Пример #1
0
 public static void LateUpdate()
 {
     if (!SpecCam.show)
     {
         BlackScreen.SetActive(false);
         return;
     }
     if (SpecCam.mode == 0)
     {
         SpecCam.FreeCam();
     }
     else if (SpecCam.mode == 1)
     {
         SpecCam.FPCam();
     }
     if (Input.GetKeyUp(KeyCode.Mouse1) && ScoreBoard.gamemode != 3)
     {
         if (SpecCam.mode == 0)
         {
             SpecCam.SetFPCam();
         }
         else
         {
             SpecCam.mode = 0;
             GameObject gameObject = GameObject.Find("WeaponCamera");
             gameObject.GetComponent <Camera>().cullingMask = 0;
         }
     }
     PlayerControll.CheckVisible();
     if (SpecCam.mode == 1 && SpecCam.FID >= 0)
     {
         PlayerControll.vps[SpecCam.FID] = false;
         PlayerControll.vp[SpecCam.FID]  = false;
     }
 }
Пример #2
0
    IEnumerator ExitToMenu()
    {
        GameOverMenu.SetActive(false);

        BlackScreen.SetActive(true);
        while (BlackScreenRenderer.material.color.a < 1)
        {
            BlackScreenRenderer.material.color = new Color(0, 0, 0, BlackScreenRenderer.material.color.a + 0.05f);
            yield return(new WaitForSeconds(0.01f));
        }
        SceneManager.LoadScene(0);
    }
Пример #3
0
 public IEnumerator GameOverMenuFunction(bool Highest)
 {
     BlackScreen.SetActive(true);
     while (BlackScreenRenderer.material.color.a < 1)
     {
         BlackScreenRenderer.material.color = new Color(0, 0, 0, BlackScreenRenderer.material.color.a + 0.05f);
         yield return(new WaitForSeconds(0.025f));
     }
     GameOverScoreText.text = "Your Score: " + GCS.Score.ToString();
     if (Highest)
     {
         GameOverScoreText.text += "\n New Highest Score!";
     }
     EventSystem.current.SetSelectedGameObject(GameOverButtons[0].gameObject);
     GameOverButtons[0].OnSelect(null);
     GameOverMenu.SetActive(true);
 }
Пример #4
0
    void Start()
    {
        BlackScreen.SetActive(false);
        Fail0.SetActive(false);
        Fail1.SetActive(false);
        m_initialPopulation = Population;

        CurrentYearText.text = "Year: " + CurrentYear.ToString();
        PopulationText.text  = "Population: " + Population.ToString();
        TotalSoulsText.text  = "Souls: " + TotalSouls.ToString();

        GrowthRateText.text = GrowthRate.ToString();
        InvokeRepeating("TimeTick", 0.0f, 1.0f);
        InvokeRepeating("PopulationGrowth", 0.0f, 1.0f);


        //Debug.Log(CalculatePopGrowth(m_initialPopulation, 5));
    }
Пример #5
0
    void GameOver()
    {
        if (Population == 1)
        {
            Fail1.SetActive(true);
            BlackScreen.SetActive(true);
        }
        else
        {
            Fail0.SetActive(true);
            BlackScreen.SetActive(true);
        }

        foreach (GameObject i in Deactivateable)
        {
            i.SetActive(false);
        }
    }
Пример #6
0
 private static void FreeCam()
 {
     if (SpecCam.forcechasecam == 1 && (BasePlayer.team == 0 || BasePlayer.team == 1))
     {
         BlackScreen.SetActive(true);
     }
     else
     {
         BlackScreen.SetActive(false);
     }
     if (Input.GetKey(vp_FPInput.control[4]))
     {
         SpecCam.speed = 15;
     }
     else
     {
         SpecCam.speed = 7;
     }
     if (Input.GetKey(vp_FPInput.control[1]))
     {
         SpecCam.position += Camera.main.transform.right * -1f * (float)SpecCam.speed * Time.deltaTime;
     }
     if (Input.GetKey(vp_FPInput.control[2]))
     {
         SpecCam.position += Camera.main.transform.forward * -1f * (float)SpecCam.speed * Time.deltaTime;
     }
     if (Input.GetKey(vp_FPInput.control[3]))
     {
         SpecCam.position += Camera.main.transform.right * (float)SpecCam.speed * Time.deltaTime;
     }
     if (Input.GetKey(vp_FPInput.control[0]))
     {
         SpecCam.position += Camera.main.transform.forward * (float)SpecCam.speed * Time.deltaTime;
     }
     if (Input.GetKey(vp_FPInput.control[5]))
     {
         SpecCam.position += Camera.main.transform.up * (float)SpecCam.speed * Time.deltaTime;
     }
     if (Input.GetKey(vp_FPInput.control[6]))
     {
         SpecCam.position += Camera.main.transform.up * -1f * (float)SpecCam.speed * Time.deltaTime;
     }
     Camera.main.transform.position = SpecCam.position;
 }
Пример #7
0
    private IEnumerator _Arrest(string nivel)
    {
        BlackScreen.SetActive(false);
        yield return(new WaitForSeconds(1));

