public ScoundrelSpecialization() { SpecName = "Scoundrel"; SpecCareer = BaseEotECareer.EotECareers.SMUGGLER; SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.CHARM, BaseEotECareer.EotESkills.COOL, BaseEotECareer.EotESkills.DECEPTION, BaseEotECareer.EotESkills.RANGEDLIGHT }; SpecDescription = "A Galaxy of Marks\n\nPart con artist, part gunslinger, and part cantina brawler, the Scoundrel is quick-witted, quick " + "on his feet, and quick to get himself into a great deal of trouble at the drop of a hat. He doesn't care one whit for " + "rules or laws, except where he can use them to work an angle that either nets him a lot of credits or brings down an " + "enemy. If he's really lucky--and he tends to have an unshakable faith in his luck--he'll manage both."; /* Talent Tree */ TalentA1 = new BlackMarketContactsTalent(true, 5); TalentA2 = new ConvincingDemeanorTalent(true, 5); TalentA3 = new QuickDrawTalent(true, 5); TalentA4 = new RapidReactionTalent(true, 5); TalentB1 = new ConvincingDemeanorTalent(new List<BaseEotETalent> { TalentA1, TalentC1 }, 10); TalentB2 = new BlackMarketContactsTalent(new List<BaseEotETalent> { TalentB1, TalentC2 }, 10); TalentB3 = new ConvincingDemeanorTalent(new List<BaseEotETalent> { TalentB2, TalentC3 }, 10); TalentB4 = new QuickStrikeTalent(new List<BaseEotETalent> { TalentA4, TalentC4 }, 10); TalentC1 = new HiddenStorageTalent(new List<BaseEotETalent> { TalentB1, TalentD1 }, 15); TalentC2 = new ToughenedTalent(new List<BaseEotETalent> { TalentB2, TalentC3, TalentD2 }, 15); TalentC3 = new BlackMarketContactsTalent(new List<BaseEotETalent> { TalentB1, TalentC2, TalentD3 }, 15); TalentC4 = new SideStepTalent(new List<BaseEotETalent> { TalentB4, TalentD4 }, 15); TalentD1 = new ToughenedTalent(new List<BaseEotETalent> { TalentC1, TalentE1 }, 20); TalentD2 = new RapidReactionTalent(new List<BaseEotETalent> { TalentC2, TalentD3, TalentE2 }, 20); TalentD3 = new HiddenStorageTalent(new List<BaseEotETalent> { TalentC3, TalentD2, TalentE3 }, 20); TalentD4 = new SideStepTalent(new List<BaseEotETalent> { TalentC4, TalentE4 }, 20); TalentE1 = new DedicationTalent(new List<BaseEotETalent> { TalentD1, TalentE2 }, 25); TalentE2 = new NaturalCharmerTalent(new List<BaseEotETalent> { TalentE1, TalentD2, TalentE3 }, 25); TalentE3 = new SoftSpotTalent(new List<BaseEotETalent> { TalentD3, TalentE2, TalentE4 }, 25); TalentE4 = new QuickStrikeTalent(new List<BaseEotETalent> { TalentD4, TalentE3 }, 25); TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 }, new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 }, new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 }, new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 }, new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 } }; }
public ThiefSpecialization() { SpecName = "Thief"; SpecCareer = BaseEotECareer.EotECareers.SMUGGLER; SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.COMPUTERS, BaseEotECareer.EotESkills.SKULDUGGERY, BaseEotECareer.EotESkills.STEALTH, BaseEotECareer.EotESkills.VIGILANCE }; SpecDescription = "A Galaxy of Treasures\n\nWhere the Scoundrel is a bit flashier, and the Pilot focuses on mastering his ship, the " + "Thief really is a covert operative. His ideal circumstance is to get into places blocked to others, grab things he's " + "not supposed to have, and get out without anyone ever knowing he was there. If he can sell what he grabbed for a tidy " + "sum, that makes for a perfect day."; /* Talent Tree */ TalentA1 = new StreetSmartsTalent(true, 5); TalentA2 = new BlackMarketContactsTalent(true, 5); TalentA3 = new IndistinguishableTalent(true, 5); TalentA4 = new BypassSecurityTalent(true, 5); TalentB1 = new BlackMarketContactsTalent(new List<BaseEotETalent> { TalentA1, TalentB2, TalentC1 }, 10); TalentB2 = new DodgeTalent(new List<BaseEotETalent> { TalentB1, TalentB3, TalentC2 }, 10); TalentB3 = new GritTalent(new List<BaseEotETalent> { TalentB2, TalentB4, TalentC3 }, 10); TalentB4 = new