Пример #1
0
        public virtual Spell ChooseSpell(IDamageable c)
        {
            Spell spell = CheckCastHealingSpell();

            if (spell != null)
            {
                return(spell);
            }

            if (!(c is Mobile))
            {
                return(null);
            }

            Mobile mob    = c as Mobile;
            double damage = ((m_Mobile.Skills[SkillName.SpiritSpeak].Value - mob.Skills[SkillName.MagicResist].Value) / 10) +
                            (mob.Player ? 18 : 30);

            if (damage > c.Hits)
            {
                spell = new ManaDrainSpell(m_Mobile, null);
            }

            switch (Utility.Random(16))
            {
            case 0:
            case 1:
            case 2:     // Poison them
            {
                m_Mobile.DebugSay("Attempting to BloodOath");

                if (!mob.Poisoned)
                {
                    spell = new BloodOathSpell(m_Mobile, null);
                }

                break;
            }

            case 3:     // Bless ourselves.
            {
                m_Mobile.DebugSay("Blessing myself");

                spell = new BlessSpell(m_Mobile, null);
                break;
            }

            case 4:
            case 5:
            case 6:     // Curse them.
            {
                m_Mobile.DebugSay("Attempting to curse");

                spell = GetRandomCurseSpell();
                break;
            }

            case 7:     // Paralyze them.
            {
                m_Mobile.DebugSay("Attempting to paralyze");

                if (m_Mobile.Skills[SkillName.Magery].Value > 50.0)
                {
                    spell = new ParalyzeSpell(m_Mobile, null);
                }

                break;
            }

            case 8:     // Drain mana
            {
                m_Mobile.DebugSay("Attempting to drain mana");

                spell = GetRandomManaDrainSpell();
                break;
            }

            case 9:     // Blood oath them
            {
                m_Mobile.DebugSay("Attempting to blood oath");

                if (m_Mobile.Skills[SkillName.Necromancy].Value > 30 && BloodOathSpell.GetBloodOath(mob) != m_Mobile)
                {
                    spell = new BloodOathSpell(m_Mobile, null);
                }

                break;
            }
            }

            return(spell);
        }
Пример #2
0
        public override bool Think()
        {
            if (m_Mobile.Deleted)
            {
                return(false);
            }

            Mobile combatant = m_Guard.Combatant;

            if (combatant == null || combatant.Deleted || !combatant.Alive || combatant.IsDeadBondedPet || !m_Mobile.CanSee(combatant) || !m_Mobile.CanBeHarmful(combatant, false) || combatant.Map != m_Mobile.Map)
            {
                // Our combatant is deleted, dead, hidden, or we cannot hurt them
                // Try to find another combatant

                if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true))
                {
                    m_Mobile.Combatant = combatant = m_Mobile.FocusMob;
                    m_Mobile.FocusMob  = null;
                }
                else
                {
                    m_Mobile.Combatant = combatant = null;
                }
            }

            if (combatant != null && (!m_Mobile.InLOS(combatant) || !m_Mobile.InRange(combatant, 12)))
            {
                if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true))
                {
                    m_Mobile.Combatant = combatant = m_Mobile.FocusMob;
                    m_Mobile.FocusMob  = null;
                }
                else if (!m_Mobile.InRange(combatant, 36))
                {
                    m_Mobile.Combatant = combatant = null;
                }
            }

            Mobile dispelTarget = FindDispelTarget(true);

            if (m_Guard.Target != null && m_ReleaseTarget == DateTime.MinValue)
            {
                m_ReleaseTarget = DateTime.Now + TimeSpan.FromSeconds(10.0);
            }

            if (m_Guard.Target != null && DateTime.Now > m_ReleaseTarget)
            {
                Target targ = m_Guard.Target;

                Mobile toHarm = (dispelTarget == null ? combatant : dispelTarget);

                if ((targ.Flags & TargetFlags.Harmful) != 0 && toHarm != null)
                {
                    if (m_Guard.Map == toHarm.Map && (targ.Range < 0 || m_Guard.InRange(toHarm, targ.Range)) && m_Guard.CanSee(toHarm) && m_Guard.InLOS(toHarm))
                    {
                        targ.Invoke(m_Guard, toHarm);
                    }
                    else if (targ is DispelSpell.InternalTarget)
                    {
                        targ.Cancel(m_Guard, TargetCancelType.Canceled);
                    }
                }
                else if ((targ.Flags & TargetFlags.Beneficial) != 0)
                {
                    targ.Invoke(m_Guard, m_Guard);
                }
                else
                {
                    targ.Cancel(m_Guard, TargetCancelType.Canceled);
                }

                m_ReleaseTarget = DateTime.MinValue;
            }

            if (dispelTarget != null)
            {
                if (Action != ActionType.Combat)
                {
                    Action = ActionType.Combat;
                }

                m_Guard.Warmode = true;

