private void moveDown() { FallingState fs = bState as FallingState; if (currentBlock != null && fs != null && lastMove.Equals("")) { // move block down currentBlock.setBlocksPos(currentBlock.getX(), currentBlock.getY() + 1); lastMove = "down"; CheckState cState = new CheckState(this); } }
public override void setBlocksPos(int x, int y) { block.setBlocksPos(x, y); }