public ColladaLookat(BlamLib.TagInterface.RealPoint3D eye_position, BlamLib.TagInterface.RealPoint3D interest_position, BlamLib.TagInterface.RealVector3D up_vector) : this() { SetLookAt(eye_position, interest_position, up_vector); }
public void SetLookAt( BlamLib.TagInterface.RealPoint3D eye_position, BlamLib.TagInterface.RealPoint3D interest_position, BlamLib.TagInterface.RealVector3D up_vector) { Clear(); Add(eye_position.X, eye_position.Y, eye_position.Z, interest_position.X, interest_position.Y, interest_position.Z, up_vector.I, up_vector.J, up_vector.K); }
public void SetTranslate(BlamLib.TagInterface.RealPoint3D translation, float scale) { SetTranslate(translation.X, translation.Y, translation.Z, scale); }
public void SetTranslate(BlamLib.TagInterface.RealPoint3D translation) { SetTranslate(translation.X, translation.Y, translation.Z); }
public ColladaTranslate(BlamLib.TagInterface.RealPoint3D translation, float scale) : this(translation.X, translation.Y, translation.Z, scale) { }
public ColladaTranslate(BlamLib.TagInterface.RealPoint3D translation) : this(translation.X, translation.Y, translation.Z) { }