                RunFrom(dispelTarget);
            }
            else if (combatant != null)
            {
                if (Action != ActionType.Combat)
                {
                    Action = ActionType.Combat;
                }

                m_Guard.Warmode = true;

                RunTo(combatant);
            }
            else if (m_Guard.Orders.Movement != MovementType.Stand)
            {
                Mobile toFollow = null;

                if (m_Guard.Town != null && m_Guard.Orders.Movement == MovementType.Follow)
                {
                    toFollow = m_Guard.Orders.Follow;

                    if (toFollow == null)
                    {
                        toFollow = m_Guard.Town.Sheriff;
                    }
                }

                if (toFollow != null && toFollow.Map == m_Guard.Map && toFollow.InRange(m_Guard, m_Guard.RangePerception * 3) && Town.FromRegion(toFollow.Region) == m_Guard.Town)
                {
                    if (Action != ActionType.Combat)
                    {
                        Action = ActionType.Combat;
                    }

                    if (m_Mobile.CurrentSpeed != m_Mobile.ActiveSpeed)
                    {
                        m_Mobile.CurrentSpeed = m_Mobile.ActiveSpeed;
                    }

                    m_Guard.Warmode = true;

                    RunTo(toFollow);
                }
                else
                {
                    if (Action != ActionType.Wander)
                    {
                        Action = ActionType.Wander;
                    }

                    if (m_Mobile.CurrentSpeed != m_Mobile.PassiveSpeed)
                    {
                        m_Mobile.CurrentSpeed = m_Mobile.PassiveSpeed;
                    }

                    m_Guard.Warmode = false;

                    WalkRandomInHome(2, 2, 1);
                }
            }
            else
            {
                if (Action != ActionType.Wander)
                {
                    Action = ActionType.Wander;
                }

                m_Guard.Warmode = false;
            }

            if ((IsDamaged || IsPoisoned) && m_Guard.Skills.Healing.Base > 20.0)
            {
                TimeSpan ts = TimeUntilBandage;

                if (ts == TimeSpan.MaxValue)
                {
                    StartBandage();
                }
            }

            if (m_Mobile.Spell == null && DateTime.Now >= m_Mobile.NextSpellTime)
            {
                Spell spell = null;

                DateTime toRelease = DateTime.MinValue;

                if (IsPoisoned)
                {
                    Poison p = m_Guard.Poison;

                    TimeSpan ts = TimeUntilBandage;

                    if (p != Poison.Lesser || ts == TimeSpan.MaxValue || TimeUntilBandage < TimeSpan.FromSeconds(1.5) || (m_Guard.HitsMax - m_Guard.Hits) > Utility.Random(250))
                    {
                        if (IsAllowed(GuardAI.Bless))
                        {
                            spell = new CureSpell(m_Guard, null);
                        }
                        else
                        {
                            UseItemByType(typeof(BaseCurePotion));
                        }
                    }
                }
                else if (IsDamaged && (m_Guard.HitsMax - m_Guard.Hits) > Utility.Random(200))
                {
                    if (IsAllowed(GuardAI.Magic) && ((m_Guard.Hits * 100) / Math.Max(m_Guard.HitsMax, 1)) < 10 && m_Guard.Home != Point3D.Zero && !Utility.InRange(m_Guard.Location, m_Guard.Home, 15) && m_Guard.Mana >= 11)
                    {
                        spell = new RecallSpell(m_Guard, null, new RunebookEntry(m_Guard.Home, m_Guard.Map, "Guard's Home", null, 0), null);
                    }
                    else if (IsAllowed(GuardAI.Bless))
                    {
                        if (m_Guard.Mana >= 11 && (m_Guard.Hits + 30) < m_Guard.HitsMax)
                        {
                            spell = new GreaterHealSpell(m_Guard, null);
                        }
                        else if ((m_Guard.Hits + 10) < m_Guard.HitsMax && (m_Guard.Mana < 11 || (m_Guard.NextCombatTime - DateTime.Now) > TimeSpan.FromSeconds(2.0)))
                        {
                            spell = new HealSpell(m_Guard, null);
                        }
                    }
                    else if (m_Guard.CanBeginAction(typeof(BaseHealPotion)))
                    {
                        UseItemByType(typeof(BaseHealPotion));
                    }
                }
                else if (dispelTarget != null && (IsAllowed(GuardAI.Magic) || IsAllowed(GuardAI.Bless) || IsAllowed(GuardAI.Curse)))
                {
                    if (!dispelTarget.Paralyzed && m_Guard.Mana > (ManaReserve + 20) && 40 > Utility.Random(100))
                    {
                        spell = new ParalyzeSpell(m_Guard, null);
                    }
                    else
                    {
                        spell = new DispelSpell(m_Guard, null);
                    }
                }

