Пример #1
0
 public abstract Color getFaceColor(short block, BlockFaceIndex faceIndex);
Пример #2
0
 public abstract float getFaceAo(int x, int y, int z, BlockFaceIndex faceIndex);
Пример #3
0
 public abstract bool isCollider(short block); //可碰撞,用来判断是否可通过
 public abstract Rect getTextureUV(short block, BlockFaceIndex faceIndex);
Пример #4
0
 public override Rect getTextureUV(short block, BlockFaceIndex faceIndex)
 {
     return(texturePacker.GetRect((Game.BlockType)block, (int)faceIndex));
 }
Пример #5
0
 public override Color getFaceColor(short block, BlockFaceIndex faceIndex)
 {
     return(TextureNameConfig.GetColor((Game.BlockType)block, (int)faceIndex));
 }
Пример #6
0
 public override float getFaceAo(int x, int y, int z, BlockFaceIndex faceIndex)
 {
     return(1.0f);
 }