        cardTmp = Instantiate(Cards[nivel]) as GameObject;
        animTmp = Instantiate(Anim) as GameObject;
        img     = cardTmp.GetComponent <SpriteRenderer>();
        StartCoroutine("CardFadeIn");
        cardTmp.transform.position = Camera.main.transform.position + new Vector3(0, 0, 20);
        // animTmp.transform.position       = currentCamera.transform.position;
        animTmp.transform.localPosition = Camera.main.transform.position + new Vector3(-12.92f, 9.41f, 40);
        cardTmp.transform.localScale    = new Vector3(1.41f, 1.41f, 1.41f);
        BlackScreen.transform.position  = Camera.main.transform.position + new Vector3(0, 0, 20);
        BlackScreen.SetActive(true);
        yield return(new WaitForSeconds(0.5f));

        audiosWin[Random.Range(0, audiosWin.Length)].Play();
        StartCoroutine(DestroyCardAndAnim(cardTmp, animTmp, AuxIndex[nivel]));
    }
Пример #8
0
 private void Awake()
 {
     Application.runInBackground = true;
     BlackScreen.SetActive(false);
     Zombie.SetInfectedScreen(false);
     GUI2.Init();
     TEX.Init();
     SND.Init();
     PlayerControll.Init();
     WeaponData.Init();
     BasePlayer.Init();
     EntControll.Init();
     this.goGUI = GameObject.Find("GUI");
     this.goGUI.GetComponent <global::Console>().PostAwake();
     this.goGUI.GetComponent <Crosshair>().PostAwake();
     this.goGUI.GetComponent <HUD>().PostAwake();
     this.goGUI.GetComponent <ChooseTeam>().PostAwake();
     this.goGUI.GetComponent <ScoreBoard>().PostAwake();
     this.goGUI.GetComponent <Chat>().PostAwake();
     this.goGUI.GetComponent <ScoreTop>().PostAwake();
     this.goGUI.GetComponent <Award>().PostAwake();
     this.goGUI.GetComponent <PlayerNames>().PostAwake();
     this.goGUI.GetComponent <Message>().PostAwake();
     this.goGUI.GetComponent <Indicator>().PostAwake();
     this.goGUI.GetComponent <BuyMenu>().PostAwake();
     this.goGUI.GetComponent <EscapeMenu>().PostAwake();
     this.goGUI.GetComponent <Vote>().PostAwake();
     this.goGUI.GetComponent <C4>().PostAwake();
     this.goGUI.GetComponent <MenuBanList>().PostAwake();
     this.goGUI.GetComponent <BlackScreen>().PostAwake();
     this.goGUI.GetComponent <Zombie>().PostAwake();
     this.goPlayer = GameObject.Find("LocalPlayer");
     this.goPlayer.GetComponent <HitSound>().PostAwake();
     this.goPlayer.GetComponent <HitEffect>().PostAwake();
     this.goCore = GameObject.Find("Core");
     this.goCore.GetComponent <UDPClient>().PostAwake();
     this.goCore.GetComponent <Client>().PostAwake();
     base.SendMessage("PostAwake");
     base.StartCoroutine("autostart");
     RenderSettings.fog = false;
 }
Пример #9
0
    public static void Spawn(float x, float y, float z, float angle)
    {
        GameObject      gameObject      = GameObject.Find("LocalPlayer");
        vp_FPCamera     vp_FPCamera     = (vp_FPCamera)UnityEngine.Object.FindObjectOfType(typeof(vp_FPCamera));
        vp_FPController vp_FPController = (vp_FPController)UnityEngine.Object.FindObjectOfType(typeof(vp_FPController));