                if (combatant != null)
                {
                    if (m_Combo != null)
                    {
                        if (spell == null)
                        {
                            spell = SpellCombo.Process(m_Guard, combatant, ref m_Combo, ref m_ComboIndex, ref toRelease);
                        }
                        else
                        {
                            m_Combo      = null;
                            m_ComboIndex = -1;
                        }
                    }
                    else if (20 > Utility.Random(100) && IsAllowed(GuardAI.Magic))
                    {
                        if (80 > Utility.Random(100))
                        {
                            m_Combo      = (IsAllowed(GuardAI.Smart) ? SpellCombo.Simple : SpellCombo.Strong);
                            m_ComboIndex = -1;

                            if (m_Guard.Mana >= (ManaReserve + m_Combo.Mana))
                            {
                                spell = SpellCombo.Process(m_Guard, combatant, ref m_Combo, ref m_ComboIndex, ref toRelease);
                            }
                            else
                            {
                                m_Combo = null;

                                if (m_Guard.Mana >= (ManaReserve + 40))
                                {
                                    spell = RandomOffenseSpell();
                                }
                            }
                        }
                        else if (m_Guard.Mana >= (ManaReserve + 40))
                        {
                            spell = RandomOffenseSpell();
                        }
                    }

                    if (spell == null && 2 > Utility.Random(100) && m_Guard.Mana >= (ManaReserve + 10))
                    {
                        int strMod = GetStatMod(m_Guard, StatType.Str);
                        int dexMod = GetStatMod(m_Guard, StatType.Dex);
                        int intMod = GetStatMod(m_Guard, StatType.Int);

                        List <Type> types = new List <Type>();

                        if (strMod <= 0)
                        {
                            types.Add(typeof(StrengthSpell));
                        }

                        if (dexMod <= 0 && IsAllowed(GuardAI.Melee))
                        {
                            types.Add(typeof(AgilitySpell));
                        }

                        if (intMod <= 0 && IsAllowed(GuardAI.Magic))
                        {
                            types.Add(typeof(CunningSpell));
                        }

                        if (IsAllowed(GuardAI.Bless))
                        {
                            if (types.Count > 1)
                            {
                                spell = new BlessSpell(m_Guard, null);
                            }
                            else if (types.Count == 1)
                            {
                                spell = (Spell)Activator.CreateInstance((Type)types[0], new object[] { m_Guard, null });
                            }
                        }
                        else if (types.Count > 0)
                        {
                            if (types[0] == typeof(StrengthSpell))
                            {
                                UseItemByType(typeof(BaseStrengthPotion));
                            }
                            else if (types[0] == typeof(AgilitySpell))
                            {
                                UseItemByType(typeof(BaseAgilityPotion));
                            }
                        }
                    }

                    if (spell == null && 2 > Utility.Random(100) && m_Guard.Mana >= (ManaReserve + 10) && IsAllowed(GuardAI.Curse))
                    {
                        if (!combatant.Poisoned && 40 > Utility.Random(100))
                        {
                            spell = new PoisonSpell(m_Guard, null);
                        }
                        else
                        {
                            int strMod = GetStatMod(combatant, StatType.Str);
                            int dexMod = GetStatMod(combatant, StatType.Dex);
                            int intMod = GetStatMod(combatant, StatType.Int);

                            List <Type> types = new List <Type>();

                            if (strMod >= 0)
                            {
                                types.Add(typeof(WeakenSpell));
                            }

                            if (dexMod >= 0 && IsAllowed(GuardAI.Melee))
                            {
                                types.Add(typeof(ClumsySpell));
                            }

                            if (intMod >= 0 && IsAllowed(GuardAI.Magic))
                            {
                                types.Add(typeof(FeeblemindSpell));
                            }

