Пример #1
0
 public void NoStoryBlockThrowsException()
 {
     var bh = new BlockHandler();
     Assert.Throws<FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@"
     ## this file has no story
     just a lonely scene".ToLines())));
 }
Пример #2
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 public void StoryWithALegitAnchorParses()
 {
     var bh = new BlockHandler();
     bh.ParseBlocks(bh.ExtractBlocks(@"
     # [my story](/a-scene)
     story with a simple link
     ## a scene
     this is a scene".ToLines()));
 }
Пример #3
0
 public void StoryLinkingToNonExistentSceneThrowsException()
 {
     var bh = new BlockHandler();
     Assert.Throws<FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@"
     # [a story](/non-existent)
     this story links to a first scene that doesn't exist
     ## a scene
     this scene is so cold and lonely".ToLines())));
 }
Пример #4
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 public void StoryWithDuplicateActionsThrowsException()
 {
     var bh = new BlockHandler();
     Assert.Throws<FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@"
     # [a story](/a-scene)
     this story is action-happy
     ## a scene
     this is the first scene
     ### an action
     this is an action
     ## another scene
     this is another scene
     ### an action
     oops, this is the same action!".ToLines())));
 }
Пример #5
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        public bool Run()
        {
            this.blocksHandler = new BlockHandler(Environment.ProcessorCount,
                                                  this.operationType, s =>
            {
                Console.WriteLine(s);
                this.Abort();
            });

            if (!this.Init())
            {
                return(false);
            }

            this.Process();

            return(!isAborder);
        }
Пример #6
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        protected virtual void bindForDistributeSums(DataTable tab)
        {
            BlockHandler bh = new BlockHandler();

            bh.setBlockPoint(globalRecalc);
            bh.getGroupBlockPoints().Add(cellBindingLines.getMainBlockPoint());
            bh.getGroupBlockPoints().Add(cellBindingHeader.getMainBlockPoint());
            cellBindingLines.addRelation(
                new string[] { TableSTLINE.PRICE, TableSTLINE.TOTAL, TableSTLINE.DISCPER },
                new ImplTableColumnChangedWrap(new WorkerStart(distributeDocumentBalance)),
                bh,
                null);
            cellBindingHeader.addRelation(
                new string[] { TableINVOICE.DISCPER },
                new ImplTableColumnChangedWrap(new WorkerStart(distributeDocumentBalance)),
                bh,
                null);
        }
Пример #7
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            public Primitive GetValue()
            {
                List <Object> blocks = entityProvider.GetEntities();

                if (aggregationType == PropertyAggregate.COUNT)
                {
                    return(new NumberPrimitive(blocks.Count));
                }

                BlockHandler handler = BlockHandlerRegistry.GetBlockHandler(entityProvider.GetBlockType());

                PropertySupplier p = property ?? handler.GetDefaultProperty(Return.NUMERIC);

                List <Primitive> propertyValues = blocks.Select(b => {
                    return(direction.HasValue ? handler.GetPropertyValue(b, p, direction.Value) : handler.GetPropertyValue(b, p));
                }).ToList();

                return(Aggregate(propertyValues, aggregationType));
            }
Пример #8
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        protected void SetLine(int currentLevel, int index, int line)
        {
            BlockTextureGenerator.BlockType type   = (BlockTextureGenerator.BlockType)(line % 3);
            BlockTextureGenerator.Border    border = BlockTextureGenerator.Border.BORDER;

            for (int y = 0; y < 4; y++)
            {
                BlockHandler block = blocks[index][y];
                if (y >= line)
                {
                    block.gameObject.SetActive(false);
                    continue;
                }

                block.SetGlow(line == 4 ? 1.0f : 0.0f);
                block.SetImage(BlockTextureGenerator.Instance.getLevelSprite(currentLevel, border, type));
                block.gameObject.SetActive(true);
            }
        }
Пример #9
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 public void StoriesWithFancyAnchorsThrowExceptions()
 {
     var bh = new BlockHandler();
     Assert.Throws<FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@"
     # [my story](/a-scene?conditional)
     story with a conditional
     ## a scene
     this is a scene".ToLines())));
     Assert.Throws<FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@"
     # [my story](/a-scene#toggle)
     story with a toggle
     ## a scene
     this is a scene".ToLines())));
     Assert.Throws<FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@"
     # [my story](/a-scene#?conditional#toggle)
     story with a conditional and a toggle
     ## a scene
     this is a scene".ToLines())));
 }
Пример #10
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        public void StoriesWithFancyAnchorsThrowExceptions()
        {
            var bh = new BlockHandler();

