static void Main() { //Some fancy text Console.WriteLine("cAudio 2.2.0 Tutorial 3: Memory Playback. C#\n"); Console.WriteLine("Available Playback Devices:\n"); //Grab a list of available devices IAudioDeviceList pDeviceList = cAudioCSharpWrapper.createAudioDeviceList(); //Get the default device name. string defaultDeviceName = pDeviceList.getDefaultDeviceName(); for (uint i = 0; i < pDeviceList.getDeviceCount(); i++) { string deviceName = pDeviceList.getDeviceName(i); if (deviceName.Equals(defaultDeviceName)) { Console.WriteLine(" " + i + "): " + deviceName + " [DEFAULT]"); } else { Console.WriteLine(" " + i + "): " + deviceName); } } Console.WriteLine("\n"); Console.WriteLine("Choose a device by number: "); string deviceSelection = Console.ReadLine(); uint deviceSelect = Convert.ToUInt32(deviceSelection); Console.WriteLine("\n"); //Create an uninitialized Audio Manager IAudioManager audioMgr = cAudioCSharpWrapper.createAudioManager(false); audioMgr.initialize(pDeviceList.getDeviceName(deviceSelect)); //Create the Bling class which holds our blign sound Bling bling = new Bling(); IAudioSource currentSource = audioMgr.createFromMemory("bling", System.Text.Encoding.Default.GetString(bling.bling), bling.bling_size, "wav"); if (currentSource != null) { currentSource.setVolume(0.5f); currentSource.play2d(false); while (currentSource.isPlaying()) { cAudioCSharpWrapper.cAudioSleep(10); } } audioMgr.Dispose(); Console.WriteLine(@"Press any key to quit "); Console.ReadLine(); }
private void frmImport_Load(object sender, EventArgs e) { Bling.fadeIn(this); }
private void frmImport_FormClosing(object sender, FormClosingEventArgs e) { Bling.fadeOut(this); }