                            if (types.Count > 1)
                            {
                                spell = new CurseSpell(m_Guard, null);
                            }
                            else if (types.Count == 1)
                            {
                                spell = (Spell)Activator.CreateInstance((Type)types[0], new object[] { m_Guard, null });
                            }
                        }
                    }
                }

                if (spell != null && (m_Guard.HitsMax - m_Guard.Hits + 10) > Utility.Random(100))
                {
                    Type type = null;

                    if (spell is GreaterHealSpell)
                    {
                        type = typeof(BaseHealPotion);
                    }
                    else if (spell is CureSpell)
                    {
                        type = typeof(BaseCurePotion);
                    }
                    else if (spell is StrengthSpell)
                    {
                        type = typeof(BaseStrengthPotion);
                    }
                    else if (spell is AgilitySpell)
                    {
                        type = typeof(BaseAgilityPotion);
                    }

                    if (type == typeof(BaseHealPotion) && !m_Guard.CanBeginAction(type))
                    {
                        type = null;
                    }

                    if (type != null && m_Guard.Target == null && UseItemByType(type))
                    {
                        if (spell is GreaterHealSpell)
                        {
                            if ((m_Guard.Hits + 30) > m_Guard.HitsMax && (m_Guard.Hits + 10) < m_Guard.HitsMax)
                            {
                                spell = new HealSpell(m_Guard, null);
                            }
                        }
                        else
                        {
                            spell = null;
                        }
                    }
                }
                else if (spell == null && m_Guard.Stam < (m_Guard.StamMax / 3) && IsAllowed(GuardAI.Melee))
                {
                    UseItemByType(typeof(BaseRefreshPotion));
                }

                if (spell == null || !spell.Cast())
                {
                    EquipWeapon();
                }
            }
            else if (m_Mobile.Spell is Spell && ((Spell)m_Mobile.Spell).State == SpellState.Sequencing)
            {
                EquipWeapon();
            }

            return(true);
        }
Пример #3
0
        public virtual Spell ChooseSpell(Mobile c)
        {
            Spell spell = null;

            if (!SmartAI)
            {
                spell = CheckCastHealingSpell();

                if (spell != null)
                {
                    return(spell);
                }

                switch (Utility.Random(16))
                {
                case 0:
                case 1:                         // Poison them
                {
                    //m_Mobile.DebugSay( "Attempting to poison" );

                    if (!c.Poisoned)
                    {
                        spell = new PoisonSpell(m_Mobile, null);
                    }

                    break;
                }

                case 2:                         // Bless ourselves.
                {
                    //m_Mobile.DebugSay( "Blessing myself" );

                    spell = new BlessSpell(m_Mobile, null);
                    break;
                }

                case 3:
                case 4:                         // Curse them.
                {
                    //m_Mobile.DebugSay( "Attempting to curse" );

                    spell = GetRandomCurse();
                    break;
                }

                case 5:                         // Paralyze them.
                {
                    //m_Mobile.DebugSay( "Attempting to paralyze" );

                    if (m_Mobile.Skills[SkillName.ArtMagique].Value > 50.0)
                    {
                        spell = new ParalyzeSpell(m_Mobile, null);
                    }

                    break;
                }

                case 6:                         // Drain mana
                {
                    //m_Mobile.DebugSay( "Attempting to drain mana" );

                    spell = GetRandomManaDrainSpell();
                    break;
                }

                case 7:
                {
                    //m_Mobile.DebugSay( "Attempting to Invis" );

                    if (spell == null)
                    {
                        spell = new InvisibilitySpell(m_Mobile, null);
                    }

                    break;
                }

                default:                         // Damage them.
                {
                    //m_Mobile.DebugSay( "Just doing damage" );

                    spell = GetRandomDamage();
                    break;
                }
                }

                return(spell);
            }

            spell = CheckCastHealingSpell();

            if (spell != null)
            {
                return(spell);
            }

            switch (Utility.Random(3))
            {
            default:
            case 0:                     // Poison them
            {
                if (!c.Poisoned)
                {
                    spell = new PoisonSpell(m_Mobile, null);
                }

                break;
            }

            case 1:                     // Deal some damage
            {
                spell = GetRandomDamageSpell();

                break;
            }

            case 2:                     // Set up a combo
            {
                if (m_Mobile.Mana < 40 && m_Mobile.Mana > 15)
                {
                    if (c.Paralyzed && !c.Poisoned)
                    {
                        m_Mobile.DebugSay("I am going to meditate");

