Пример #1
0
 public void Update()
 {
     if (BlockCollider.IsEnable() == false)
     {
         Destroy();
     }
 }
Пример #2
0
    public void SetCollision(BlockCollider collider, float x, float y, float z)
    {
        switch (ID)
        {
        case BlockID.Ladder:
            switch (BlockDirection)
            {
            case Direction.Left:
                collider.EnableBox(x + 0.45f, y, z, 0.1f, 1.0f, 1.0f);
                break;

            case Direction.Right:
                collider.EnableBox(x - 0.45f, y, z, 0.1f, 1.0f, 1.0f);
                break;

            case Direction.Front:
                collider.EnableBox(x, y, z - 0.45f, 1.0f, 1.0f, 0.1f);
                break;

            case Direction.Back:
                collider.EnableBox(x, y, z + 0.45f, 1.0f, 1.0f, 0.1f);
                break;
            }
            break;

        case BlockID.StoneSlope:
        case BlockID.GrassSlope:
            CollisionType colType = GetCollisionType();

            if (collider.Type != colType)
            {
                collider.SetMesh(BuildCollider(new CollisionMeshData()), colType, x, y, z);
            }
            else
            {
                collider.EnableMesh(x, y, z);
            }
            break;

        default:
            if (IsSolid())
            {
                collider.EnableBox(x, y, z, 1.0f, 1.0f, 1.0f);
            }
            else
            {
                collider.Disable();
            }
            break;
        }
    }
Пример #3
0
 public void ReturnCollider(BlockCollider col)
 {
     col.Disable();
     colliders.Enqueue(col);
 }