HiddenStorageTalent(new List<BaseEotETalent> { TalentA4, TalentB3, TalentC4 }, 10); TalentC1 = new StalkerTalent(new List<BaseEotETalent> { TalentB1, TalentC2, TalentD1 }, 15); TalentC2 = new GritTalent(new List<BaseEotETalent> { TalentB2, TalentC1, TalentC3, TalentD2 }, 15); TalentC3 = new RapidReactionTalent(new List<BaseEotETalent> { TalentB3, TalentC2, TalentC4, TalentD3 }, 15); TalentC4 = new ShortcutTalent(new List<BaseEotETalent> { TalentB4, TalentC3, TalentD4 }, 15); TalentD1 = new BypassSecurityTalent(new List<BaseEotETalent> { TalentC1 }, 20); TalentD2 = new NaturalRogueTalent(new List<BaseEotETalent> { TalentC2, TalentD3, TalentE2 }, 20); TalentD3 = new StreetSmartsTalent(new List<BaseEotETalent> { TalentC3, TalentD2, TalentD4, TalentE3 }, 20); TalentD4 = new JumpUpTalent(new List<BaseEotETalent> { TalentC4, TalentD3 }, 20); TalentE1 = new MasterOfShadowsTalent(new List<BaseEotETalent> { TalentD1 }, 25); TalentE2 = new DodgeTalent(new List<BaseEotETalent> { TalentD2, TalentE3 }, 25); TalentE3 = new IndistinguishableTalent(new List<BaseEotETalent> { TalentD3, TalentE2 }, 25); TalentE4 = new DedicationTalent(new List<BaseEotETalent> { TalentD4 }, 25); TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 }, new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 }, new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 }, new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 }, new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 } }; }
public TraderSpecialization() { SpecName = "Trader"; SpecCareer = BaseEotECareer.EotECareers.EXPLORER; SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.DECEPTION, BaseEotECareer.EotESkills.COREWORLDS, BaseEotECareer.EotESkills.UNDERWORLD, BaseEotECareer.EotESkills.NEGOTIATION }; SpecDescription = "Discovering New Markets\n\nThose seeking to take what they discover as they explore the Outer Rim and beyond (and " + "turn a serious profit from it) are Traders. For a Trader, a new planet represents nigh-infinite potential for " + "resource exploitation, while a new culture or hidden community is a customer base just begging for his particular talents."; /* Talent Tree */ TalentA1 = new KnowSomebodyTalent(true, 5); TalentA2 = new ConvincingDemeanorTalent(true, 5); TalentA3 = new WheelAndDealTalent(true, 5); TalentA4 = new SmoothTalkerTalent(true, 5); TalentB1 = new WheelAndDealTalent(new List<BaseEotETalent> { TalentA1 }, 10); TalentB2 = new GritTalent(new List<BaseEotETalent> { TalentB1 }, 10); TalentB3 = new SpareClipTalent(new List<BaseEotETalent> { TalentB2 }, 10); TalentB4 = new ToughenedTalent(new List<BaseEotETalent> { TalentB3 }, 10); TalentC1 = new KnowSomebodyTalent(new List<BaseEotETalent> { TalentB1 }, 15); TalentC2 = new NobodysFoolTalent(new List<BaseEotETalent> { TalentC1 }, 15); TalentC3 = new SmoothTalkerTalent(new List<BaseEotETalent> { TalentC2 }, 15); TalentC4 = new NobodysFoolTalent(new List<BaseEotETalent> { TalentC3 }, 15); TalentD1 = new WheelAndDealTalent(new List<BaseEotETalent> { TalentC1 }, 20); TalentD2 = new SteelyNervesTalent(new List<BaseEotETalent> { TalentD1, TalentD3 }, 20); TalentD3 = new BlackMarketContactsTalent(new List<BaseEotETalent> { TalentD2, TalentD4 }, 20); TalentD4 = new BlackMarketContactsTalent(new List<BaseEotETalent> { TalentD3, TalentE4 }, 20); TalentE1 = new KnowSomebodyTalent(new List<BaseEotETalent> { TalentD1, TalentE2 }, 25); TalentE2 = new NaturalNegotiatorTalent(new List<BaseEotETalent> { TalentE1, TalentE3 }, 25); TalentE3 = new DedicationTalent(new List<BaseEotETalent> { TalentE2, TalentE4 }, 25); TalentE4 = new MasterMerchantTalent(new List<BaseEotETalent> { TalentE3, TalentD4 }, 25); TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 }, new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 }, new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 }, new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 }, new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 } }; }