// Use this for initialization void Start() { block = GetComponent <Block>(); GameObject game = GameObject.Find("Game"); if (game != null) { blockManager = game.GetComponent <BlockManager>(); grid = game.GetComponent <Grid>(); blockRaiser = game.GetComponent <BlockRaiser>(); } }
// Use this for initialization void Start() { slider = GameObject.Find("Game").GetComponent <BlockSlider>(); raiser = GameObject.Find("Game").GetComponent <BlockRaiser>(); colors[0] = new Color(0.73f, 0.0f, 0.73f); colors[1] = new Color(0.2f, 0.2f, 0.8f); colors[2] = new Color(0.0f, 0.6f, 0.05f); colors[3] = new Color(0.85f, 0.85f, 0.0f); colors[4] = new Color(1.0f, 0.4f, 0.0f); newColors[0] = new Color(0.25f * 0.73f, 0.25f * 0.0f, 0.25f * 0.73f); newColors[1] = new Color(0.25f * 0.2f, 0.25f * 0.2f, 0.25f * 0.8f); newColors[2] = new Color(0.25f * 0.0f, 0.25f * 0.6f, 0.25f * 0.05f); newColors[3] = new Color(0.25f * 0.85f, 0.25f * 0.85f, 0.25f * 0.0f); newColors[4] = new Color(0.25f * 1.0f, 0.25f * 0.4f, 0.25f * 0.0f); }