Пример #1
0
 // Use this for initialization
 void Start()
 {
     bio   = GetComponent <Biostim>();
     Enemy = GameObject.FindGameObjectsWithTag("Enemy");
     foreach (GameObject e in Enemy)
     {
         e.GetComponent <EnemyMili>();
     }
     hack = GetComponentInChildren <PlayerHack>();
     //	state = false;
     s1 = Shader.Find("Standard");
     s2 = Shader.Find("uSE - Refraction");
 }
Пример #2
0
    //RectTransform healthTrans;



    void Start()
    {
        damageT = new WaitForSeconds(damageTimer);

        anim = GetComponentInChildren <Animator>();
        bio  = GetComponentInParent <Biostim>();
        //GameObject slidH = Instantiate(sliderPrefabH, transform.position, Quaternion.identity) as GameObject;
        //slidH.transform.SetParent(GameObject.FindGameObjectWithTag("Canvas").transform);
        //healthSlider = slidH.GetComponentInChildren<Slider>();
        //healthTrans = slidH.GetComponent<RectTransform>();
        ragdollUtility = GetComponentInChildren <RagdollUtility>();

        //substractOnce = false;
    }
Пример #3
0
 void Start()
 {
     anim  = GetComponentInChildren <Animator>();
     bio   = GetComponent <Biostim>();
     stats = GetComponentInChildren <CharacterStatsPlayer>();
 }