                        m_Mobile.UseSkill(SkillName.Meditation);
                    }
                    else if (!c.Poisoned)
                    {
                        spell = new ParalyzeSpell(m_Mobile, null);
                    }
                }
                else if (m_Mobile.Mana > 60)
                {
                    if (Utility.Random(2) == 0 && !c.Paralyzed && !c.Frozen && !c.Poisoned)
                    {
                        m_Combo = 0;
                        spell   = new ParalyzeSpell(m_Mobile, null);
                    }
                    else
                    {
                        m_Combo = 1;
                        spell   = new ExplosionSpell(m_Mobile, null);
                    }
                }

                break;
            }
            }

            return(spell);
        }
Пример #4
0
        public virtual Spell ChooseSpell(Mobile c)
        {
            Spell spell = null;

            if (!SmartAI)
            {
                spell = CheckCastHealingSpell();

                if (spell != null)
                {
                    return(spell);
                }

                if (IsNecromancer)
                {
                    double psDamage = ((m_Mobile.Skills[SkillName.SpiritSpeak].Value - c.Skills[SkillName.MagicResist].Value) / 10) + (c.Player ? 18 : 30);

                    if (psDamage > c.Hits)
                    {
                        return(new PainSpikeSpell(m_Mobile, null));
                    }
                }

                switch (Utility.Random(16))
                {
                case 0:
                case 1:                         // Poison them
                {
                    if (c.Poisoned)
                    {
                        goto default;
                    }

                    m_Mobile.DebugSay("Attempting to poison");

                    spell = new PoisonSpell(m_Mobile, null);
                    break;
                }

                case 2:                         // Bless ourselves
                {
                    m_Mobile.DebugSay("Blessing myself");

                    spell = new BlessSpell(m_Mobile, null);
                    break;
                }

                case 3:
                case 4:                         // Curse them
                {
                    m_Mobile.DebugSay("Attempting to curse");

                    spell = GetRandomCurseSpell();
                    break;
                }

                case 5:                         // Paralyze them
                {
                    if (c.Paralyzed || m_Mobile.Skills[SkillName.Magery].Value <= 50.0)
                    {
                        goto default;
                    }

                    m_Mobile.DebugSay("Attempting to paralyze");

                    spell = new ParalyzeSpell(m_Mobile, null);
                    break;
                }

                case 6:                         // Drain mana
                {
                    m_Mobile.DebugSay("Attempting to drain mana");

                    spell = GetRandomManaDrainSpell();
                    break;
                }

                case 7:                         // Invis ourselves
                {
                    if (Utility.RandomBool())
                    {
                        goto default;
                    }

                    m_Mobile.DebugSay("Attempting to invis myself");

                    spell = new InvisibilitySpell(m_Mobile, null);
                    break;
                }

                default:                         // Damage them
                {
                    m_Mobile.DebugSay("Just doing damage");

                    spell = GetRandomDamageSpell();
                    break;
                }
                }

                return(spell);
            }

            spell = CheckCastHealingSpell();

            if (spell != null)
            {
                return(spell);
            }

            switch (Utility.Random(3))
            {
            case 0:                     // Poison them
            {
                if (c.Poisoned)
                {
                    goto case 1;
                }

                spell = new PoisonSpell(m_Mobile, null);
                break;
            }

            case 1:                     // Deal some damage
            {
                spell = GetRandomDamageSpell();

                break;
            }

            default:                     // Set up a combo
            {
                if (m_Mobile.Mana > 15 && m_Mobile.Mana < 40)
                {
                    if (c.Paralyzed && !c.Poisoned && !m_Mobile.Meditating)
                    {
                        m_Mobile.DebugSay("I am going to meditate");

