private void OnCollisionEnter(Collision collision)
    {
        if (collision.collider.CompareTag("GapTrigger"))
        {
            var otherGameobject = collision.gameObject;
            otherGameobject.SetActive(false);
            blockSpawner.Notify(collision.gameObject);
        }

        if (collision.collider.CompareTag("Obstacle"))
        {
            movementScript.enabled = false;
            FindObjectOfType <GameManager>().GameOver();
        }
    }