block(new ushort[]{190}, new ushort[]{0}); Blocks.DarkOakFence = new Block(new ushort[]{191}, new ushort[]{0}); Blocks.AcaciaFence = new Block(new ushort[]{192}, new ushort[]{0}); Blocks.SpruceDoor = new Block(new ushort[]{193}, new ushort[]{0}); Blocks.BirchDoor = new Block(new ushort[]{194}, new ushort[]{0}); Blocks.JungleDoor = new Block(new ushort[]{195}, new ushort[]{0}); Blocks.AcaciaDoor = new Block(new ushort[]{196}, new ushort[]{0}); Blocks.DarkOakDoor = new Block(new ushort[]{197}, new ushort[]{0}); Blocks.EndRod = new Block(new ushort[]{198}, new ushort[]{0, 1, 2, 3, 4, 5}); Blocks.ChorusPlant = new Block(new ushort[]{199}, new ushort[]{0}); Blocks.ChorusFlower = new Block(new ushort[]{200}, new ushort[]{0}); Blocks.PurpurBlock = new Block(new ushort[]{201}, new ushort[]{0}); Blocks.PurpurPillar = new Block(new ushort[]{202}, new ushort[]{0}); Blocks.PurpurStairs = new Block(new ushort[]{203}, new ushort[]{0}); Blocks.PurpurDoubleSlab = new Block(new ushort[]{204}, new ushort[]{0}); Blocks.PurpurSlab = new Block(new ushort[]{205}, new ushort[]{0}); Blocks.EndStoneBricks = new Block(new ushort[]{206}, new ushort[]{0}); Blocks.BeetrootSeeds = new Block(new ushort[]{207}, new ushort[]{0}); Blocks.GrassPath = new Block(new ushort[]{208}, new ushort[]{0}); Blocks.EndGateway = new Block(new ushort[]{209}, new ushort[]{0}); Blocks.RepeatingCommandBlock = new Block(new ushort[]{210}, new ushort[]{0}); Blocks.ChainCommandBlock = new Block(new ushort[]{211}, new ushort[]{0}); Blocks.FrostedIce = new Block(new ushort[]{212}, new ushort[]{0}); Blocks.MagmaBlock = new Block(new ushort[]{213}, new ushort[]{0}); Blocks.NetherWartBlock = new Block(new ushort[]{214}, new ushort[]{0}); Blocks.RedNetherBrick = new Block(new ushort[]{215}, new ushort[]{0}); Blocks.BoneBlock = new Block(new ushort[]{216}, new ushort[]{0}); Blocks.StructureVoid = new Block(new ushort[]{217}, new ushort[]{0, 1, 2, 3}); Blocks.Observer = new Block(new ushort[]{218}, new ushort[]{0}); Blocks.WhiteShulkerBox = new Block(new ushort[]{219}, new ushort[]{0}); Blocks.OrangeShulkerBox = new Block(new ushort[]{220}, new ushort[]{0}); Blocks.MagentaShulkerBox = new Block(new ushort[]{221}, new ushort[]{0}); Blocks.LightBlueShulkerBox = new Block(new ushort[]{222}, new ushort[]{0}); Blocks.YellowShulkerBox = new Block(new ushort[]{223}, new ushort[]{0}); Blocks.LimeShulkerBox = new Block(new ushort[]{224}, new ushort[]{0}); Blocks.PinkShulkerBox = new Block(new ushort[]{225}, new ushort[]{0}); Blocks.GrayShulkerBox = new Block(new ushort[]{226}, new ushort[]{0}); Blocks.LightGrayShulkerBox = new Block(new ushort[]{227}, new ushort[]{0}); Blocks.CyanShulkerBox = new Block(new ushort[]{228}, new ushort[]{0}); Blocks.PurpleShulkerBox = new Block(new ushort[]{229}, new ushort[]{0}); Blocks.BlueShulkerBox = new Block(new ushort[]{230}, new ushort[]{0}); Blocks.BrownShulkerBox = new Block(new ushort[]{231}, new ushort[]{0}); Blocks.GreenShulkerBox = new Block(new ushort[]{232}, new ushort[]{0}); Blocks.RedShulkerBox = new Block(new ushort[]{233}, new ushort[]{0}); Blocks.BlackShulkerBox = new Block(new ushort[]{234}, new ushort[]{0}); Blocks.WhiteGlazedTerracotta = new Block(new ushort[]{235}, new ushort[]{0}); Blocks.OrangeGlazedTerracotta = new Block(new ushort[]{236}, new ushort[]{0}); Blocks.MagentaGlazedTerracotta = new Block(new ushort[]{237}, new ushort[]{0}); Blocks.LightBlueGlazedTerracotta = new Block(new ushort[]{238}, new ushort[]{0}); Blocks.YellowGlazedTerracotta = new Block(new ushort[]{239}, new ushort[]{0}); Blocks.LimeGlazedTerracotta = new Block(new ushort[]{240}, new ushort[]{0}); Blocks.PinkGlazedTerracotta = new Block(new ushort[]{241}, new ushort[]{0}); Blocks.GrayGlazedTerracotta = new Block(new ushort[]{242}, new ushort[]{0}); Blocks.LightGrayGlazedTerracotta = new Block(new ushort[]{243}, new ushort[]{0}); Blocks.CyanGlazedTerracotta = new Block(new ushort[]{244}, new ushort[]{0}); Blocks.PurpleGlazedTerracotta = new Block(new ushort[]{245}, new ushort[]{0}); Blocks.BlueGlazedTerracotta = new Block(new ushort[]{246}, new ushort[]{0}); Blocks.BrownGlazedTerracotta = new Block(new ushort[]{247}, new ushort[]{0}); Blocks.GreenGlazedTerracotta = new Block(new ushort[]{248}, new ushort[]{0}); Blocks.RedGlazedTerracotta = new Block(new ushort[]{249}, new ushort[]{0}); Blocks.BlackGlazedTerracotta = new Block(new ushort[]{250}, new ushort[]{0}); Blocks.Concrete = new Block(new ushort[]{251}, new ushort[]{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}); Blocks.ConcretePowder = new Block(new ushort[]{252}, new ushort[]{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}); Blocks.StructureBlock = new Block(new ushort[]{255}, new ushort[]{0, 1, 2, 3}); }