                        m_Mobile.UseSkill(SkillName.Meditation);
                    }
                    else if (!c.Poisoned)
                    {
                        spell = new ParalyzeSpell(m_Mobile, null);
                    }
                }
                else if (m_Mobile.Mana > 60)
                {
                    if (Utility.RandomBool() && !c.Paralyzed && !c.Frozen && !c.Poisoned)
                    {
                        m_Combo = 0;
                        spell   = new ParalyzeSpell(m_Mobile, null);
                    }
                    else
                    {
                        m_Combo = 1;
                        spell   = new ExplosionSpell(m_Mobile, null);
                    }
                }

                break;
            }
            }

            return(spell);
        }
Пример #5
0
        public void Target(Mobile m)
        {
            if (!Caster.CanSee(m))
            {
                Caster.SendLocalizedMessage(500237);                   // Target can not be seen.
            }
            else if (CheckHSequence(m))
            {
                SpellHelper.CheckReflect((int)Circle, Caster, ref m);

                if (m.Spell != null)
                {
                    m.Spell.OnCasterHurt();
                }

                if (BlessSpell.UnderEffect(m))
                {
                    bool message = true;

                    if (m.Str > m.RawStr)
                    {
                        m.RemoveStatMod(String.Format("[Magic] {0} Offset", StatType.Str));
                        message = false;
                    }
                    if (m.Dex > m.RawDex)
                    {
                        m.RemoveStatMod(String.Format("[Magic] {0} Offset", StatType.Dex));
                        message = false;
                    }
                    if (m.Int > m.RawInt)
                    {
                        m.RemoveStatMod(String.Format("[Magic] {0} Offset", StatType.Int));
                        message = false;
                    }

                    if (message)
                    {
                        m.SendAsciiMessage("You are under the effect of a bless spell and cannot get any stat penalties");
                    }
                }
                else
                {
                    SpellHelper.AddStatCurse(Caster, m, StatType.Str);
                    SpellHelper.DisableSkillCheck = true;
                    SpellHelper.AddStatCurse(Caster, m, StatType.Dex);
                    SpellHelper.AddStatCurse(Caster, m, StatType.Int);
                    SpellHelper.DisableSkillCheck = false;
                }

                TimeSpan duration = SpellHelper.GetDuration(Caster, m);
                m_UnderEffect[m] = Timer.DelayCall(duration, new TimerStateCallback(RemoveEffect), m);
                m.UpdateResistances();

                //m.Paralyzed = false;
                m.FixedParticles(0x374A, 10, 15, 5028, EffectLayer.Waist);
                m.PlaySound(Sound);

                int      percentage = (int)(SpellHelper.GetOffsetScalar(Caster, m, true) * 100);
                TimeSpan length     = SpellHelper.GetDuration(Caster, m);

                string args = String.Format("{0}\t{1}\t{2}\t{3}\t{4}\t{5}\t{6}", percentage, percentage, percentage, 10, 10, 10, 10);

                BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Curse, 1075835, 1075836, length, m, args));

                HarmfulSpell(m);
            }

            FinishSequence();
        }
Пример #6
0
        public virtual Spell ChooseSpell(Mobile c)
        {
            Spell spell = this.CheckCastHealingSpell();

            if (spell != null)
            {
                return(spell);
            }

            double damage = ((this.m_Mobile.Skills[SkillName.SpiritSpeak].Value - c.Skills[SkillName.MagicResist].Value) / 10) + (c.Player ? 18 : 30);

            if (damage > c.Hits)
            {
                return(new PainSpikeSpell(this.m_Mobile, null));
            }

            switch (Utility.Random(25))
            {
            case 0:
            case 1:
            case 2:     // Poison them
            {
                this.m_Mobile.DebugSay("Attempting to poison");

                if (!c.Poisoned)
                {
                    spell = new PoisonSpell(this.m_Mobile, null);
                }

                break;
            }

            case 3:     // Bless ourselves.
            {
                this.m_Mobile.DebugSay("Blessing myself");

                spell = new BlessSpell(this.m_Mobile, null);
                break;
            }

            case 4:
            case 5:
            case 6:     // Curse them.
            {
                this.m_Mobile.DebugSay("Attempting to curse");

                spell = this.GetRandomCurseSpell();
                break;
            }

            case 7:     // Paralyze them.
            {
                this.m_Mobile.DebugSay("Attempting to paralyze");

                if (this.m_Mobile.Skills[SkillName.Magery].Value > 50.0)
                {
                    spell = new ParalyzeSpell(this.m_Mobile, null);
                }

                break;
            }

            case 8:     // Drain mana
            {
                this.m_Mobile.DebugSay("Attempting to drain mana");

                spell = this.GetRandomManaDrainSpell();
                break;
            }

            case 9:
            case 10:     // Blood oath them
            {
                this.m_Mobile.DebugSay("Attempting to blood oath");

                if (this.m_Mobile.Skills[SkillName.Necromancy].Value > 30 && BloodOathSpell.GetBloodOath(c) != this.m_Mobile)
                {
                    spell = new BloodOathSpell(this.m_Mobile, null);
                }

