public void Fill(RNG random, float boardOffsetY) { Color = (BlockColor)random.Next(0, 4); Flags = BlockFlag.None; var modifierDistribution = random.Next(1, 101); if (modifierDistribution % 2 == 0) { Flags = BlockFlag.X2; } else if (modifierDistribution % 3 == 0) { Flags = BlockFlag.X3; } else if (modifierDistribution % 5 == 0) { Flags = BlockFlag.X5; } if (random.Next(1, 11) % 3 != 0) { Flags = BlockFlag.None; } _boardOffset = new Vector2(0, boardOffsetY); }
private void SetBlockStake(BlockFlag flg) { (this.ruleContext as PosRuleContext).BlockStake = new BlockStake() { Flags = flg }; }
public void SetStakeModifier(ulong modifier, bool fGeneratedStakeModifier) { this.StakeModifier = modifier; if (fGeneratedStakeModifier) { this.Flags |= BlockFlag.BLOCK_STAKE_MODIFIER; } }
public bool SetStakeEntropyBit(uint nEntropyBit) { if (nEntropyBit > 1) { return(false); } this.Flags |= (nEntropyBit != 0 ? BlockFlag.BLOCK_STAKE_ENTROPY : 0); return(true); }
public void SetProofOfStake() { this.Flags |= BlockFlag.BLOCK_PROOF_OF_STAKE; }
public void Copy(Block other) { Color = other.Color; Flags = other.Flags; _boardOffset = new Vector2(); }
public void Hide() { Flags = BlockFlag.Hidden; }
public void Deselect() { Flags &= ~BlockFlag.Selected; }
public void Select() { Flags |= BlockFlag.Selected; }