Пример #1
0
        public override Bitmap ConvertToBitmap(Sprite entity)
        {
            var data = entity.Data;
            var type = entity.Type;
            var size = entity.Width * entity.Height * (type == ColorBits.ARGB_8888 ? 4 : 2);

            if (entity.Compress == Compress.ZLIB)
            {
                data = Zlib.Decompress(data, size);
            }
            return(Bitmaps.FromArray(data, entity.Size, type));
        }
Пример #2
0
        void SetPixels(int[] pixels)
        {
            var len  = image.Width * image.Height;
            var data = new byte[len * 4];

            for (var i = 0; i < len; i++)
            {
                var pixel = pixels[i];
                data[i * 4 + 0] = (byte)(pixel & 0xff);
                data[i * 4 + 1] = (byte)((pixel >> 8) & 0xff);
                data[i * 4 + 2] = (byte)((pixel >> 16) & 0xff);
                data[i * 4 + 3] = (byte)(pixel >> 24);
            }
            bitmap = Bitmaps.FromArray(data, image.Size);
        }
Пример #3
0
        /// <summary>
        ///     读取一个贴图
        /// </summary>
        /// <param name="stream"></param>
        /// <param name="entity"></param>
        /// <returns></returns>
        public static Bitmap ReadImage(Stream stream, Sprite entity)
        {
            var data = new byte[entity.Width * entity.Height * 4];

            for (var i = 0; i < data.Length; i += 4)
            {
                var bits = entity.Type;
                if (entity.Version == ImgVersion.Ver4 && bits == ColorBits.ARGB_1555)
                {
                    bits = ColorBits.ARGB_8888;
                }
                Colors.ReadColor(stream, bits, data, i);
            }
            return(Bitmaps.FromArray(data, entity.Size));
        }
Пример #4
0
        public override Bitmap ConvertToBitmap(Sprite entity)
        {
            var data = entity.Data;
            var type = entity.Type;
            var size = entity.Width * entity.Height * (type == ColorBits.ARGB_8888 ? 4 : 2);

            if (entity.Compress == Compress.ZLIB)
            {
                data = Zlib.Decompress(data, size);
            }
            using (var ms = new MemoryStream(data)) {
                data = new byte[entity.Size.Width * entity.Size.Height * 4];
                for (var i = 0; i < data.Length; i += 4)
                {
                    var temp = Colors.ReadColor(ms, type);
                    temp.CopyTo(data, i);
                }
            }
            return(Bitmaps.FromArray(data, entity.Size));
        }
Пример #5
0
        public override Bitmap ConvertToBitmap(Sprite entity)
        {
            var data = entity.Data;
            var size = entity.Width * entity.Height;

            if (entity.Type == ColorBits.ARGB_1555 && entity.CompressMode == CompressMode.ZLIB)
            {
                data = Zlib.Decompress(data, size);
                var table = Album.CurrentTable;
                if (table.Count > 0)
                {
                    using (var os = new MemoryStream()) {
                        foreach (var i in data)
                        {
                            os.WriteColor(table[i % table.Count], ColorBits.ARGB_8888);
                        }
                        data = os.ToArray();
                    }
                    return(Bitmaps.FromArray(data, entity.Size));
                }
            }
            return(base.ConvertToBitmap(entity));
        }
Пример #6
0
        public override Bitmap ConvertToBitmap(Sprite entity)
        {
            var data = entity.Data;
            var size = entity.Width * entity.Height;

            if (entity.Compress == Compress.ZLIB)
            {
                data = Zlib.Decompress(data, size);
                var table = Album.CurrentTable;
                if (table.Count > 0)
                {
                    using (var os = new MemoryStream()) {
                        for (var i = 0; i < data.Length; i++)
                        {
                            var j = data[i] % table.Count;
                            Colors.WriteColor(os, table[j], ColorBits.ARGB_8888);
                        }
                        data = os.ToArray();
                    }
                }
            }
            return(Bitmaps.FromArray(data, entity.Size));
        }