public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     // Debug.Log(Time.frameCount + " On State Update");
     if (!_exiting && stateInfo.normalizedTime > .9f)
     {
         // Debug.Log(Time.frameCount + " On State Update Exit");
         BirdController controller = animator.GetComponentInParent <BirdController>();
         controller.OnHurtExit();
         _exiting = true;
     }
 }