Пример #1
0
    void Shoot()
    {
        RaycastHit2D hit = Physics2D.Raycast(firePointPosition, mousePosition - firePointPosition, range);

        Debug.DrawLine(firePointPosition, (mousePosition - firePointPosition) * range, Color.cyan);
        if (hit.collider.gameObject.layer == 11)
        {
            health = hit.collider.GetComponent <BlockHealth>();
            // Debug.Log("We hit " + hit.collider.name + " and did " + Damage + " damage.");
            health.shot(Damage);
        }
    }
Пример #2
0
 private void HitBlock()
 {
     if (currentBlock != null)
     {
         if (!currentBlock.GetComponent <Pickup>())
         {
             blockHealth = currentBlock.GetComponent <BlockHealth>();
             minePower   = equippedInventory.activeItem.GetComponent <PickaxeInfo>().pickaxe.miningPower;
             blockHealth.takeDamage(minePower);
             colliderInBlock = false;
         }
     }
 }