public BlinkAdjustment(Manager manager, MenuManager menu, AbilityId abilityId) { this.manager = manager; this.menu = menu.AbilityHelperMenu.BlinkMenu; AbilityId = abilityId; Refresh(); Player.OnExecuteOrder += OnExecuteOrder; }
public BlinkAdjustment(Manager manager, MenuManager menu, AbilityId abilityId) { this.manager = manager; this.menu = menu.AbilityHelperMenu.BlinkMenu; AbilityId = abilityId; Refresh(); if (this.menu.IsEnabled) { Player.OnExecuteOrder += OnExecuteOrder; } this.menu.OnEnabledChange += MenuOnEnabledChange; }