            Assert.Throws <FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@"
# [my story](/a-scene?conditional)
story with a conditional
## a scene
this is a scene".ToLines())));
            Assert.Throws <FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@"
# [my story](/a-scene#toggle)
story with a toggle
## a scene
this is a scene".ToLines())));
            Assert.Throws <FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@"
# [my story](/a-scene#?conditional#toggle)
story with a conditional and a toggle
## a scene
this is a scene".ToLines())));
        }
Пример #11
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 public void Awake()
 {
     for (int x = 0; x < MAX_HISTORY; x++)
     {
         blocks[x] = new BlockHandler[4];
         for (int y = 0; y < 4; y++)
         {
             GameObject    go = Instantiate(prefab.gameObject);
             BlockHandler  bh = go.GetComponent <BlockHandler>();
             RectTransform rt = go.GetComponent <RectTransform>();
             rt.SetParent(this.gameObject.transform, true);
             Vector3 location = new Vector3();
             location.x       = x * (blockSize + 3);
             location.y       = y * blockSize;
             rt.localPosition = location;
             rt.localScale    = Vector3.one;
             blocks[x][y]     = bh;
         }
     }
 }
Пример #12
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 public void Initialize(BlockHandler b, float x, float y, int p, bool s, bool small, int d)
 {
     bh     = b;
     player = p; dir = d;
     if (small)
     {
         width = 2; height = 12;
     }
     else
     {
         width = 3; height = 8;
     }
     xStart            = x; yStart = y;
     isShown           = s; isSmall = small;
     TILE_SIZE         = Consts.TILE_SIZE * (isSmall?sizeMultSmall:sizeMult);
     nextSelectLength  = 0;
     nextSelectedTiles = new List <GameObject>();
     addSprite         = Resources.Load <Sprite>(SpritePaths.RecoveryTile);
     InitTiles();
 }
Пример #13
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        private static void Main(string[] args)
        {
            var authHandler      = new AuthHandler();
            var blockHandler     = new BlockHandler();
            var roleAdminHandler = new RoleAdminHandler();

            authHandler.SetNext(blockHandler).SetNext(roleAdminHandler);

            var userRequest = new UserRequest
            {
                IsAuth    = true,
                IsBlocked = false,
                IsAdmin   = false
            };
            var result = authHandler.Check(userRequest);

            Console.WriteLine(result);

            Console.ReadKey();
        }
Пример #14
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        public async Task <bool> FinishedDigging(IEntity entity, IGrainFactory grainFactory, IWorld world, BlockWorldPos position, BlockState blockState, long usedTick)
        {
            if (!blockState.IsSameId(BlockStates.Bedrock()))
            {
                var newState = BlockStates.Air();
                await world.SetBlockState(grainFactory, position, newState);

                // 产生 Pickup
                var chunk        = position.ToChunkWorldPos();
                var finder       = grainFactory.GetGrain <ICollectableFinder>(world.MakeAddressByPartitionKey(chunk));
                var blockHandler = BlockHandler.Create((BlockId)blockState.Id);
                var droppedSlot  = blockHandler.DropBlock(ItemId, blockState);
                if (!droppedSlot.IsEmpty)
                {
                    await finder.SpawnPickup(position + new Vector3(0.5f, 0.5f, 0.5f), new[] { droppedSlot }.AsImmutable());
                }
                return(true);
            }

            return(false);
        }
Пример #15
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        private void Awake()
        {
            for (int x = 0; x < NUM_LEVELS; x++)
            {
                data[x] = new BlockHandler[10];

                for (int y = 0; y < 10; y++)
                {
                    GameObject    go = GameObject.Instantiate(prefab.gameObject);
                    RectTransform rt = go.GetComponent <RectTransform>();
                    rt.SetParent(this.transform, true);
                    Vector3 pos = new Vector3();
                    pos.x            = x * xOffset;
                    pos.y            = y * yOffset;
                    rt.localPosition = pos;
                    //go.SetActive(true);
                    data[x][y] = go.GetComponent <BlockHandler>();
                }
            }
            inited = true;
        }
Пример #16
0
        public void Update()
        {
            if (Locator.TurnManager.IsSelfTurn)
            {
                var self = _playerModelDict[GameTypes.PlayerType.SELF];

