private void UseItem(Obj_AI_Base Target, bool IsFarm = false) { if (Bilgewater.IsReady() && !IsFarm) { Bilgewater.Cast(Target); } if (BladeRuined.IsReady() && !IsFarm) { BladeRuined.Cast(Target); } if (Tiamat.IsReady() && IsFarm ? Player.Distance3D(Target) <= Tiamat.Range : Player.CountEnemysInRange((int)Tiamat.Range) >= 1) { Tiamat.Cast(); } if (Hydra.IsReady() && IsFarm ? Player.Distance3D(Target) <= Hydra.Range : (Player.CountEnemysInRange((int)Hydra.Range) >= 2 || (Player.GetAutoAttackDamage(Target, true) < Target.Health && Player.CountEnemysInRange((int)Hydra.Range) == 1))) { Hydra.Cast(); } if (RanduinOmen.IsReady() && Player.CountEnemysInRange((int)RanduinOmen.Range) >= 1 && !IsFarm) { RanduinOmen.Cast(); } if (Youmuu.IsReady() && Player.CountEnemysInRange((int)Orbwalk.GetAutoAttackRange()) >= 1 && !IsFarm) { Youmuu.Cast(); } }
private void UseItem(Obj_AI_Base Target) { if (Bilgewater.IsReady()) { Bilgewater.Cast(Target); } if (BladeRuined.IsReady()) { BladeRuined.Cast(Target); } if (RanduinOmen.IsReady() && Player.CountEnemysInRange((int)RanduinOmen.Range) >= 1) { RanduinOmen.Cast(); } }
private void UseItem(Obj_AI_Base Target) { if (Bilgewater.IsReady()) { Bilgewater.Cast(Target); } if (BladeRuined.IsReady()) { BladeRuined.Cast(Target); } if (Youmuu.IsReady() && Player.CountEnemysInRange((int)Orbwalk.GetAutoAttackRange()) >= 1) { Youmuu.Cast(); } }
private void UseItem(Obj_AI_Base Target) { if (Deathfire.IsReady()) { Deathfire.Cast(targetObj); } if (Blackfire.IsReady()) { Blackfire.Cast(targetObj); } if (Bilgewater.IsReady()) { Bilgewater.Cast(Target); } if (HexGun.IsReady()) { HexGun.Cast(Target); } if (BladeRuined.IsReady()) { BladeRuined.Cast(Target); } }