Пример #1
0
    public void DoppelMove(Vector3 direc)
    {
        MapPos nextPos = GetNextPos(nowPos, direc);

        nextObj = goMap[nextPos.floor, nextPos.x, nextPos.z];

        transform.localRotation = Quaternion.LookRotation(direc);
        animator.SetBool(key_walk, true);

        if (nextObj == null)
        {
            StartCoroutine(Move(direc));
            stayCnt = 0;
        }
        else
        {
            if (nextObj.tag.Contains("Movable"))
            {
                GameObject      moveBlock = goMap[nextPos.floor, nextPos.x, nextPos.z];
                BlockController b         = moveBlock.GetComponent <BlockController>();
                b.BlockMove(direc);
                if (goMap[nextPos.floor, nextPos.x, nextPos.z] == null)
                {
                    //ブロック移動後移動先が空いているなら == ブロックが動けたなら プレイヤーを動かす
                    StartCoroutine(Move(direc));
                    stayCnt = 0;
                }
            }
        }
        doppelPos[number] = nowPos;
    }
Пример #2
0
    public void PlayerMove(Vector3 direc)
    {
        MapPos nextPos = GetNextPos(nowPos, direc);

        nextObj = goMap[nextPos.floor, nextPos.x, nextPos.z];

        transform.localRotation = Quaternion.LookRotation(direc);
        animator.SetBool(key_walk, true);

        if (nextPos == doppelPos)
        {
            gameOver = true;
            return;
        }
        if (nextObj == null)
        {
            StartCoroutine(Move(direc));
            stayCnt = 0;
        }
        else
        {
            if (nextObj.tag.Contains("Movable"))
            {
                GameObject      moveBlock   = goMap[nextPos.floor, nextPos.x, nextPos.z];
                BlockController b           = moveBlock.GetComponent <BlockController>();
                MapPos          nextnextPos = GetNextPos(nextPos, direc);

                if (!(nextnextPos.ExceedRange() || nextnextPos.ExceedRange() && nextnextPos == doppelPos))
                {
                    b.BlockMove(direc);
                    if (goMap[nextPos.floor, nextPos.x, nextPos.z] == null)
                    {
                        //ブロック移動後移動先が空いているなら == ブロックが動けたなら プレイヤーを動かす
                        StartCoroutine(Move(direc));
                        stayCnt = 0;
                    }
                }
            }
        }
        playerPos = nowPos;
    }