public void Init() { Black.Reset(); Red.Reset(); black = Black.Pirate; }
public void Init() { Black.Reset(); Red.Reset(); airplaneCell = new AirplaneCell(4, 5); black = Black.Pirate; }
public void Init() { Black.Reset(); Red.Reset(); baloonCell = new BaloonCell(4, 5); black = Black.Pirate; }
public void ClassInit() { Black.Reset(); Red.Reset(); pirate = Black.Pirate; fortressCell = new FortressCell(2, 2); }
public void TestInit() { Black.Reset(); Red.Reset(); pirate = Black.Pirate; goldCellOne = new GoldCellOne(2, 2); }
public void TestInit() { Black.Reset(); pirate = Black.Pirate; pirate2 = Black.Pirate2; trapCell = new TrapCell(1, 1); }
public void ClassInit() { Black.Reset(); Red.Reset(); pirate = Black.Pirate; deathCell = new DeathCell(2, 2); }
public void Init() { Black.Reset(); }
public void TestInit() { Black.Reset(); pirate = Black.Pirate; }
public void Init() { Black.Reset(); airplaneCell = new BaloonCell(1, 1); }