public override void RunStartUpLogicForObjective() { player = GameObject.Find("Player"); blockPlacingScript = player.GetComponent <BlockPlacing>(); blockPlacingScript.CanPlaceBlocksNow(); FindObjectOfType <TriggerOnBeeObjective>().TriggerTutorial(); }
private void Start() { inventory = GameObject.FindGameObjectWithTag("GameManager").GetComponent <Inventory>(); blockPlacing = GameObject.FindGameObjectWithTag("Player").GetComponent <BlockPlacing>(); NOIGO.gameObject.SetActive(false); }