public void BlenderBtn() { Blender nowBlender = GameObject.Find("Player").GetComponent <PlayerAct2>().nowObj.GetComponent <Blender>(); if (nowBlender.soilCount == 0) { Alarm("흙이 부족합니다!"); } else if (nowBlender.MatId == 0) { Alarm("섞을 재료가 없습니다!"); } else { nowBlender.BlendStart(); } }