Пример #1
0
 // Start is called before the first frame update
 void Start()
 {
     // Time.timeScale = 0.3f;
     animator    = BirdSon.GetComponent <Animator>();
     audioSource = GetComponent <AudioSource>();
     Holder.transform.position = new Vector3(-4.589f, -1.48f, 0);
 }
Пример #2
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetMouseButtonDown(0) && state == -1 && isBoost == false)
     {
         BirdSon.GetComponent <Animator>().SetTrigger("Boost");
         Bird.GetComponent <Rigidbody2D>().velocity *= 1.5f;
         audioSource.PlayOneShot(Boots);
         isBoost = true;
         Instantiate(clud, BirdSon.transform.position, Quaternion.identity);
     }
     EveryFrame();
 }
Пример #3
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        double damage = Math.Sqrt(collision.relativeVelocity.x * collision.relativeVelocity.x + collision.relativeVelocity.y * collision.relativeVelocity.y);

        if (damage > 3)
        {
            Instantiate(clud, BirdSon.transform.position, Quaternion.identity);
            //clud.transform.position = BirdSon.transform.position;Debug.Log(BirdSon.transform.position);
            clud.transform.localScale = new Vector3((float)damage * 0.2f, (float)damage * 0.2f, 1);
            BirdSon.GetComponent <Animator>().SetTrigger("Collision");
            if (!isDestroyAudio)//避免在最初撞击后的0.3秒内出现第二次撞击造成 DestroyAudio 重复执行
            {
                Invoke("DestroyAudio", 5f);
                isDestroyAudio = true;
            }

            Destroy(gameObject, 5.3f);
            particleSystem.Play();
            if (damage <= 4.5f)
            {
                Instantiate(Collision30, BirdSon.transform.position, Quaternion.identity);
                ScoreText.score += 30;
            }
            if (damage <= 7 && damage > 4.5f)
            {
                Instantiate(Collision50, BirdSon.transform.position, Quaternion.identity);
                ScoreText.score += 50;
            }
            if (damage > 7)
            {
                Instantiate(Collision100, BirdSon.transform.position, Quaternion.identity);
                ScoreText.score += 100;
            }
            isBoost = true;
        }
    }