                if (!self.CanPut())
                {
                    Locator.TurnManager.FinishTurn(GameTypes.PlayerType.SELF);
                }
                else
                {
                    // isAI
                    if (false)
                    {
                        var block   = self.PickRandomBlock();
                        var cellPos = block.PickRandomEnableCellPosition();
                        BlockHandler.PutBlock(GameTypes.PlayerType.SELF, block.Id, Locator.CellManager.GetCell(cellPos.X, cellPos.Y));
                    }
                }
            }
            if (Locator.TurnManager.IsEnemyTurn)
            {
                var enemy = _playerModelDict[GameTypes.PlayerType.ENEMY];
                if (!enemy.CanPut())
                {
                    Locator.TurnManager.FinishTurn(enemy.PlayerType);
                }
                else
                {
                    // isAI
                    if (false)
                    {
                        var block   = enemy.PickRandomBlock();
                        var cellPos = block.PickRandomEnableCellPosition();
                        BlockHandler.PutBlock(GameTypes.PlayerType.ENEMY, block.Id, Locator.CellManager.GetCell(cellPos.X, cellPos.Y));
                    }
                }
            }
        }
Пример #17
0
    void HorseToThisPosition()
    {
        AddPoint();

        if (blockHandler == null)
        {
            blockHandler = GameObject.FindObjectOfType <BlockHandler>();
        }
        blockHandler.StartMoving();
        //When Start

        OnStartHorseMove();

        Horse.horse.transform.parent = this.gameObject.transform;

        iTween.MoveTo(Horse.horse,
                      iTween.Hash(
                          "position", new Vector3(this.gameObject.transform.position.x, this.gameObject.transform.position.y - 45f, this.gameObject.transform.position.z),
                          "time", 0.8f,
                          "easetype", iTween.EaseType.easeInQuad,
                          "islocal", true,
                          "oncomplete", "OnFinishedHorseMove",
                          "oncompletetarget", gameObject
                          ));


        iTween.ShakePosition(BlockHandler.BlockHandlerGO,
                             iTween.Hash(
                                 "amount", new Vector3(0.02f, 0.03f, 0.04f),
                                 "time", 0.08f
                                 ));

        //When Finishes
        iTween.ShakePosition(BlockHandler.BlockHandlerGO,
                             iTween.Hash(
                                 "amount", new Vector3(0.04f, 0.06f, 0.08f),
                                 "time", 0.2f,
                                 "delay", 0.8f
                                 ));
    }
Пример #18
0
        public ResolvedStory ParseStory(string storyText)
        {
            var lines  = storyText.Split(new[] { "\n", "\r\n" }, StringSplitOptions.None);
            var blocks = BlockHandler.ExtractBlocks(lines);
            var story  = BlockHandler.ParseBlocks(blocks);

            GameTraverser.Story = story;
            var resolved = StateResolver.Resolve(GameTraverser.Enumerate(), story);

            resolved.Orphans = GameTraverser.OrphanedScenes.Select(o => new Orphan
            {
                Type       = "Scene",
                Name       = o.Name,
                LineNumber = o.LineNumber
            }).Union(GameTraverser.OrphanedActions.Select(o => new Orphan
            {
                Type       = "Action",
                Name       = o.Toggle,
                LineNumber = o.LineNumber
            }));
            return(resolved);
        }
 protected override void Initialization()
 {
     try
     {
         inputStream  = BlockReader.GetInputStream(option.InputFileName);
         outputStream = BlockWriter.GetOutputStream(option.OutputFileName);
     }
     catch (FileNotFoundException)
     {
         Console.WriteLine("Файл не найден");
         isAborted = true;
         return;
     }
     catch (FileLoadException ex)
     {
         OutputConsole.DisplayError(ex);
         isAborted = true;
         return;
     }
     blockReader   = new CompressedBlockReader(inputStream);
     blockWriter   = new DecompressedBlockWriter(outputStream);
     blocksHandler = new BlockHandler(Environment.ProcessorCount, ex => Callback(ex), CompressionMode.Decompress);
 }
Пример #20
0
        public void SetLine(int numLines, int finalLine)
        {
            int level = finalLine / 10;

            level += START_LEVEL;

