public Skill CreateSkill(Player player) { List <Skill> playerSkills = player.ListOfSkills; Skill known = CheckContent(playerSkills); if (known == null) { Blizzard s1 = new Blizzard(); LightningChain s2 = new LightningChain(); EarthShield s3 = new EarthShield(); List <Skill> tmp = new List <Skill>(); if (s1.MinimumLevel <= player.Level) { tmp.Add(s1); } if (s2.MinimumLevel <= player.Level) { tmp.Add(s2); } if (s3.MinimumLevel <= player.Level) { tmp.Add(s3); } if (tmp.Count == 0) { return(null); } return(tmp[Index.RNG(0, tmp.Count)]); } else if (known.decoratedSkill == null) { BlizzardDecorator s1 = new BlizzardDecorator(known); LightningChainDecorator s2 = new LightningChainDecorator(known); EarthShieldDecorator s3 = new EarthShieldDecorator(known); List <Skill> tmp = new List <Skill>(); if (s1.MinimumLevel <= player.Level) { tmp.Add(s1); } if (s2.MinimumLevel <= player.Level) { tmp.Add(s2); } if (s3.MinimumLevel <= player.Level) { tmp.Add(s3); } if (tmp.Count == 0) { return(null); } return(tmp[Index.RNG(0, tmp.Count)]); } else { return(null); } }
private void BlizzardPaint(WorldLayer layer, IActor actor) { BlizzardDecorator.Paint(layer, actor, actor.FloorCoordinate, null); }