Пример #1
0
    void OnTriggerEnter2D(Collider2D coll)
    {
        // Food?
        if (coll.name.StartsWith("Food"))
        {
            // Get longer in next Move call

            ate = true;
            Destroy(coll.gameObject);
            // Remove the Food
            blinkSnake.getBlink(5);
            ScoreVal++;
        }
        else
        {
            isDied = true;
        }
    }
Пример #2
0
    void Update()
    {
        score.NewKey(ScoreVal.ToString());
        if (!isDied)
        {
            if (Input.inputString == rightKey)
            {
                dir = Vector2.right;
                blinkRight.getBlink(1);
                rightKey = RandControl(rightKey);
                if (rightKey == downKey || rightKey == leftKey || rightKey == upKey)
                {
                    rightKey = RandControl(rightKey);
                }
                dispRight.NewKey(rightKey);
            }
            else if (Input.inputString == downKey)
            {
                dir = -Vector2.up;    // '-up' means 'down'
                blinkDown.getBlink(1);
                downKey = RandControl(downKey);
                if (downKey == rightKey || downKey == leftKey || downKey == upKey)
                {
                    downKey = RandControl(downKey);
                }
                dispDown.NewKey(downKey);
            }
            else if (Input.inputString == leftKey)
            {
                dir = -Vector2.right; // '-right' means 'leftKey'
                blinkLeft.getBlink(1);
                leftKey = RandControl(leftKey);
                if (leftKey == rightKey || leftKey == downKey || leftKey == upKey)
                {
                    leftKey = RandControl(leftKey);
                }
                dispLeft.NewKey(leftKey);
            }
            else if (Input.inputString == upKey)
            {
                dir = Vector2.up;
                blinkUp.getBlink(1);
                upKey = RandControl(upKey);
                if (upKey == rightKey || upKey == downKey || upKey == leftKey)
                {
                    upKey = RandControl(upKey);
                }
                dispUp.NewKey(upKey);
            }
        }
        else
        {
            if (Input.GetKey(KeyCode.R))
            {
                //clear the tail
                tail.Clear();

                //reset to origin
                transform.position = new Vector3(0, 0, 0);

                //make snake alive
                isDied = false;
            }
        }
    }