        gameObject.transform.position = new Vector3(x, y, z);
        vp_FPCamera.SetRotation(new Vector2(0f, angle), true, true);
        ChooseTeam.SetActive(false);
        vp_FPCamera.SetMouseFreeze(false);
        vp_FPController.m_CharacterController.enabled = true;
        BasePlayer.health = 100;
        Crosshair.SetActive(true);
        Crosshair.forceLockCursor = true;
        HUD.SetActive(true);
        HUD.cs.OnResize();
        BasePlayer.deadflag = 0;
        if (Client.ID != -1)
        {
            PlayerControll.Player[Client.ID].DeadFlag = 0;
        }
        vp_FPInput.cs.AllowGameplayInput = true;
        BasePlayer.selectedGrenade       = 0;
        vp_FPInput.grenadeThrowStarting  = false;
        vp_FPInput.grenadeThrowEnding    = false;
        vp_FPInput.fastGrenade           = false;
        vp_FPInput.mouseDown             = false;
        vp_FPInput.mouseUp = false;
        if (GameData.restartroundmode != 1 && ScoreBoard.gamemode != 0)
        {
            vp_FPWeapon.RemoveAllMapWeapon();
            vp_FPWeapon.RemoveAllMapSmoke();
        }
        CutoffFX.RemoveFX();
        vp_FPCamera.cs.SetFlashFX(0f, 3.5f);
        BlackScreen.SetActive(false);
        Zombie.SetInfectedScreen(false);
        Zombie.repelVector = Vector2.zero;
        if (Client.ID != -1)
        {
            PlayerControll.Player[Client.ID].bomb = false;
        }
        if (Client.ID != -1)
        {
            PlayerControll.Player[Client.ID].defuse = false;
        }
        ScoreTop.UpdateData();
        if (BasePlayer.weapon[0] == null)
        {
            BasePlayer.weapon[0] = null;
        }
        else
        {
            BasePlayer.weapon[0] = new CWeapon(WeaponData.GetData(BasePlayer.weapon[0].data.wid));
        }
        if (BasePlayer.weapon[1] == null)
        {
            BasePlayer.weapon[1] = new CWeapon(WeaponData.GetData(1));
        }
        else
        {
            BasePlayer.weapon[1] = new CWeapon(WeaponData.GetData(BasePlayer.weapon[1].data.wid));
        }
        if (BasePlayer.weapon[2] == null)
        {
            BasePlayer.weapon[2] = new CWeapon(WeaponData.GetData(28));
        }
        BasePlayer.weapon[3] = null;
        if (BasePlayer.weapon[4] == null)
        {
            BasePlayer.weapon[4] = null;
        }
        BasePlayer.weapon[5] = null;
        BasePlayer.weapon[6] = null;
        if (BasePlayer.weapon[7] == null)
        {
            BasePlayer.weapon[7] = new CWeapon(WeaponData.GetData(31));
        }
        if (BasePlayer.weapon[9] == null)
        {
            BasePlayer.weapon[9] = new CWeapon(WeaponData.GetData(26));
        }
        BasePlayer.currweapon = null;
        BasePlayer.CalcAmmo();
        vp_FPWeaponHandler.cs.m_CurrentWeaponID = 0;
        if (BasePlayer.weapon[0] != null)
        {
            vp_FPInput.cs.Player.SetWeaponByName.Try(BasePlayer.weapon[0].data.selectName);
        }
        else if (BasePlayer.weapon[1] != null)
        {
            vp_FPInput.cs.Player.SetWeaponByName.Try(BasePlayer.weapon[1].data.selectName);
        }
        else if (BasePlayer.weapon[2] != null)
        {
            vp_FPInput.cs.Player.SetWeaponByName.Try(BasePlayer.weapon[2].data.selectName);
        }
        BasePlayer.lastdroppeduid = -1;
        BuyMenu.ShowBuy(x, y, z);
        HitEffect.Reset();
        SpecCam.SetActive(false);
        DeadCam.SetActive(false);
        DeadCam.setspectime = 0f;
        Message.ResetMessage();
        HUD.ResetRespawnBar();
        Award.lastaward = 0;
        global::Console.cs.Command("hud 1");
        HUD.PlayStop();
        Message.SetDead(false);
        PlayerNames.hideradar = false;
        C4.GetPlants();
        C4.isplanting        = false;
        C4.isdiffusing       = false;
        BasePlayer.spawntime = Time.time;
        CC.CheckOnce();
    }