            for (int i = finalLine - numLines; i < finalLine; i++)
            {
                BlockHandler block = GetBlock(i);
                if (block == null)
                {
                    break;
                }
                BlockTextureGenerator.Border    border;
                BlockTextureGenerator.BlockType blockType;
                float alpha;
                GetSprite(numLines, out border, out blockType, out alpha);
                Sprite s = BlockTextureGenerator.Instance.getLevelSprite(level, border, blockType);
                block.SetImage(s);
                block.SetGlow(alpha);
                block.gameObject.SetActive(true);
            }
        }
Пример #21
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.CompareTag("PlayerCollider"))
        {
            this.gameObject.transform.parent.gameObject.transform.parent = collision.gameObject.transform.parent;

            iTween.MoveTo(this.gameObject.transform.parent.gameObject,
                          iTween.Hash(
                              "position", new Vector3(this.gameObject.transform.position.x, this.gameObject.transform.position.y + 45f, this.gameObject.transform.position.z),
                              "time", 0.4f,
                              "easetype", iTween.EaseType.easeInQuad,
                              "islocal", true
                              ));

            Horse.horse.gameObject.GetComponent <Image>().color = new Color32(0, 0, 0, 0);

            Horse.playerIsDead = true;

            BlockHandler.ShakeBlocks();
            Handheld.Vibrate();
            Score.GetBestScore();
        }
    }
Пример #22
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        /// <summary>
        /// Poll for new messages in a stream. If new messages are found beyond the last consumed position then they
        /// will be delivered to the <seealso cref="IBlockHandler"/> up to a limited number of bytes.
        /// </summary>
        /// <param name="blockHandler">     to which block is delivered. </param>
        /// <param name="blockLengthLimit"> up to which a block may be in length. </param>
        /// <returns> the number of bytes that have been consumed. </returns>
        public int BlockPoll(BlockHandler blockHandler, int blockLengthLimit)
        {
            if (_isClosed)
            {
                return(0);
            }

            var position   = _subscriberPosition.Get();
            var termOffset = (int)position & _termLengthMask;
            var termBuffer = ActiveTermBuffer(position);
            var limit      = Math.Min(termOffset + blockLengthLimit, termBuffer.Capacity);

            var resultingOffset = TermBlockScanner.Scan(termBuffer, termOffset, limit);

            var bytesConsumed = resultingOffset - termOffset;

            if (resultingOffset > termOffset)
            {
                try
                {
                    var termId = termBuffer.GetInt(termOffset + DataHeaderFlyweight.TERM_ID_FIELD_OFFSET);

                    blockHandler(termBuffer, termOffset, bytesConsumed, SessionId, termId);
                }
                catch (Exception t)
                {
                    _errorHandler(t);
                }
                finally
                {
                    _subscriberPosition.SetOrdered(position + bytesConsumed);
                }
            }

            return(bytesConsumed);
        }
Пример #23
0
 override public void Setup(BoardCursorActualCore c, TweenHandler t, BlockHandler bh, Vector2 nexterPos, bool smallNext, bool show = true, bool touch = false)
 {
     base.Setup(c, t, bh, nexterPos, smallNext, show, touch);
     topoffset = 1;
     cursor.setWidthAndHeight(width, --height);
 }
 public ABCIConnector(TransactionHandlerRouter transactionHandlerRouter, QueryProcessor queryProcessor, BlockHandler blockHandler)
 {
     _transactionHandlerRouter = transactionHandlerRouter;
     _queryProcessor           = queryProcessor;
     _blockHandler             = blockHandler;
 }
Пример #25
0
 public BlocksController(IBlockRepository repository)
 {
     _repository = repository;
     _handler    = new BlockHandler(_repository);
 }
Пример #26
0
    void OnCollisionEnter(Collision collision)
    {
        if (collision.gameObject.tag.Equals("Player"))
        {
            if (collision.contacts.Length > 0)
            {
                ContactPoint contact = collision.contacts[0];
                if (Vector3.Dot(contact.normal, Vector3.down) > 0.5f)
                {
                    //Grabs the player jumping script from the player the enemy made collision with
                    PlayerJumping jump = collision.gameObject.GetComponent <PlayerJumping>();
                    //Makes the player jump up
                    jump.Jump(5f);
                    soundPlayer.PlaySound(Sounds.KICKING);
                    if (!stompedHead)
                    {
                        stompedHead = true;
                        gameManager.IncreaseScore(score);

