public StandardWorldProvider(string folder) { _folder = folder; IsCaching = true; _biomeManager = new BiomeManager(ServerSettings.Seed.GetHashCode()); // _biomeManager.AddBiomeType(new OceanBiome()); //Not adding until we fixed the transitions :( _biomeManager.AddBiomeType(new FlowerForestBiome()); _biomeManager.AddBiomeType(new ForestBiome()); _biomeManager.AddBiomeType(new BirchForestBiome()); _biomeManager.AddBiomeType(new PlainsBiome()); _biomeManager.AddBiomeType(new DesertBiome()); _biomeManager.AddBiomeType(new SunFlowerPlainsBiome()); }