                break;
            }

            case 11:
            case 12:     // Animate dead
            {
                this.m_Mobile.DebugSay("Attempting to animate dead");

                if ((this.m_Animated == null || !this.m_Animated.Alive) && this.m_Mobile.Skills[SkillName.Necromancy].Value > 40)
                {
                    spell = new AnimateDeadSpell(this.m_Mobile, null);
                }

                break;
            }

            case 13:
            case 14:
            {
                this.m_Mobile.DebugSay("Attempting to cast vengeful spirit");

                if (this.m_Mobile.Skills[SkillName.Necromancy].Value > 80 && (this.m_Mobile.Followers + 3) < this.m_Mobile.FollowersMax)
                {
                    spell = new VengefulSpiritSpell(this.m_Mobile, null);
                }

                break;
            }

            default:     // Damage them.
            {
                this.m_Mobile.DebugSay("Just doing damage");

                spell = this.GetRandomDamageSpell();
                break;
            }
            }

            return(spell);
        }
Пример #7
0
        public void OnTarget(Object o)
        {
            Mobile target = o as Mobile;

            if (target == null)
            {
                return;
            }

            if (m_CurseTable.ContainsKey(Caster))
            {
                Caster.SendLocalizedMessage(1154212); //You may not use the Purge Magic spell while you are under its curse.
            }
            else if (m_ImmuneTable.ContainsKey(target) || m_CurseTable.ContainsKey(target))
            {
                Caster.SendLocalizedMessage(1080119); // Your Purge Magic has been resisted!
            }
            else if (CheckHSequence(target))
            {
                if (CheckResisted(target))
                {
                    target.SendLocalizedMessage(501783);  // You feel yourself resisting magical energy.
                    Caster.SendLocalizedMessage(1080119); //Your Purge Magic has been resisted!
                }
                else
                {
                    SpellHelper.CheckReflect((int)Circle, Caster, ref target);

                    Caster.PlaySound(0x655);
                    Effects.SendLocationParticles(EffectItem.Create(target.Location, target.Map, EffectItem.DefaultDuration), 0x3728, 1, 13, 0x834, 0, 0x13B2, 0);

                    BuffType type = GetRandomBuff(target);

                    if (type != BuffType.None)
                    {
                        string arg = "";

                        switch (type)
                        {
                        case BuffType.MagicReflect:
                            MagicReflectSpell.EndReflect(target);
                            arg = "magic reflect";
                            break;

                        case BuffType.ReactiveArmor:
                            ReactiveArmorSpell.EndArmor(target);
                            arg = "reactive armor";
                            break;

                        case BuffType.Protection:
                            ProtectionSpell.EndProtection(target);
                            arg = "protection";
                            break;

                        case BuffType.Transformation:
                            TransformationSpellHelper.RemoveContext(target, true);
                            arg = "transformation spell";
                            break;

                        case BuffType.StrBonus:
                            arg = "strength bonus";
                            target.RemoveStatMod("[Magic] Str Buff");
                            BuffInfo.RemoveBuff(target, BuffIcon.Strength);
                            break;

                        case BuffType.DexBonus:
                            arg = "dexterity bonus";
                            target.RemoveStatMod("[Magic] Dex Buff");
                            BuffInfo.RemoveBuff(target, BuffIcon.Agility);
                            break;

                        case BuffType.IntBonus:
                            arg = "intelligence bonus";
                            target.RemoveStatMod("[Magic] Int Buff");
                            BuffInfo.RemoveBuff(target, BuffIcon.Cunning);
                            break;

                        case BuffType.BarrabHemolymph:
                            arg = "Barrab hemolymph";
                            EodonianPotion.RemoveEffects(target, PotionEffect.Barrab);
                            break;

                        case BuffType.UraliTrance:
                            arg = "Urali Trance";
                            EodonianPotion.RemoveEffects(target, PotionEffect.Urali);
                            break;

                        case BuffType.Bless:
                            arg = "bless";
                            target.RemoveStatMod("[Magic] Str Buff");
                            target.RemoveStatMod("[Magic] Dex Buff");
                            target.RemoveStatMod("[Magic] Int Buff");
                            BuffInfo.RemoveBuff(target, BuffIcon.Bless);
                            BlessSpell.RemoveBless(target);
                            break;
                        }

                        target.SendLocalizedMessage(1080117, arg); //Your ~1_ABILITY_NAME~ has been purged.
                        Caster.SendLocalizedMessage(1080118, arg); //Your target's ~1_ABILITY_NAME~ has been purged.