                        //Checks if the enemy has to been deleted from the scene
                        if (enemy.deleted)
                        {
                            gameObject.SetActive(false);                //Destroy(gameObject);
                        }
                        //Pauses the movement of the enemy
                        else
                        {
                            pauseMovement = true;
                        }
                    }
                    else
                    {
                        kickedEnemy = true;
                    }
                }
                //Checks if the player hits the enemy while its not moving anymore
                else if (stompedHead && pauseMovement)
                {
                    //Grabs the new direction of the enemy
                    direction   = (int)Input.GetAxisRaw("Horizontal");
                    kickedEnemy = true;
                    soundPlayer.PlaySound(Sounds.KICKING);
                }
                else
                {
                    gameManager.HandleDeath();
                }
            }
        }
        else if (collision.gameObject.tag.Equals("Floor") || collision.gameObject.tag.Equals("Interactable"))
        {
            //Switch direction
            direction = direction == 1 ? -1 : 1;
            //Checks if the enemy hit a interactable and is in shell form (aka been stomped and moving)
            if (collision.gameObject.tag.Equals("Interactable") && stompedHead)
            {
                BlockHandler blockHandler = collision.gameObject.GetComponent <BlockHandler>();
                blockHandler.HandleCollision();
            }
        }
    }
Пример #27
0
    // Update is called once per frame
    void Update()
    {
        if (isGameEnd)
        {
            return;
        }
        //콤보 시간과 아이템 시간 체크 후 안내메시지 사라짐
        if (comboTimer < 0)
        {
            comboText.SetActive(false);
            comboCount = 0;
        }
        comboTimer -= Time.deltaTime;

        if (itemTimer < 0)
        {
            itemText.SetActive(false);
            itemTimer = 0;
        }
        itemTimer -= Time.deltaTime;

        if (nowBlockHandler.isEnd())                    //블록 이동이 끝났다면
        {
            if (!checkGameEnd())                        //게임이 끝난 지 체크
            {
                while (renewBlock(checkDestoryBlock())) //줄을 사라지게 한 뒤 터진 줄부터 안터진 줄까지 줄수를 -1 해줌
                {
                }
                nowBlockHandler = new BlockHandler(gamePanel, blockPerfap);                 //새로운 블록생성
            }
        }
        else
        {
            if (Input.GetKeyDown(KeyCode.UpArrow))
            {
                nowBlockHandler.move(0);
            }
            else if (Input.GetKeyDown(KeyCode.RightArrow))
            {
                nowBlockHandler.move(MoveType.Move_Right);
            }
            else if (Input.GetKeyDown(KeyCode.DownArrow))
            {
                nowBlockHandler.move(MoveType.Move_Down);
            }
            else if (Input.GetKeyDown(KeyCode.LeftArrow))
            {
                nowBlockHandler.move(MoveType.Move_Left);
            }
            else if (Input.GetKeyDown(KeyCode.Space))
            {
                nowBlockHandler.move(MoveType.Set_Down);
            }
            timer += Time.deltaTime;             //내려가는 속도 조절
            if (timer < timeDelay)
            {
                return;
            }
            timer = 0;
            nowBlockHandler.move(MoveType.Move_Down);
        }
    }
Пример #28
0
 void Start()
 {
     Cursor.visible = false;
     bh = new BlockHandler();
     bh.createDictionary();
     bh.registerBlocks();
 }
Пример #29
0
 public void StoryWithNoAnchorThrowsException()
 {
     var bh = new BlockHandler();
     Assert.Throws<FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@"
     # my story
     doesn't link to a scene
     ## a scene
     nothing links here".ToLines())));
 }
Пример #30
0
        public void StoryWithScenesAndActionsParses()
        {
            var bh = new BlockHandler();
            var story = bh.ParseBlocks(bh.ExtractBlocks(@"
            # [my story](/a-scene)
            story with a simple link
            ## a scene
            this is a scene
            ## [a scene](?something)
            this is the same scene with a conditional
            ## another scene
            this is another scene
            ### action1
            this is an action
            ### action 2
            this is another action
            ## yet another scene
            yup here's some more
            ### another action
            the last action (hero?)".ToLines()));

            Assert.Equal(3, story.Scenes.Count);
            Assert.Equal(2, story.Scenes["a-scene"].Count);
            Assert.Equal(3, story.Actions.Count);
        }
Пример #31
0
    protected virtual void DoTheActualSetup()
    {
        StateControllerInit(false);
        usingTouchControls = PD.GetSaveData().savedOptions["touchcontrols"] == 1;
        firstLaunch        = true;
        player1Human       = !PD.isDemo; player2Human = (PD.gameType == PersistData.GT.Versus);
        bh           = new BlockHandler(PD, PD.GetPuzzleLevel());
        zaps         = new List <ZappyGun>();
        zapsToDelete = new List <ZappyGun>();
        SetupCountdown();
        SetupActors();
        SetupRoundDisplay();
        SetupEasterEgg();
        specialMode = PD.useSpecial;
        height      = PD.isTutorial?6:PD.rowCount; width = 8;
        float p1Xoffset = (player2Human || (PD.isDemo && PD.demoPlayers == 2)) ? -10.1f : (PD.IsLeftAlignedHUD()?-1.5f:-5.5f), p2Xoffset = 3.0f;

