Пример #1
0
 public Engine()
 {
     this.foodFactory   = new FoodFactory();
     this.felineFactory = new FelineFactory();
     this.mammalFactory = new MammalFactory();
     this.birdsFactory  = new BirdsFactory();
     this.animals       = new List <IAnimal> {
     };
 }
Пример #2
0
	// Use this for initialization
	void Start () {
	
//		collider = GetComponent<BoxCollider2D> ();
//		collider.size = new Vector2 (Screen.width, Screen.height);

		birdsfactory = BirdsFactory.Instance;
		guiManager = GUIManager.Instance;
		handInputManager = HandInputManager.Instance;
		audioManager = AudioManager.Instance;

		birdsfactory.produceBirds(f_speedAdd, 1);

		handInputManager.handMotionDetected += new HandMotionDetectedEventHandler (onHandMotionDetected);

		i_healthPoints = GlobalVariables.I_MAX_HEALTH_POINTS;
	}
	void Awake()
	{
		GO_KINECT_PREFAB = go_KinectPrefab;

		GO_GUI_MANAGER = go_guiManager;

		GO_HAND_INPUT_MANAGER = go_handInputManager;

		GO_AUDIO_MANAGER = go_audioManager;

		GO_BIRD = go_bird;

		GO_BIRDS_FACTORY = go_birdsFactory;

		I_DEPTH_PRODUCE_BIRD = i_depthProduceBird;

		F_MAX_SPEED_BIRD_AXIS_Z = f_maxSpeedBirdAxisZ;

		I_MAX_HEALTH_POINTS = i_maxHealthPoints;
	}