public void instantiateNewFormation(bool [,] grid) { var testGrid = new bool[5, 5] { { false, false, false, false, false }, { false, false, false, false, false }, { false, false, false, false, false }, { true, false, false, false, false }, { true, true, false, false, false }, }; if (counter % 5 == 0) { // timeBetweenMoveDowns -= 0.1f; } if (counter % 5 == 0) { SwitchPlayer(); } // grid = null; var activeBlockForm = (GameObject)Instantiate(blockFormationPrefab, spawnPoint.position, Quaternion.identity); activeBlockFormation = activeBlockForm.GetComponent <BlockFormation>(); activeBlockFormation.startGrid = grid != null?activeBlockFormation.turnPieceRight(grid) : testGrid; counter++; }
// Set to current captured block in trigger. public void CaptureBlock() { Block CapturedBlockScript = CapturedBlock.GetComponent <Block> (); SimpleFollow CapturedBlockSimpleFollow = CapturedBlock.GetComponent <SimpleFollow> (); Rigidbody CapturedBlockRigidbody = CapturedBlock.GetComponent <Rigidbody> (); ParentToTransform CapturedBlockParentToTransform = CapturedBlock.GetComponent <ParentToTransform> (); BlockFormation CapturedBlockParentBlockFormation = CapturedBlock.GetComponentInParent <BlockFormation> (); Rigidbody CapturedBlockParentRigidbody = CapturedBlock.GetComponentInParent <Rigidbody> (); if (CapturedBlockScript.isBossPart == false) { CapturedBlockRigidbody.isKinematic = false; CapturedBlockScript.OverwriteVelocity = true; CapturedBlockScript.isStacked = true; CapturedBlockScript.stack = this; CapturedBlockRigidbody.velocity = Vector3.zero; CapturedBlockSimpleFollow.enabled = true; CapturedBlockSimpleFollow.FollowPosX = transform; CapturedBlockSimpleFollow.FollowPosY = transform; CapturedBlockSimpleFollow.FollowPosZ = transform; isOccupied = true; if (stackSound.isPlaying == false) { stackSound.Play(); } if (CapturedBlockParentBlockFormation != null && CapturedBlockParentRigidbody != null) { CapturedBlockParentRigidbody.velocity = Vector3.zero; //CapturedBlockParentBlockFormation.enabled = false; CapturedBlockParentToTransform.ParentNow(); } } }
// Start is called before the first frame update void Start() { parent = transform.parent.GetComponent <BlockFormation>(); }