private void Awake() { if (!cubeEffectController) { cubeEffectController = GetComponentInChildren <BlockEffect>(); } }
private bool SendChar(GameObject droppedChar, BlockType blockType) { CharInListView charView = droppedChar.GetComponent <CharInListView>(); BlockEffect blockEffect = new BlockEffect() { BlockType = blockType }; bool succes = true; if (blockType == BlockType.Reactor) { droppedChar.GetComponent <Dragable>().StopDrag(); pool.Remove(charView.CharModel); blockEffect.Status = statsMath.GetBurningEnergy(charView.CharModel); Debug.Log(statsMath.GetBurningEnergy(charView.CharModel)); blockEffect.PeopleCount = 1; shipController.ApplyBlockEffect(blockEffect); } else { blockEffect.PeopleCount = 1; succes = shipController.ApplyBlockEffect(blockEffect); if (succes) { charView.CharModel.Location = blockType; charView.UpdateDescription(); } } return(succes); }
public override void ExecuteEffect(Battlefield obf, Battlefield abf, ref int targetIndex, GameObject specialVFX) { int toBeFreezedIndex; if (BlockEffect.IsThereABlockerInTheFrontOfTarget(obf, targetIndex)) { toBeFreezedIndex = obf.GetIndexInFrontOf(targetIndex); } else { toBeFreezedIndex = targetIndex; } obf.GetReferenceToCardAt(toBeFreezedIndex).ApplyFreezing(Instantiate(specialVFX)); }
public bool ApplyBlockEffect(BlockEffect effect) { Block block = spaceShip.GetBlockModel(effect.BlockType); block.Capacity += effect.Capacity; bool success = block.AddPeople(effect.PeopleCount); if (success) { block.AddToStatus(effect.Status); block.MaxSpending += effect.MaxSpending; block.ActualSpending += effect.ActualSpending; } else { block.Capacity -= effect.Capacity; } return(success); }
public override void ExecuteEffect(Battlefield obf, Battlefield abf, ref int targetIndex, GameObject specialVFX) { Card attacker = abf.GetSelectedCard(); Card target; if (BlockEffect.IsThereABlockerInTheFrontOfTarget(obf, targetIndex)) { target = obf.GetCardInFrontOf(targetIndex); } else { target = obf.GetReferenceToCardAt(targetIndex); } attacker.Skill = target.Skill; target.Skill = skillsMediator.GetBasicAttackSkill(); if (skillsMediator.IsTheSkillNamedStrong(attacker.Skill)) { attacker.ModifyAttackPowerForThisMatch(valueToSum: +4 + target.GetLevel() * 4); target.ModifyAttackPowerForThisMatch(valueToSum: -4 - target.GetLevel() * 4); } }
public void EndSecondary() { if (!canUse) { return; } if (useState == PhysicalWeaponUseState.Blocking) { if (OnEndSecondary != null) { OnEndSecondary(this, new EventArgs()); } useState = PhysicalWeaponUseState.Default; EffectManager manager = GetComponentInParent <EffectManager>(); if (manager != null && blockEffect != null) { manager.RemoveEffect(blockEffect); blockEffect = null; } } }
public void Secondary() { if (!canUse) { return; } if (useState == PhysicalWeaponUseState.Default) { if (OnSecondary != null) { OnSecondary(this, new EventArgs()); } useState = PhysicalWeaponUseState.Blocking; EffectManager manager = GetComponentInParent <EffectManager>(); if (manager != null) { blockEffect = new BlockEffect(minBlockValue, maxBlockValue); manager.AddEffect(blockEffect); } } }
public RenderingShaders(GraphicsDevice device) { var fogStart = 0f; TransparentEffect = new BlockEffect() { // Texture = stillAtlas, VertexColorEnabled = true, World = Matrix.Identity, AlphaFunction = CompareFunction.Greater, ReferenceAlpha = 32, FogStart = fogStart, FogEnabled = false, // TextureEnabled = true }; TranslucentEffect = new BlockEffect() { //Texture = stillAtlas, VertexColorEnabled = true, World = Matrix.Identity, AlphaFunction = CompareFunction.Greater, ReferenceAlpha = 32, FogStart = fogStart, FogEnabled = false, //Alpha = 0.5f }; AnimatedEffect = new BlockEffect() { // Texture = Resources.Atlas.GetAtlas(0), VertexColorEnabled = true, World = Matrix.Identity, AlphaFunction = CompareFunction.Greater, ReferenceAlpha = 32, FogStart = fogStart, FogEnabled = false, // TextureEnabled = true }; AnimatedTranslucentEffect = new BlockEffect() { //Texture = Resources.Atlas.GetAtlas(0), VertexColorEnabled = true, World = Matrix.Identity, AlphaFunction = CompareFunction.Greater, ReferenceAlpha = 127, FogStart = fogStart, FogEnabled = false, Alpha = 0.5f }; OpaqueEffect = new BlockEffect() { // TextureEnabled = true, // Texture = stillAtlas, FogStart = fogStart, VertexColorEnabled = true, // LightingEnabled = true, FogEnabled = false, ReferenceAlpha = 249, AlphaFunction = CompareFunction.Always // AlphaFunction = CompareFunction.Greater, // ReferenceAlpha = 127 // PreferPerPixelLighting = false }; LightingEffect = new LightingEffect(device) { }; }