void Start() { grass = new BiomeGrass(); snow = new BiomeSnow(); desert = new BiomeDesert(); hell = new BiomeHell(); player = GameObject.FindGameObjectWithTag("Player"); seed = Random.Range(0f, 1f); position = 0; lastPosition = -1; }
public static void GenerateBiomeDictionary() { BiomeDict[0] = new BiomeGrassland(); BiomeDict[1] = new BiomeDesert(); BiomeDict[2] = new BiomeMountain(); BiomeDict[3] = new BiomeOcean(); BiomeDict[4] = new BiomeFrozenDesert(); BiomeDict[5] = new BiomeFrozenOcean(); BiomeDict[6] = new BiomeForest(); BiomeDict[7] = new BiomeGrassland(); // Change to Jungle BiomeDict[8] = new BiomeSwamp(); // Change to Swamp }