public static void SetPoolAgentSession(Int32 agent_id, Int32 incident_id) { BllPool.SetPoolAgentSession(agent_id, incident_id); }
public static void SetPoolAgentBusy(Int32 agent_id, bool is_busy) { BllPool.SetPoolAgentBusy(agent_id, is_busy); }
public static void SetPoolAgentIncident(Int32 agent_id, Int32 incident_id) { BllPool.SetPoolAgentIncident(agent_id, incident_id); }
public static void SetPoolAgentAvailable(Int32 agent_id, bool is_available) { BllPool.SetPoolAgentAvailable(agent_id, is_available); }
public static void DeletePoolAgent(Int32 agent_id) { BllPool.DeletePoolAgent(agent_id); }
public static void InsertPoolAgent(Int32 agent_id) { BllPool.InsertPoolAgent(agent_id); }
public static PoolDS.PoolDSDataTable SelectPoolAgent(Int32 agent_id) { return(BllPool.SelectPoolAgent(agent_id)); }
public static PoolDS.PoolDSDataTable GetAllPoolAgents() { return(BllPool.GetAllPoolAgents()); }