public void Move(Vector3 dir, int a, int d) //인자 값은 Vector3방향, 움직이는 축의 방향 { axis = (Axis)a; dirType = (DirType)d; if (axis == Axis.X) { if (blockManager.BlockIsExist(location[0], (int)blockType, d)) //움직일수있는 위치인지 검사함 { return; } direction = dir; //direction = dir.normalized; //if (!BeBlockedByWall()) // return; destination = transform.position + (direction * 1.3f); if (d == 0) //왼쪽으로 이동 { if (location[0] == 12 && blockType == BlockType.Me) //도착지점!! { destination = transform.position + (direction * 2.6f); speed = 15f; //destination += (direction * 1.3f); mouseController.GameClear = true; } } Set_location(); isMoving = true; SoundManger.instance.PlaySound(moveSound); } else //(axis == Axis.Y) { if (blockManager.BlockIsExist(location[0], (int)blockType, d)) { return; } direction = dir; destination = transform.position + (direction * 1.3f); Set_location(); isMoving = true; SoundManger.instance.PlaySound(moveSound); } }