public void PrepareQuickShotTargets(ShotPrepareEvent evt, BlockedShaftNode weapon) { this.PrepareQuickShotTargets(weapon.Entity); }
public void SendShot(ShaftAimingShotPrepareEvent evt, BlockedShaftNode weapon) { MuzzleLogicAccessor accessor = new MuzzleLogicAccessor(weapon.muzzlePoint, weapon.weaponInstance); base.ScheduleEvent(new SelfShotEvent(accessor.GetFireDirectionWorld()), weapon); }