        CreateBoards(p1Xoffset, p2Xoffset);
        SetUpHUDAndScores();
        if (PD.runningScore > 0)
        {
            board1.AddToScore(PD.runningScore);
        }
        if (PD.runningTime > 0)
        {
            hud.SetTimeWithSeconds(PD.runningTime);
        }
        if (PD.gameType == PersistData.GT.Challenge)
        {
            (board1 as BoardWarPuzzlePlayer).unlockedRow = (hud as PuzzleHUD).GetUnlockedRow();
        }
        cursor1 = CreatePlayerCursor(player1Human, p1Xoffset, 1, board1, board2);
        cursor2 = CreatePlayerCursor(player2Human || PD.override2P, p2Xoffset, 2, board2, board1, PD.override2P);
        board1.Setup(cursor1, th, bh, (player2Human || (PD.isDemo && PD.demoPlayers == 2)) ? new Vector2(-0.2f, -0.6f) : new Vector2(PD.IsLeftAlignedHUD()?-0.725f:0.75f, -0.6f), player2Human || (PD.isDemo && PD.demoPlayers == 2), true, player1Human && usingTouchControls);
        board2.Setup(cursor2, th, bh, new Vector2(0.2f, -0.6f), true, player2Human || (PD.isDemo && PD.demoPlayers == 2));
        board1.RefreshGraphics();
        board2.RefreshGraphics();
        CreateMirrors(p1Xoffset, p2Xoffset);
        mirror1.RefreshGraphics();
        mirror2.RefreshGraphics();
        SetupMouseControls(p1Xoffset);

        if (!PD.isDemo)
        {
            if (PD.gameType == PersistData.GT.Campaign)
            {
                campaign = new CampaignHandler(PD, board1 as BoardWarSpecial, board2 as BoardWarCampaign,
                                               mirror2 as BoardMirrorSpecial, cursor1 as BoardCursorWar, cursor2 as BoardCursorBot, hud as CampaignHUD, GetXMLHead());
            }
            pauseButtonSheet = Resources.LoadAll <Sprite>(SpritePaths.ShortButtons);
            pauseButton      = GetGameObject(player2Human ? (new Vector3(0.0f, -0.1f)):(new Vector3(2.5f, 0.7f)), "Pause Button", pauseButtonSheet[0], true, "HUD");
            pauseButton.SetActive(PD.usingMouse);
            pauseButton.transform.localScale = new Vector3(0.75f, 0.75f);
            FontData f = PD.mostCommonFont.Clone(); f.scale = 0.035f;
            pauseText = GetMeshText(player2Human ? (new Vector3(0.0f, 0.0f)):(new Vector3(2.5f, 0.8f)), GetXmlValue(GetXMLHead(), "pause"), f).gameObject;
            pauseText.SetActive(PD.usingMouse);
            pauseTimer = 0;
            mouseObjects.Add(pauseButton);
            mouseObjects.Add(pauseText);
        }
        else
        {
            demoCountdown = 1800;
        }
    }
Пример #32
0
 /// <summary>
 /// Toggles all functions to return angles in degrees.
 /// </summary>
 public static void UseDegrees()
 {
     BlockHandler.UseDegrees();
 }
Пример #33
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 public BlockHandlerWrapper(BlockHandler @delegate)
 {
     _delegate = @delegate;
 }
Пример #34
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 public BlockCommand(BlockHandler blockHandler, EntityProvider entityProvider, BlockCommandHandler commandHandler)
 {
     this.blockHandler   = blockHandler;
     this.entityProvider = entityProvider;
     this.commandHandler = commandHandler;
 }
Пример #35
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 public static IBlockHandler ToBlockHandler(BlockHandler @delegate)
 {
     return(new BlockHandlerWrapper(@delegate));
 }
Пример #36
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 /// <summary>
 /// Toggles all functions to returns angles in radians.
 /// </summary>
 public static void UseRadians()
 {
     BlockHandler.UseRadians();
 }