Пример #1
0
 public void SetText(BlockData _data)
 {
     if (_data.GetBlockType() == BlockData.EBlockType.Normal) //只有當我發現你是普通格子時,我才會去更動我的數字
     {
         this.SetText(_data.GetBlockValue());
     }
 }
Пример #2
0
 public void SpawnBlock(int _iSpawnPos, BlockData _block)            //生成格子
 {
     if (this.m_listBoard != null && _iSpawnPos < this.m_iBoardSize) //只在棋盤有被生出來,而且你選定的索引值在範圍內時才允許生成
     {
         this.m_listBoard[_iSpawnPos].SetBlockValue(_block.GetBlockValue());
         this.m_listBoard[_iSpawnPos].SetBlockType(_block.GetBlockType());
     }
 }
Пример #3
0
    public void SetBlock(BlockData _data)
    {
        switch (_data.GetBlockType())
        {
        case BlockData.EBlockType.Normal:
            this.m_imgBlockFace.sprite = m_sprNormalFace;
            this.SetText(_data.GetBlockValue());
            break;

        case BlockData.EBlockType.Obstruct:
            this.m_imgBlockFace.sprite = m_sprObstructFace;
            this.SetText(0);
            break;

        case BlockData.EBlockType.None:
            this.m_imgBlockFace.sprite = m_sprNoneFace;
            this.SetText(0);
            break;
        }
    }