                        int duration = (int)((Caster.Skills[CastSkill].Value + Caster.Skills[DamageSkill].Value) / 15);

                        if (duration <= 0)
                        {
                            duration = 1;
                        }

                        m_ImmuneTable.Add(target, new ImmuneTimer(target, TimeSpan.FromSeconds(duration)));
                    }
                    else
                    {
                        Caster.SendLocalizedMessage(1080120); //Your target has no magic that can be purged.

                        int duration = (int)((Caster.Skills[CastSkill].Value + Caster.Skills[DamageSkill].Value) / 28);

                        if (duration <= 0)
                        {
                            duration = 1;
                        }

                        m_CurseTable.Add(target, new CurseTimer(target, Caster, TimeSpan.FromSeconds(duration)));
                    }
                }
            }

            FinishSequence();
        }
Пример #8
0
        public BuffType GetRandomBuff(Mobile target)
        {
            List <BuffType> buffs = new List <BuffType>();

            if (MagicReflectSpell.HasReflect(target))
            {
                buffs.Add(BuffType.MagicReflect);
            }

            if (ReactiveArmorSpell.HasArmor(target))
            {
                buffs.Add(BuffType.ReactiveArmor);
            }

            if (ProtectionSpell.HasProtection(target))
            {
                buffs.Add(BuffType.Protection);
            }

            TransformContext context = TransformationSpellHelper.GetContext(target);

            if (context != null && context.Type != typeof(AnimalForm))
            {
                buffs.Add(BuffType.Transformation);
            }

            if (BlessSpell.IsBlessed(target))
            {
                buffs.Add(BuffType.Bless);
            }
            else
            {
                StatMod mod = target.GetStatMod("[Magic] Str Buff");
                if (mod != null)
                {
                    buffs.Add(BuffType.StrBonus);
                }

                mod = target.GetStatMod("[Magic] Dex Buff");
                if (mod != null)
                {
                    buffs.Add(BuffType.DexBonus);
                }

                mod = target.GetStatMod("[Magic] Int Buff");
                if (mod != null)
                {
                    buffs.Add(BuffType.IntBonus);
                }
            }

            if (EodonianPotion.IsUnderEffects(target, PotionEffect.Barrab))
            {
                buffs.Add(BuffType.BarrabHemolymph);
            }

            if (EodonianPotion.IsUnderEffects(target, PotionEffect.Urali))
            {
                buffs.Add(BuffType.UraliTrance);
            }

            if (buffs.Count == 0)
            {
                return(BuffType.None);
            }

            BuffType type = buffs[Utility.Random(buffs.Count)];

            buffs.Clear();

            return(type);
        }
Пример #9
0
        public override Spell ChooseSpell(Mobile c)
        {
            Spell spell = CheckCastHealingSpell();

            if (spell != null)
            {
                return(spell);
            }

            switch (Utility.Random(16))
            {
            case 0:
            case 1:
            case 2:                     // Poison them
            {
                m_Mobile.DebugSay("Attempting to poison");

                if (!c.Poisoned)
                {
                    spell = new PoisonSpell(m_Mobile, null);
                }

                break;
            }

            case 3:                     // Bless ourselves.
            {
                m_Mobile.DebugSay("Blessing myself");

                spell = new BlessSpell(m_Mobile, null);

                break;
            }

            case 4:                     // Sleep
            {
                m_Mobile.DebugSay("¡A dormir!");

                spell = new SleepSpell(m_Mobile, null);

                break;
            }

            case 5:                     // Curse them.
            {
                m_Mobile.DebugSay("Attempting to curse");

                spell = GetRandomCurseSpell(c);
                break;
            }

            case 6:
            case 7:                     // Paralyze them.
            {
                m_Mobile.DebugSay("Attempting to paralyze");

                if (m_Mobile.Skills[SkillName.Magery].Value > 50.0)
                {
                    spell = new ParalyzeSpell(m_Mobile, null);
                }

                break;
            }

            case 8:                     // Drain mana
            {
                m_Mobile.DebugSay("Attempting to drain mana");

                spell = GetRandomManaDrainSpell(c);
                break;
            }

            default:                     // Damage them.
            {
                m_Mobile.DebugSay("Just doing damage");

                spell = GetRandomDamageSpell(c);
                break;
            }
            }

            return(spell);
        }