public IEnumerator Die() { inControl = false; GameData.grappleHandler.hideAimArrow++; GameData.playerVisuals.animator.SetBool("IsDying", true); isDying = true; float timer = 0; deathParticle.Play(); while (timer < deathTimeBeforeRespawn) { playerMaterial.SetFloat("_deadOrAlive", Mathf.Lerp(1, 0, timer / deathTimeBeforeRespawn)); yield return(new WaitForEndOfFrame()); timer += Time.deltaTime; } timer = 0; while (timer < deathFadeTime) { BlackScreenManager.SetAlpha(timer / deathFadeTime); yield return(new WaitForEndOfFrame()); timer += Time.deltaTime; } BlackScreenManager.SetAlpha(1); GameManager.Respawn(); }
public override void StartEventPart() { base.StartEventPart(); fadeTimeElapsed = 0; blackScreenStartFlag = true; isUnfading = false; BlackScreenManager.SetAlpha(0); }
public static IEnumerator LoadWithProgress(int sceneIndex) { BlackScreenManager.SetLoadActive(true); AsyncOperation loadOperation = SceneManager.LoadSceneAsync(sceneIndex); while (!loadOperation.isDone) { yield return(new WaitForEndOfFrame()); } BlackScreenManager.SetLoadActive(false); }
public void SetupSingleton() { if (Instance == null) { Instance = this; DontDestroyOnLoad(this); } else { Destroy(gameObject); } }
private IEnumerator StartBlackScreenFade() { float timer = 0; BlackScreenManager.blackScreen.color = transitionScreenColor; while (timer < transitionTime) { BlackScreenManager.SetAlpha(1 - (timer / transitionTime)); yield return(new WaitForEndOfFrame()); timer += Time.deltaTime; } BlackScreenManager.SetAlpha(0); }
public IEnumerator LoadNewZone(int zoneBuildIndex) { float timer = 0; while (timer < transitionTime) { BlackScreenManager.SetAlpha(timer / transitionTime); yield return(new WaitForEndOfFrame()); timer += Time.deltaTime; } BlackScreenManager.SetAlpha(1); //GameManager.LoadNewZone(zoneBuildIndex); StartCoroutine(GameManager.LoadWithProgress(zoneBuildIndex)); }
private IEnumerator StartTransition(int zoneIndexToLoad) { seikiMenu.SetTrigger("Jump"); yield return(new WaitForSeconds(timeBeforeFade)); float timer = 0; while (timer < transitionFadeTime) { BlackScreenManager.SetAlpha(timer / transitionFadeTime); yield return(new WaitForEndOfFrame()); timer += Time.deltaTime; } BlackScreenManager.SetAlpha(1); StartCoroutine(GameManager.LoadWithProgress(zones[zoneIndexToLoad].zoneBuildIndex)); }
private void Update() { if (eventStarted && !eventEnded) { if (isScreenActive) { if (blackScreenStartFlag) { blackScreenStartFlag = false; for (int i = 0; i < objectToDisable.Count; i++) { objectToDisable[i].SetActive(false); } for (int i = 0; i < objectToEnable.Count; i++) { objectToEnable[i].SetActive(true); } if (seikiNewPos != Vector2.zero) { GameData.player.transform.position = seikiNewPos; } if (cameraChangeDuringScreen != null) { eventTrigger.previousCamera = cameraConstraintDuringEventPart; cameraConstraintDuringEventPart = cameraChangeDuringScreen; eventTrigger.SetNewCameraConstraint(); } if (soundToPlayDuringBlackScreen != null) { //jouer le gros sooonnnnn } } if (screenTimeElasped < minSceenTime) { screenTimeElasped += Time.deltaTime; } else { fadeTimeElapsed = 0; isUnfading = true; isScreenActive = false; } } else { if (!isUnfading) { if (fadeTimeElapsed < fadeTime) { BlackScreenManager.SetAlpha(fadeTimeElapsed / fadeTime); fadeTimeElapsed += Time.deltaTime; } else { BlackScreenManager.SetAlpha(1); screenTimeElasped = 0; isScreenActive = true; } } else { if (fadeTimeElapsed < fadeTime) { BlackScreenManager.SetAlpha(1 - (fadeTimeElapsed / fadeTime)); fadeTimeElapsed += Time.deltaTime; } else { BlackScreenManager.SetAlpha(0); EndEventPart(); } } } } }
public override void EndEventPart() { base.EndEventPart(); BlackScreenManager.SetAlpha(0); }
private void Awake() { Instance = this; }