public void TearDown() { if (TestContext.CurrentContext.Result.Outcome.Status == TestStatus.Failed) { var bitmaper = new Bitmaper(); bitmaper.Draw(_rectangles, $"rects_{TestContext.CurrentContext.Test.Name}_{DateTime.Now.Ticks}.bmp"); } }
public void PutNextRectangle_ShouldAddRectanglesWithAllowableDensity() { Point center = _fixture.Create <Point>(); CircularCloudLayouter sut = new CircularCloudLayouter(center); var rectangleSizes = _fixture.Build <Size>() .With(size => size.Width, () => NumberValueFactories.InRange(10, 100)) .With(size => size.Height, () => NumberValueFactories.InRange(10, 100)) .CreateMany(100); /*_rectangles = rectangleSizes * .Select(size => sut.PutNextRectangle(size)); * _rectangles = _rectangles.Append(new Rectangle(new Point(center.X - 1, center.Y - 1), new Size(3, 3)));*/ var bitmaper = new Bitmaper(); foreach (var rectangleSize in rectangleSizes) { _rectangles = _rectangles.Append(sut.PutNextRectangle(rectangleSize)); bitmaper.Draw(_rectangles, "debug.bmp"); } var density = CalculateDensity(center, _rectangles); density.Should().BeGreaterOrEqualTo(0.8); }